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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/alan3/checkentry.h"
#include "glk/alan3/inter.h"
#include "glk/alan3/lists.h"
#include "glk/alan3/memory.h"
namespace Glk {
namespace Alan3 {
/*======================================================================*/
bool checksFailed(CONTEXT, Aaddr adr, bool execute) {
CheckEntry *chk = (CheckEntry *) pointerTo(adr);
bool flag;
if (chk->exp == 0) {
if (execute == EXECUTE_CHECK_BODY_ON_FAIL)
R0CALL1(interpret, chk->stms)
return TRUE;
} else {
while (!isEndOfArray(chk)) {
R0FUNC1(evaluate, flag, chk->exp)
if (!flag) {
if (execute == EXECUTE_CHECK_BODY_ON_FAIL)
R0CALL1(interpret, chk->stms)
return TRUE;
}
chk++;
}
return FALSE;
}
}
} // End of namespace Alan3
} // End of namespace Glk
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