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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
namespace Gnap {
enum {
kHSPlatypus = 0,
kHSExitInsideHouse = 1,
kHSExitUfoParty = 2,
kHSSign = 3,
kHSDevice = 4,
kHSWalkArea1 = 5,
kHSWalkArea2 = 6
};
enum {
kASLeaveScene = 0
};
int GnapEngine::scene39_init() {
_gameSys->setAnimation(0, 0, 0);
_gameSys->setAnimation(0, 0, 1);
return 0x35;
}
void GnapEngine::scene39_updateHotspots() {
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSExitInsideHouse, 0, 0, 140, 206, SF_EXIT_U_CURSOR, 4, 8);
setHotspot(kHSExitUfoParty, 360, 204, 480, 430, SF_EXIT_R_CURSOR, 6, 8);
setHotspot(kHSSign, 528, 232, 607, 397, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 3);
setHotspot(kHSWalkArea1, 0, 0, 800, 466);
setHotspot(kHSWalkArea2, 502, 466, 800, 600);
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_hotspotsCount = 7;
}
void GnapEngine::scene39_run() {
_timers[5] = 0; // Bug in the original? Timer was never intiailized.
queueInsertDeviceIcon();
_s39_currGuySequenceId = 0x33;
_gameSys->setAnimation(0x33, 21, 3);
_gameSys->insertSequence(_s39_currGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
_gameSys->insertSequence(0x34, 21, 0, 0, kSeqLoop, 0, 0, 0);
_s39_nextGuySequenceId = -1;
if (_prevSceneNum == 38) {
initGnapPos(3, 7, kDirUpRight);
initBeaverPos(2, 7, kDirUpLeft);
endSceneInit();
} else {
initGnapPos(4, 7, kDirBottomRight);
initBeaverPos(5, 7, kDirNone);
endSceneInit();
}
while (!_sceneDone) {
if (!isSoundPlaying(0x1094B)) {
playSound(0x1094B, true);
setSoundVolume(0x1094B, 60);
}
updateMouseCursor();
updateCursorByHotspot();
testWalk(0, 0, -1, -1, -1, -1);
_sceneClickedHotspot = getClickedHotspotId();
updateGrabCursorSprite(0, 0);
switch (_sceneClickedHotspot) {
case kHSDevice:
runMenu();
scene39_updateHotspots();
_timers[5] = getRandom(20) + 50;
break;
case kHSPlatypus:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex >= 0) {
playGnapImpossible(_platX, _platY);
} else {
switch (_verbCursor) {
case LOOK_CURSOR:
playGnapMoan1(_platX, _platY);
break;
case GRAB_CURSOR:
gnapKissPlatypus(0);
break;
case TALK_CURSOR:
playGnapBrainPulsating(_platX, _platY);
playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
break;
case PLAT_CURSOR:
playGnapImpossible(_platX, _platY);
break;
}
}
}
break;
case kHSExitUfoParty:
if (_gnapActionStatus < 0) {
_isLeavingScene = true;
_sceneDone = true;
gnapWalkTo(_gnapX, _gnapY, 0, 0x107AB, 1);
_gnapActionStatus = kASLeaveScene;
_newSceneNum = 40;
}
break;
case kHSSign:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex >= 0) {
playGnapImpossible(0, 0);
} else {
switch (_verbCursor) {
case LOOK_CURSOR:
gnapWalkTo(_hotspotsWalkPos[kHSSign].x, _hotspotsWalkPos[kHSSign].y, 0, -1, 1);
playGnapIdle(_hotspotsWalkPos[kHSSign].x, _hotspotsWalkPos[kHSSign].y);
showFullScreenSprite(0x1C);
break;
case GRAB_CURSOR:
case TALK_CURSOR:
case PLAT_CURSOR:
playGnapImpossible(0, 0);
break;
}
}
}
break;
case kHSExitInsideHouse:
if (_gnapActionStatus < 0) {
_sceneDone = true;
_isLeavingScene = true;
_newSceneNum = 38;
}
break;
case kHSWalkArea1:
case kHSWalkArea2:
if (_gnapActionStatus < 0)
gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
if (_mouseClickState._left && _gnapActionStatus < 0) {
gnapWalkTo(-1, -1, -1, -1, 1);
_mouseClickState._left = false;
}
break;
}
scene39_updateAnimations();
if (!_isLeavingScene) {
if (_beaverActionStatus < 0)
updateBeaverIdleSequence();
if (_gnapActionStatus < 0)
updateGnapIdleSequence();
if (!_timers[5]) {
_timers[5] = getRandom(20) + 50;
switch (getRandom(4)) {
case 0:
_s39_nextGuySequenceId = 0x30;
break;
case 1:
_s39_nextGuySequenceId = 0x31;
break;
case 2:
_s39_nextGuySequenceId = 0x32;
break;
case 3:
_s39_nextGuySequenceId = 0x33;
break;
}
}
}
checkGameKeys();
if (isKeyStatus1(8)) {
clearKeyStatus1(8);
runMenu();
scene39_updateHotspots();
_timers[5] = getRandom(20) + 50;
}
gameUpdateTick();
}
}
void GnapEngine::scene39_updateAnimations() {
if (_gameSys->getAnimationStatus(0) == 2) {
_gameSys->setAnimation(0, 0, 0);
if (_gnapActionStatus == kASLeaveScene)
_sceneDone = true;
else
_gnapActionStatus = -1;
}
if (_gameSys->getAnimationStatus(3) == 2 && _s39_nextGuySequenceId != -1) {
_gameSys->setAnimation(_s39_nextGuySequenceId, 21, 3);
_gameSys->insertSequence(_s39_nextGuySequenceId, 21, _s39_currGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s39_currGuySequenceId = _s39_nextGuySequenceId;
_s39_nextGuySequenceId = -1;
}
}
} // End of namespace Gnap
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