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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_IMD_H
#define GOB_IMD_H
#include "gob/video.h"
#include "gob/sound.h"
namespace Gob {
class ImdPlayer {
public:
#include "common/pack-start.h" // START STRUCT PACKING
struct ImdCoord {
int16 left;
int16 top;
int16 right;
int16 bottom;
};
struct Imd {
int16 handle;
int16 verMin;
int16 framesCount;
int16 x;
int16 y;
int16 width;
int16 height;
int16 field_E;
int16 curFrame;
Video::Color *palette;
SurfaceDesc *surfDesc;
int32 *framesPos;
int32 firstFramePos;
int16 stdX;
int16 stdY;
int16 stdWidth;
int16 stdHeight;
ImdCoord *frameCoords;
int32 frameDataSize;
int32 vidBufferSize;
Video::Color *extraPalette;
};
#include "common/pack-end.h" // END STRUCT PACKING
Imd *_curImd;
byte _frontSurf;
int8 _backSurf;
byte *_frontMem;
int32 _frameDelay;
uint8 _soundStage; // (0: no sound, 1: loaded, 2: playing)
ImdPlayer(GobEngine *vm);
virtual ~ImdPlayer();
Imd *loadImdFile(const char *path, SurfaceDesc *surfDesc, int8 flags);
void finishImd(Imd *&imdPtr);
int8 openImd(const char *path, int16 x, int16 y,
int16 startFrame, int16 flags);
void closeImd(void);
void play(int16 frame, uint16 palCmd, int16 palStart, int16 palEnd,
int16 palFrame, int16 lastFrame);
void play(const char *path, int16 x, int16 y, bool interruptible);
void play(const char *path, int16 x, int16 y, int16 startFrame,
int16 frames, bool fade, bool interruptible);
protected:
char _curFile[18];
int16 _curX;
int16 _curY;
int16 _left;
int16 _top;
int16 _right;
int16 _bottom;
byte *_frameData;
byte *_vidBuffer;
bool _noSound;
uint32 _soundStartTime;
uint32 _skipFrames;
int16 _soundFreq;
uint16 _soundSliceSize;
int16 _soundSlicesCount;
uint16 _soundSliceLength;
Audio::AppendableAudioStream *_audioStream;
Audio::SoundHandle _audioHandle;
GobEngine *_vm;
void copyPalette(int16 palStart, int16 palEnd);
void flipFrontMem();
void drawFrame(int16 frame);
void setXY(Imd *imdPtr, int16 x, int16 y);
void seekFrame(Imd *imdPtr, int16 frame, int16 from, bool restart = false);
uint16 checkFrameType(Imd *imdPtr, int16 frame);
void drawFrame(Imd *imdPtr, int16 frame, int16 x, int16 y,
SurfaceDesc *dest = 0);
uint32 view(ImdPlayer::Imd *imdPtr, int16 arg_4);
void renderFrame(Imd *imdPtr);
void frameUncompressor(byte *dest, byte *src);
void waitEndSoundSlice();
};
} // End of namespace Gob
#endif // GOB_IMD_H
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