1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_INTERPRET_H
#define GOB_INTERPRET_H
#include "gob/goblin.h"
namespace Gob {
// This is to help devices with small memory (PDA, smartphones, ...)
// to save abit of memory used by opcode names in the Scumm engine.
#ifndef REDUCE_MEMORY_USAGE
# define _OPCODE(ver, x) { &ver::x, #x }
#else
# define _OPCODE(ver, x) { &ver::x, "" }
#endif
class Inter {
public:
int16 _animPalLowIndex;
int16 _animPalHighIndex;
int16 _animPalDir;
uint32 _soundEndTimeKey;
int16 _soundStopVal;
char _terminate;
char _breakFlag;
int16 *_breakFromLevel;
int16 *_nestLevel;
int16 load16(void);
int16 peek16(char *ptr);
int32 peek32(char *ptr);
char evalExpr(int16 *pRes);
char evalBoolResult(void);
void animPalette(void);
void funcBlock(int16 retFlag);
void storeKey(int16 key);
void checkSwitchTable(char **ppExec);
void callSub(int16 retFlag);
void initControlVars(void);
void renewTimeInVars(void);
void manipulateMap(int16 xPos, int16 yPos, int16 item);
virtual int16 loadSound(int16 slot) = 0;
Inter(GobEngine *vm);
virtual ~Inter() {};
protected:
GobEngine *_vm;
virtual void setupOpcodes(void) = 0;
virtual void executeDrawOpcode(byte i) = 0;
virtual bool executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) = 0;
virtual void executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) = 0;
virtual const char *getOpcodeDrawDesc(byte i) = 0;
virtual const char *getOpcodeFuncDesc(byte i, byte j) = 0;
virtual const char *getOpcodeGoblinDesc(int i) = 0;
};
class Inter_v1 : public Inter {
public:
Inter_v1(GobEngine *vm);
virtual ~Inter_v1() {};
virtual int16 loadSound(int16 slot);
protected:
typedef void (Inter_v1::*OpcodeDrawProcV1)(void);
typedef bool (Inter_v1::*OpcodeFuncProcV1)(char &, int16 &, int16 &);
typedef void (Inter_v1::*OpcodeGoblinProcV1)(int16 &, int32 *, Goblin::Gob_Object *);
struct OpcodeDrawEntryV1 {
OpcodeDrawProcV1 proc;
const char *desc;
};
struct OpcodeFuncEntryV1 {
OpcodeFuncProcV1 proc;
const char *desc;
};
struct OpcodeGoblinEntryV1 {
OpcodeGoblinProcV1 proc;
const char *desc;
};
const OpcodeDrawEntryV1 *_opcodesDrawV1;
const OpcodeFuncEntryV1 *_opcodesFuncV1;
const OpcodeGoblinEntryV1 *_opcodesGoblinV1;
static const int _goblinFuncLookUp[][2];
virtual void setupOpcodes(void);
virtual void executeDrawOpcode(byte i);
virtual bool executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag);
virtual void executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
virtual const char *getOpcodeDrawDesc(byte i);
virtual const char *getOpcodeFuncDesc(byte i, byte j);
virtual const char *getOpcodeGoblinDesc(int i);
void o1_loadMult(void);
void o1_playMult(void);
void o1_freeMult(void);
void o1_initCursor(void);
void o1_initCursorAnim(void);
void o1_clearCursorAnim(void);
void o1_setRenderFlags(void);
void o1_loadAnim(void);
void o1_freeAnim(void);
void o1_updateAnim(void);
void o1_initMult(void);
void o1_multFreeMult(void);
void o1_animate(void);
void o1_multLoadMult(void);
void o1_storeParams(void);
void o1_getObjAnimSize(void);
void o1_loadStatic(void);
void o1_freeStatic(void);
void o1_renderStatic(void);
void o1_loadCurLayer(void);
void o1_playCDTrack(void);
void o1_getCDTrackPos(void);
void o1_stopCD(void);
void o1_loadFontToSprite(void);
void o1_freeFontToSprite(void);
bool o1_callSub(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_drawPrintText(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_call(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_callBool(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_loadCursor(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_repeatUntil(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_whileDo(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_evaluateStore(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_loadSpriteToPos(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_printText(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_loadTot(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_palLoad(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_keyFunc(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_capturePush(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_capturePop(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_animPalInit(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_drawOperations(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_renewTimeInVars(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_putPixel(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_createSprite(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_freeSprite(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_loadSpriteContent(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_copySprite(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_fillRect(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_drawLine(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_strToLong(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_invalidate(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_playSound(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_stopSound(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_playComposition(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_getFreeMem(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_checkData(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_prepareStr(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_insertStr(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_cutStr(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_strstr(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_istrlen(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_setMousePos(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_setFrameRate(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_loadFont(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_freeFont(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_readData(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_writeData(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_manageDataFile(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_setcmdCount(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_return(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_speakerOn(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_speakerOff(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_goblinFunc(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_returnTo(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_setBackDelta(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_loadSound(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_freeSoundSlot(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_waitEndPlay(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_animatePalette(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_animateCursor(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_blitCursor(char &cmdCount, int16 &counter, int16 &retFlag);
void o1_setState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setCurFrame(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setNextState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setMultState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setOrder(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setActionStartState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setCurLookDir(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setType(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setNoTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setPickable(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setXPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setYPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setDoAnim(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setRelaxTime(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setMaxTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getCurFrame(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getNextState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getMultState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getOrder(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getActionStartState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getCurLookDir(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getType(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getNoTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getPickable(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getObjMaxFrame(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getXPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getYPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getDoAnim(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getRelaxTime(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getMaxTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_manipulateMap(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getItem(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_manipulateMapIndirect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getItemIndirect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setPassMap(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setGoblinPosH(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getGoblinPosXH(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getGoblinPosYH(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setGoblinMultState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setGoblinPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setGoblinState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setGoblinStateRedraw(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setGoblinUnk14(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setItemIdInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setItemIndInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getItemIdInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getItemIndInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setItemPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_decRelaxTime(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getGoblinPosX(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getGoblinPosY(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_clearPathExistence(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setGoblinVisible(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setGoblinInvisible(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getObjectIntersect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_getGoblinIntersect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_loadObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_freeObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_animateObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_drawObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_loadMap(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_moveGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_switchGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_loadGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_writeTreatItem(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_moveGoblin0(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setGoblinTarget(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_setGoblinObjectsPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
void o1_initGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
};
class Inter_v2 : public Inter_v1 {
public:
Inter_v2(GobEngine *vm);
virtual ~Inter_v2() {};
virtual int16 loadSound(int16 search);
protected:
typedef void (Inter_v2::*OpcodeDrawProcV2)(void);
typedef bool (Inter_v2::*OpcodeFuncProcV2)(char &, int16 &, int16 &);
typedef void (Inter_v2::*OpcodeGoblinProcV2)(int16 &, int32 *, Goblin::Gob_Object *);
struct OpcodeDrawEntryV2 {
OpcodeDrawProcV2 proc;
const char *desc;
};
struct OpcodeFuncEntryV2 {
OpcodeFuncProcV2 proc;
const char *desc;
};
struct OpcodeGoblinEntryV2 {
OpcodeGoblinProcV2 proc;
const char *desc;
};
const OpcodeDrawEntryV2 *_opcodesDrawV2;
const OpcodeFuncEntryV2 *_opcodesFuncV2;
const OpcodeGoblinEntryV2 *_opcodesGoblinV2;
static const int _goblinFuncLookUp[][2];
virtual void setupOpcodes(void);
virtual void executeDrawOpcode(byte i);
virtual bool executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag);
virtual void executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
virtual const char *getOpcodeDrawDesc(byte i);
virtual const char *getOpcodeFuncDesc(byte i, byte j);
virtual const char *getOpcodeGoblinDesc(int i);
void o2_drawStub(void) { warning("Gob2 stub"); }
void o2_stub0x80(void);
bool o2_evaluateStore(char &cmdCount, int16 &counter, int16 &retFlag);
bool o2_palLoad(char &cmdCount, int16 &counter, int16 &retFlag);
bool o2_loadTot(char &cmdCount, int16 &counter, int16 &retFlag);
bool o2_freeSprite(char &cmdCount, int16 &counter, int16 &retFlag);
bool o2_loadSound(char &cmdCount, int16 &counter, int16 &retFlag);
void o2_setRenderFlags(void);
void o2_initMult(void);
void o2_loadCurLayer(void);
void o2_playCDTrack(void);
void o2_stopCD(void);
void o2_readLIC(void);
void o2_freeLIC(void);
void o2_getCDTrackPos(void);
void o2_playMult(void);
};
} // End of namespace Gob
#endif
|