aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/inter_geisha.cpp
blob: 8a4d4246b6f9da712b4b4700ce9974261bda7fab (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/endian.h"
#include "common/str.h"
#include "common/translation.h"

#include "gui/message.h"

#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/dataio.h"
#include "gob/script.h"
#include "gob/resources.h"
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/video.h"
#include "gob/cheater.h"
#include "gob/save/saveload.h"
#include "gob/sound/sound.h"
#include "gob/sound/sounddesc.h"

#include "gob/minigames/geisha/diving.h"
#include "gob/minigames/geisha/penetration.h"

namespace Gob {

#define OPCODEVER Inter_Geisha
#define OPCODEDRAW(i, x)  _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x)  _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x)   _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)

Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm),
	_diving(0), _penetration(0) {

	_diving      = new Geisha::Diving(vm);
	_penetration = new Geisha::Penetration(vm);

	_cheater = new Cheater_Geisha(vm, _diving, _penetration);

	_vm->_console->registerCheater(_cheater);
}

Inter_Geisha::~Inter_Geisha() {
	_vm->_console->unregisterCheater();

	delete _cheater;

	delete _penetration;
	delete _diving;
}

void Inter_Geisha::setupOpcodesDraw() {
	Inter_v1::setupOpcodesDraw();
}

void Inter_Geisha::setupOpcodesFunc() {
	Inter_v1::setupOpcodesFunc();

	OPCODEFUNC(0x03, oGeisha_loadCursor);
	OPCODEFUNC(0x12, oGeisha_loadTot);
	OPCODEFUNC(0x25, oGeisha_goblinFunc);
	OPCODEFUNC(0x3A, oGeisha_loadSound);
	OPCODEFUNC(0x3F, oGeisha_checkData);
	OPCODEFUNC(0x4D, oGeisha_readData);
	OPCODEFUNC(0x4E, oGeisha_writeData);

	OPCODEGOB(0, oGeisha_gamePenetration);
	OPCODEGOB(1, oGeisha_gameDiving);
	OPCODEGOB(2, oGeisha_loadTitleMusic);
	OPCODEGOB(3, oGeisha_playMusic);
	OPCODEGOB(4, oGeisha_stopMusic);
	OPCODEGOB(6, oGeisha_caress1);
	OPCODEGOB(7, oGeisha_caress2);
}

void Inter_Geisha::setupOpcodesGob() {
}

void Inter_Geisha::oGeisha_loadCursor(OpFuncParams &params) {
	if (_vm->_game->_script->peekByte(1) & 0x80)
		warning("Geisha Stub: oGeisha_loadCursor: script[1] & 0x80");

	o1_loadCursor(params);
}

struct TOTTransition {
	const char *to;
	const char *from;
	int32 offset;
};

static const TOTTransition kTOTTransitions[] = {
	{"chambre.tot", "photo.tot"  ,  1801},
	{"mo.tot"     , "chambre.tot", 13580},
	{"chambre.tot", "mo.tot"     ,   564},
	{"hard.tot"   , "chambre.tot", 13917},
	{"carte.tot"  , "hard.tot"   , 17926},
	{"chambre.tot", "carte.tot"  , 14609},
	{"chambre.tot", "mo.tot"     ,  3658},
	{"streap.tot" , "chambre.tot", 14652},
	{"bonsai.tot" , "porte.tot"  ,  2858},
	{"lit.tot"    , "napa.tot"   ,  3380},
	{"oko.tot"    , "chambre.tot", 14146},
	{"chambre.tot", "oko.tot"    ,  2334}
};

void Inter_Geisha::oGeisha_loadTot(OpFuncParams &params) {
	o1_loadTot(params);

	// WORKAROUND: Geisha often displays text while it loads a new TOT.
	//             Back in the days, this took long enough so that the text
	//             could be read. Since this isn't the case anymore, we'll
	//             wait for the user to press a key or click the mouse.
	bool needWait = false;

	for (int i = 0; i < ARRAYSIZE(kTOTTransitions); i++)
		if ((_vm->_game->_script->pos() == kTOTTransitions[i].offset) &&
		    (_vm->_game->_totToLoad     == kTOTTransitions[i].to) &&
		    (_vm->_game->_curTotFile    == kTOTTransitions[i].from)) {

			needWait = true;
			break;
		}

	if (needWait)
		while (!_vm->_util->keyPressed())
			_vm->_util->longDelay(1);
}

void Inter_Geisha::oGeisha_loadSound(OpFuncParams &params) {
	loadSound(-1);
}

void Inter_Geisha::oGeisha_goblinFunc(OpFuncParams &params) {
	OpGobParams gobParams;
	int16 cmd;

	cmd = _vm->_game->_script->readInt16();

	gobParams.paramCount = _vm->_game->_script->readInt16();
	gobParams.extraData = cmd;

	executeOpcodeGob(cmd, gobParams);
}

int16 Inter_Geisha::loadSound(int16 slot) {
	const char *sndFile = _vm->_game->_script->evalString();

	if (slot == -1)
		slot = _vm->_game->_script->readValExpr();

	SoundDesc *sample = _vm->_sound->sampleGetBySlot(slot);
	if (!sample)
		return 0;

	int32 dataSize;
	byte *dataPtr = _vm->_dataIO->getFile(sndFile, dataSize);
	if (!dataPtr)
		return 0;

	if (!sample->load(SOUND_SND, dataPtr, dataSize)) {
		delete[] dataPtr;
		return 0;
	}

	return 0;
}

void Inter_Geisha::oGeisha_checkData(OpFuncParams &params) {
	Common::String file = _vm->_game->_script->evalString();
	int16 varOff = _vm->_game->_script->readVarIndex();

	file.toLowercase();
	if (file.hasSuffix(".0ot"))
		file.setChar('t', file.size() - 3);

	bool exists = false;

	SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file.c_str());
	if (mode == SaveLoad::kSaveModeNone) {

		exists = _vm->_dataIO->hasFile(file);
		if (!exists)
			warning("File \"%s\" not found", file.c_str());

	} else if (mode == SaveLoad::kSaveModeSave)
		exists = _vm->_saveLoad->getSize(file.c_str()) >= 0;
	else if (mode == SaveLoad::kSaveModeExists)
		exists = true;

	WRITE_VAR_OFFSET(varOff, exists ? 50 : (uint32)-1);
}

void Inter_Geisha::oGeisha_readData(OpFuncParams &params) {
	const char *file = _vm->_game->_script->evalString();

	uint16 dataVar = _vm->_game->_script->readVarIndex();

	debugC(2, kDebugFileIO, "Read from file \"%s\" (%d)", file, dataVar);

	WRITE_VAR(1, 1);

	SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
	if (mode == SaveLoad::kSaveModeSave) {

		if (!_vm->_saveLoad->load(file, dataVar, 0, 0)) {

			GUI::MessageDialog dialog(_("Failed to load game state from file."));
			dialog.runModal();

		} else
			WRITE_VAR(1, 0);

		return;

	} else if (mode == SaveLoad::kSaveModeIgnore) {
		WRITE_VAR(1, 0);
		return;
	}

	warning("Attempted to read from file \"%s\"", file);
}

void Inter_Geisha::oGeisha_writeData(OpFuncParams &params) {
	const char *file = _vm->_game->_script->evalString();

	int16 dataVar = _vm->_game->_script->readVarIndex();
	int32 size    = _vm->_game->_script->readValExpr();

	debugC(2, kDebugFileIO, "Write to file \"%s\" (%d, %d bytes)", file, dataVar, size);

	WRITE_VAR(1, 1);

	SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
	if (mode == SaveLoad::kSaveModeSave) {

		if (!_vm->_saveLoad->save(file, dataVar, size, 0)) {

			GUI::MessageDialog dialog(_("Failed to save game state to file."));
			dialog.runModal();

		} else
			WRITE_VAR(1, 0);

	} else if (mode == SaveLoad::kSaveModeIgnore) {
		WRITE_VAR(1, 0);
		return;
	} else if (mode == SaveLoad::kSaveModeNone)
		warning("Attempted to write to file \"%s\"", file);

	WRITE_VAR(1, 0);
}

void Inter_Geisha::oGeisha_gamePenetration(OpGobParams &params) {
	uint16 hasAccessPass = _vm->_game->_script->readUint16();
	uint16 hasMaxEnergy  = _vm->_game->_script->readUint16();
	uint16 testMode      = _vm->_game->_script->readUint16();
	uint16 resultVar     = _vm->_game->_script->readUint16();

	bool result = _penetration->play(hasAccessPass, hasMaxEnergy, testMode);

	WRITE_VAR_UINT32(resultVar, result ? 1 : 0);
}

void Inter_Geisha::oGeisha_gameDiving(OpGobParams &params) {
	uint16 playerCount      = _vm->_game->_script->readUint16();
	uint16 hasPearlLocation = _vm->_game->_script->readUint16();
	uint16 resultVar        = _vm->_game->_script->readUint16();

	bool result = _diving->play(playerCount, hasPearlLocation);

	WRITE_VAR_UINT32(resultVar, result ? 0 : 1);
}

void Inter_Geisha::oGeisha_loadTitleMusic(OpGobParams &params) {
	_vm->_sound->adlibLoadTBR("geisha.tbr");
	_vm->_sound->adlibLoadMDY("geisha.mdy");
}

void Inter_Geisha::oGeisha_playMusic(OpGobParams &params) {
	_vm->_sound->adlibSetRepeating(-1);
	_vm->_sound->adlibPlay();
}

void Inter_Geisha::oGeisha_stopMusic(OpGobParams &params) {
	_vm->_sound->adlibStop();
	_vm->_sound->adlibUnload();
}

void Inter_Geisha::oGeisha_caress1(OpGobParams &params) {
	if (_vm->_draw->_spritesArray[0])
		_vm->_video->drawPackedSprite("hp1.cmp", *_vm->_draw->_spritesArray[0]);
}

void Inter_Geisha::oGeisha_caress2(OpGobParams &params) {
	if (_vm->_draw->_spritesArray[1])
		_vm->_video->drawPackedSprite("hpsc1.cmp", *_vm->_draw->_spritesArray[1]);
}

} // End of namespace Gob