1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_VIDEO_H
#define GOB_VIDEO_H
#include "common/list.h"
#include "common/rect.h"
#include "common/ptr.h"
#include "gob/gob.h"
#include "gob/surface.h"
namespace Gob {
class Font {
public:
Font(const byte *data);
~Font();
uint8 getCharWidth (uint8 c) const;
uint8 getCharWidth () const;
uint8 getCharHeight() const;
bool isMonospaced() const;
void drawLetter(Surface &surf, uint8 c, uint16 x, uint16 y,
uint32 color1, uint32 color2, bool transp) const;
private:
const byte *_dataPtr;
const byte *_data;
const uint8 *_charWidths;
int8 _itemWidth;
int8 _itemHeight;
uint8 _startItem;
uint8 _endItem;
int8 _itemSize;
int8 _bitWidth;
uint16 getCharCount() const;
const byte *getCharData(uint8 c) const;
};
class Video {
public:
#define GDR_VERSION 4
#define PRIMARY_SURFACE 0x80
#define RETURN_PRIMARY 0x01
#define DISABLE_SPR_ALLOC 0x20
#define SCUMMVM_CURSOR 0x100
#include "common/pack-start.h" // START STRUCT PACKING
struct Color {
byte red;
byte green;
byte blue;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
struct PalDesc {
Color *vgaPal;
int16 *unused1;
int16 *unused2;
PalDesc() : vgaPal(0), unused1(0), unused2(0) {}
};
bool _doRangeClamp;
int16 _surfWidth;
int16 _surfHeight;
int16 _scrollOffsetX;
int16 _scrollOffsetY;
SurfacePtr _splitSurf;
int16 _splitHeight1;
int16 _splitHeight2;
int16 _splitStart;
int16 _screenDeltaX;
int16 _screenDeltaY;
void initPrimary(int16 mode);
SurfacePtr initSurfDesc(int16 vidMode, int16 width,
int16 height, int16 flags);
void setSize(bool defaultTo1XScaler);
void clearScreen();
void retrace(bool mouse = true);
void waitRetrace(bool mouse = true);
void sparseRetrace(int max);
void drawPackedSprite(byte *sprBuf, int16 width, int16 height,
int16 x, int16 y, int16 transp, Surface &dest);
void drawPackedSprite(const char *path, Surface &dest, int width = 320);
void setPalColor(byte *pal, byte red, byte green, byte blue) {
pal[0] = red << 2;
pal[1] = green << 2;
pal[2] = blue << 2;
pal[3] = 0;
}
void setPalColor(byte *pal, Color &color) {
setPalColor(pal, color.red, color.green, color.blue);
}
void setPalElem(int16 index, char red, char green, char blue,
int16 unused, int16 vidMode);
void setPalette(PalDesc *palDesc);
void setFullPalette(PalDesc *palDesc);
void setPalette(Color *palette);
void dirtyRectsClear();
void dirtyRectsAll();
void dirtyRectsAdd(int16 left, int16 top, int16 right, int16 bottom);
void dirtyRectsApply(int left, int top, int width, int height, int x, int y);
virtual char spriteUncompressor(byte *sprBuf, int16 srcWidth,
int16 srcHeight, int16 x, int16 y, int16 transp,
Surface &destDesc) = 0;
Video(class GobEngine *vm);
virtual ~Video();
protected:
bool _dirtyAll;
Common::List<Common::Rect> _dirtyRects;
int _curSparse;
uint32 _lastSparse;
GobEngine *_vm;
void drawPacked(byte *sprBuf, int16 width, int16 height, int16 x, int16 y, byte transp, Surface &dest);
};
class Video_v1 : public Video {
public:
virtual char spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight,
int16 x, int16 y, int16 transp, Surface &destDesc);
Video_v1(GobEngine *vm);
virtual ~Video_v1() {}
};
class Video_v2 : public Video_v1 {
public:
virtual char spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight,
int16 x, int16 y, int16 transp, Surface &destDesc);
Video_v2(GobEngine *vm);
virtual ~Video_v2() {}
};
class Video_v6 : public Video_v2 {
public:
virtual char spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight,
int16 x, int16 y, int16 transp, Surface &destDesc);
Video_v6(GobEngine *vm);
virtual ~Video_v6() {}
private:
void drawPacked(const byte *sprBuf, int16 x, int16 y, Surface &surfDesc);
void drawYUVData(const byte *srcData, Surface &destDesc,
int16 width, int16 height, int16 x, int16 y);
void drawYUV(Surface &destDesc, int16 x, int16 y,
int16 dataWidth, int16 dataHeight, int16 width, int16 height,
const byte *dataY, const byte *dataU, const byte *dataV);
};
} // End of namespace Gob
#endif // GOB_VIDEO_H
|