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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/bbdou/gamestate_bbdou.h"
#include "illusions/bbdou/illusions_bbdou.h"
#include "illusions/resources/scriptresource.h"
namespace Illusions {
BBDOU_GameState::BBDOU_GameState(IllusionsEngine_BBDOU *vm)
: _vm(vm) {
}
uint32 BBDOU_GameState::calcWriteBufferSizeInternal() {
return
4 + // uint32 prevSceneId
_vm->_scriptResource->_properties.getSize() +
_vm->_scriptResource->_blockCounters.getSize();
}
bool BBDOU_GameState::readStateInternal(Common::ReadStream *in) {
_vm->_prevSceneId = in->readUint32LE();
return
_vm->_scriptResource->_properties.readFromStream(in) &&
_vm->_scriptResource->_blockCounters.readFromStream(in);
}
void BBDOU_GameState::writeStateInternal(Common::WriteStream *out) {
out->writeUint32LE(_vm->_prevSceneId);
_vm->_scriptResource->_properties.writeToStream(out);
_vm->_scriptResource->_blockCounters.writeToStream(out);
}
} // End of namespace Illusions
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