1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef KYRA_KYRA_MR_H
#define KYRA_KYRA_MR_H
#include "kyra/kyra_v2.h"
#include "kyra/screen_mr.h"
#include "kyra/script.h"
#include "kyra/gui_mr.h"
#include "common/hashmap.h"
#include "common/list.h"
namespace Kyra {
class SoundDigital;
class Screen_MR;
class MainMenu;
class WSAMovie_v2;
class TextDisplayer_MR;
struct Button;
class KyraEngine_MR : public KyraEngine_v2 {
friend class TextDisplayer_MR;
friend class GUI_MR;
public:
KyraEngine_MR(OSystem *system, const GameFlags &flags);
~KyraEngine_MR();
// Regarding pausing of the engine:
// Idle animation time, item animations and album animations should be taken
// care of, but since those would just produce minor glitches it's not that
// important.
Screen *screen() { return _screen; }
Screen_v2 *screen_v2() const { return _screen; }
GUI *gui() const { return _gui; }
SoundDigital *soundDigital() { return _soundDigital; }
int language() const { return _lang; }
bool heliumMode() const { return _configHelium; }
Common::Error go();
void playVQA(const char *name);
private:
static const EngineDesc _mrEngineDesc;
// config
bool _configStudio;
bool _configSkip;
bool _configHelium;
int _configVQAQuality;
void registerDefaultSettings();
void writeSettings();
void readSettings();
void initStaticResource();
// --
Screen_MR *_screen;
SoundDigital *_soundDigital;
Common::Error init();
void preinit();
void startup();
void runStartupScript(int script, int unk1);
void setupOpcodeTable();
// input
bool skipFlag() const;
void resetSkipFlag(bool removeEvent = true);
// run
bool _menuDirectlyToLoad;
void runLoop();
void handleInput(int x, int y);
int inputSceneChange(int x, int y, int unk1, int unk2);
void update();
void updateWithText();
void updateMouse();
// sound specific
private:
void playMenuAudioFile();
int _musicSoundChannel;
int _fadeOutMusicChannel;
const char *_menuAudioFile;
const char *const *_soundList;
int _soundListSize;
void snd_playWanderScoreViaMap(int track, int force);
void stopMusicTrack();
void fadeOutMusic(int ticks);
void snd_playSoundEffect(int item, int volume);
const uint8 *_sfxFileMap;
int _sfxFileMapSize;
const char *const *_sfxFileList;
int _sfxFileListSize;
int _voiceSoundChannel;
void playVoice(int high, int low);
void snd_playVoiceFile(int file);
bool snd_voiceIsPlaying();
void snd_stopVoice();
int _curStudioSFX;
void playStudioSFX(const char *str);
// gui
GUI_MR *_gui;
Button *_mainButtonData;
Button *_mainButtonList;
bool _mainButtonListInitialized;
void initMainButtonList(bool disable);
bool _enableInventory;
int buttonInventory(Button *button);
int buttonMoodChange(Button *button);
int buttonShowScore(Button *button);
int buttonJesterStaff(Button *button);
void loadButtonShapes();
int callbackButton1(Button *button);
int callbackButton2(Button *button);
int callbackButton3(Button *button);
// -> main menu
void initMainMenu();
void uninitMainMenu();
MainMenu *_menu;
WSAMovie_v2 *_menuAnim;
// timer
void setupTimers();
void setWalkspeed(uint8);
void setCommandLineRestoreTimer(int secs);
void timerRestoreCommandLine(int arg);
void timerRunSceneScript7(int arg);
void timerFleaDeath(int arg);
uint32 _nextIdleAnim;
void setNextIdleAnimTimer();
// pathfinder
bool lineIsPassable(int x, int y);
private:
// main menu
const char * const *_mainMenuStrings;
int _mainMenuStringsSize;
static const char * const _mainMenuSpanishFan[];
static const char * const _mainMenuItalianFan[];
// animator
uint8 *_gamePlayBuffer;
void restorePage3();
void clearAnimObjects();
void animSetupPaletteEntry(AnimObj *anim);
void drawAnimObjects();
void drawSceneAnimObject(AnimObj *obj, int x, int y, int drawLayer);
void drawCharacterAnimObject(AnimObj *obj, int x, int y, int drawLayer);
void refreshAnimObjects(int force);
bool _loadingState;
void updateItemAnimations();
void updateCharacterAnim(int charId);
void updateSceneAnim(int anim, int newFrame);
void setupSceneAnimObject(int anim, uint16 flags, int x, int y, int x2, int y2, int w, int h, int unk10, int specialSize, int unk14, int shape, const char *filename);
void removeSceneAnimObject(int anim, int refresh);
int _charBackUpWidth2, _charBackUpHeight2;
int _charBackUpWidth, _charBackUpHeight;
void setCharacterAnimDim(int w, int h);
void resetCharacterAnimDim();
bool _nextIdleType;
void showIdleAnim();
const ItemAnimData_v2 *_itemAnimData;
ActiveItemAnim _activeItemAnim[10];
int _nextAnimItem;
// interface
uint8 *_interface;
uint8 *_interfaceCommandLine;
void loadInterfaceShapes();
void loadInterface();
void showMessage(const char *string, uint8 c0, uint8 c1);
void showMessageFromCCode(int string, uint8 c0, int);
void updateItemCommand(Item item, int str, uint8 c0);
void updateCommandLine();
void restoreCommandLine();
void updateCLState();
int _commandLineY;
const char *_shownMessage;
bool _restoreCommandLine;
bool _inventoryState;
int _inventoryScrollSpeed;
void showInventory();
void hideInventory();
void drawMalcolmsMoodText();
void drawMalcolmsMoodPointer(int frame, int page);
void drawJestersStaff(int type, int page);
void drawScore(int page, int x, int y);
void drawScoreCounting(int oldScore, int newScore, int drawOld, const int x);
int getScoreX(const char *str);
static const uint8 _inventoryX[];
static const uint8 _inventoryY[];
void redrawInventory(int page);
void clearInventorySlot(int slot, int page);
void drawInventorySlot(int page, Item item, int slot);
WSAMovie_v2 *_invWsa;
int _invWsaFrame;
// localization
uint8 *_scoreFile;
uint8 *_cCodeFile;
uint8 *_scenesFile;
uint8 *_itemFile;
uint8 *_optionsFile;
uint8 *_actorFile;
uint32 _actorFileSize;
uint8 *_sceneStrings;
uint8 *getTableEntry(uint8 *buffer, int id);
void getTableEntry(Common::SeekableReadStream *stream, int id, char *dst);
// items
int8 *_itemBuffer1;
int8 *_itemBuffer2;
static const Item _trashItemList[];
void removeTrashItems();
void initItems();
int checkItemCollision(int x, int y);
bool dropItem(int unk1, Item item, int x, int y, int unk2);
bool processItemDrop(uint16 sceneId, Item item, int x, int y, int unk1, int unk2);
void itemDropDown(int startX, int startY, int dstX, int dstY, int itemSlot, Item item, int remove);
void exchangeMouseItem(int itemPos, int runScript);
bool pickUpItem(int x, int y, int runScript);
bool isDropable(int x, int y);
const uint8 *_itemMagicTable;
bool itemListMagic(Item handItem, int itemSlot);
bool itemInventoryMagic(Item handItem, int invSlot);
const uint8 *_itemStringMap;
int _itemStringMapSize;
static const uint8 _itemStringPickUp[];
static const uint8 _itemStringDrop[];
static const uint8 _itemStringInv[];
int getItemCommandStringPickUp(uint16 item);
int getItemCommandStringDrop(uint16 item);
int getItemCommandStringInv(uint16 item);
// -> hand item
void setItemMouseCursor();
void setMouseCursor(Item item);
// shapes
void initMouseShapes();
void loadCharacterShapes(int newShapes);
void updateMalcolmShapes();
int _malcolmShapeXOffset, _malcolmShapeYOffset;
struct ShapeDesc {
uint8 width, height;
int8 xOffset, yOffset;
};
static const ShapeDesc _shapeDescs[];
static const int _shapeDescsSize;
// scene animation
uint8 *_sceneShapes[20];
void freeSceneShapes();
// voice
int _currentTalkFile;
void openTalkFile(int file);
// scene
bool _noScriptEnter;
void enterNewScene(uint16 scene, int facing, int unk1, int unk2, int unk3);
void enterNewSceneUnk1(int facing, int unk1, int unk2);
void enterNewSceneUnk2(int unk1);
int _enterNewSceneLock;
void unloadScene();
void loadScenePal();
void loadSceneMsc();
void initSceneScript(int unk1);
void initSceneAnims(int unk1);
void initSceneScreen(int unk1);
int runSceneScript1(int x, int y);
int runSceneScript2();
bool _noStartupChat;
void runSceneScript4(int unk1);
void runSceneScript8();
int _sceneMinX, _sceneMaxX;
int _maskPageMinY, _maskPageMaxY;
int trySceneChange(int *moveTable, int unk1, int unk2);
int checkSceneChange();
int8 _sceneDatPalette[45];
int8 _sceneDatLayerTable[15];
struct SceneShapeDesc {
// the original saves those variables, we don't, since
// they are just needed on scene load
/*int x, y;
int w, h;*/
int drawX, drawY;
};
SceneShapeDesc _sceneShapeDescs[20];
int getDrawLayer(int x, int y);
int getScale(int x, int y);
int _scaleTable[15];
// character
int getCharacterWalkspeed() const;
void updateCharAnimFrame(int *table);
int8 _characterAnimTable[2];
static const uint8 _characterFrameTable[];
void updateCharPal(int unk1);
int _lastCharPalLayer;
bool _charPalUpdate;
bool checkCharCollision(int x, int y);
int _malcolmsMood;
void makeCharFacingMouse();
int findFreeInventorySlot();
// talk object
struct TalkObject {
char filename[13];
int8 sceneAnim;
int8 sceneScript;
int16 x, y;
uint8 color;
uint8 sceneId;
};
TalkObject *_talkObjectList;
bool talkObjectsInCurScene();
// chat
int chatGetType(const char *text);
int chatCalcDuration(const char *text);
void objectChat(const char *text, int object, int vocHigh, int vocLow);
void objectChatInit(const char *text, int object, int vocHigh, int vocLow);
void objectChatPrintText(const char *text, int object);
void objectChatProcess(const char *script);
void objectChatWaitToFinish();
void badConscienceChat(const char *str, int vocHigh, int vocLow);
void badConscienceChatWaitToFinish();
void goodConscienceChat(const char *str, int vocHigh, int vocLow);
void goodConscienceChatWaitToFinish();
bool _albumChatActive;
void albumChat(const char *str, int vocHigh, int vocLow);
void albumChatInit(const char *str, int object, int vocHigh, int vocLow);
void albumChatWaitToFinish();
void malcolmSceneStartupChat();
byte _newSceneDlgState[40];
int8 _conversationState[30][30];
bool _chatAltFlag;
void setDlgIndex(int index);
void updateDlgIndex();
Common::SeekableReadStream *_cnvFile;
Common::SeekableReadStream *_dlgBuffer;
int _curDlgChapter, _curDlgIndex, _curDlgLang;
void updateDlgBuffer();
void loadDlgHeader(int &vocHighBase, int &vocHighIndex, int &index1, int &index2);
static const uint8 _vocHighTable[];
bool _isStartupDialog;
void processDialog(int vocHighIndex, int vocHighBase, int funcNum);
EMCData _dialogScriptData;
EMCState _dialogScriptState;
int _dialogSceneAnim;
int _dialogSceneScript;
int _dialogScriptFuncStart, _dialogScriptFuncProc, _dialogScriptFuncEnd;
void dialogStartScript(int object, int funcNum);
void dialogEndScript(int object);
void npcChatSequence(const char *str, int object, int vocHigh, int vocLow);
Common::Array<const Opcode *> _opcodesDialog;
int o3d_updateAnim(EMCState *script);
int o3d_delay(EMCState *script);
void randomSceneChat();
void doDialog(int dlgIndex, int funcNum);
// conscience
bool _badConscienceShown;
int _badConscienceAnim;
bool _badConsciencePosition;
static const uint8 _badConscienceFrameTable[];
void showBadConscience();
void hideBadConscience();
bool _goodConscienceShown;
int _goodConscienceAnim;
bool _goodConsciencePosition;
static const uint8 _goodConscienceFrameTable[];
void showGoodConscience();
void hideGoodConscience();
// special script code
bool _useFrameTable;
int o3a_setCharacterFrame(EMCState *script);
int o3a_playSoundEffect(EMCState *script);
// special shape code
int initAnimationShapes(uint8 *filedata);
void uninitAnimationShapes(int count, uint8 *filedata);
// unk
uint8 *_costPalBuffer;
uint8 *_paletteOverlay;
bool _useActorBuffer;
int _currentChapter;
void changeChapter(int newChapter, int sceneId, int malcolmShapes, int facing);
static const uint8 _chapterLowestScene[];
void loadCostPal();
void loadShadowShape();
void loadExtrasShapes();
uint8 *_gfxBackUpRect;
void backUpGfxRect32x32(int x, int y);
void restoreGfxRect32x32(int x, int y);
char *_stringBuffer;
int _score;
int _scoreMax;
const uint8 *_scoreTable;
int _scoreTableSize;
int8 _scoreFlagTable[26];
bool updateScore(int scoreId, int strId);
void scoreIncrease(int count, const char *str);
void eelScript();
// Album
struct Album {
uint8 *backUpPage;
uint8 *file;
WSAMovie_v2 *wsa;
uint8 *backUpRect;
struct PageMovie {
WSAMovie_v2 *wsa;
int curFrame;
int maxFrame;
uint32 timer;
};
PageMovie leftPage, rightPage;
int curPage, nextPage;
bool running;
bool isPage14;
} _album;
static const int8 _albumWSAX[];
static const int8 _albumWSAY[];
void showAlbum();
void loadAlbumPage();
void loadAlbumPageWSA();
void printAlbumPageText();
void printAlbumText(int page, const char *str, int x, int y, uint8 c0);
void processAlbum();
void albumNewPage();
void albumUpdateAnims();
void albumAnim1();
void albumAnim2();
void albumBackUpRect();
void albumRestoreRect();
void albumUpdateRect();
void albumSwitchPages(int oldPage, int newPage, int srcPage);
int albumNextPage(Button *caller);
int albumPrevPage(Button *caller);
int albumClose(Button *caller);
// save/load
Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail);
Common::Error loadGameState(int slot);
// opcodes
int o3_getMalcolmShapes(EMCState *script);
int o3_setCharacterPos(EMCState *script);
int o3_defineObject(EMCState *script);
int o3_refreshCharacter(EMCState *script);
int o3_getMalcolmsMood(EMCState *script);
int o3_getCharacterFrameFromFacing(EMCState *script);
int o3_setCharacterFacing(EMCState *script);
int o3_showSceneFileMessage(EMCState *script);
int o3_setCharacterAnimFrameFromFacing(EMCState *script);
int o3_showBadConscience(EMCState *script);
int o3_hideBadConscience(EMCState *script);
int o3_showAlbum(EMCState *script);
int o3_setInventorySlot(EMCState *script);
int o3_getInventorySlot(EMCState *script);
int o3_addItemToInventory(EMCState *script);
int o3_addItemToCurScene(EMCState *script);
int o3_objectChat(EMCState *script);
int o3_resetInventory(EMCState *script);
int o3_removeInventoryItemInstances(EMCState *script);
int o3_countInventoryItemInstances(EMCState *script);
int o3_npcChatSequence(EMCState *script);
int o3_badConscienceChat(EMCState *script);
int o3_wipeDownMouseItem(EMCState *script);
int o3_setMalcolmsMood(EMCState *script);
int o3_updateScore(EMCState *script);
int o3_makeSecondChanceSave(EMCState *script);
int o3_setSceneFilename(EMCState *script);
int o3_removeItemsFromScene(EMCState *script);
int o3_disguiseMalcolm(EMCState *script);
int o3_drawSceneShape(EMCState *script);
int o3_drawSceneShapeOnPage(EMCState *script);
int o3_checkInRect(EMCState *script);
int o3_updateConversations(EMCState *script);
int o3_removeItemSlot(EMCState *script);
int o3_setSceneDim(EMCState *script);
int o3_setSceneAnimPosAndFrame(EMCState *script);
int o3_removeItemInstances(EMCState *script);
int o3_disableInventory(EMCState *script);
int o3_enableInventory(EMCState *script);
int o3_enterNewScene(EMCState *script);
int o3_switchScene(EMCState *script);
int o3_setMalcolmPos(EMCState *script);
int o3_stopMusic(EMCState *script);
int o3_playSoundEffect(EMCState *script);
int o3_getScore(EMCState *script);
int o3_daggerWarning(EMCState *script);
int o3_blockOutWalkableRegion(EMCState *script);
int o3_showSceneStringsMessage(EMCState *script);
int o3_showGoodConscience(EMCState *script);
int o3_goodConscienceChat(EMCState *script);
int o3_hideGoodConscience(EMCState *script);
int o3_defineSceneAnim(EMCState *script);
int o3_updateSceneAnim(EMCState *script);
int o3_runActorScript(EMCState *script);
int o3_doDialog(EMCState *script);
int o3_setConversationState(EMCState *script);
int o3_getConversationState(EMCState *script);
int o3_changeChapter(EMCState *script);
int o3_countItemInstances(EMCState *script);
int o3_dialogStartScript(EMCState *script);
int o3_dialogEndScript(EMCState *script);
int o3_customChat(EMCState *script);
int o3_customChatFinish(EMCState *script);
int o3_setupSceneAnimObject(EMCState *script);
int o3_removeSceneAnimObject(EMCState *script);
int o3_dummy(EMCState *script);
// misc
TextDisplayer_MR *_text;
bool _wasPlayingVQA;
// resource specific
private:
static const char *_languageExtension[];
static const int _languageExtensionSize;
int loadLanguageFile(const char *file, uint8 *&buffer);
};
} // End of namespace Kyra
#endif
|