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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_INTRO_H
#define LAB_INTRO_H
namespace Lab {
class Intro {
public:
Intro(LabEngine *vm);
/**
* Does the introduction sequence for Labyrinth.
*/
void introSequence();
private:
/**
* Goes through, and responds to all the intuition messages currently in the
* message queue.
*/
void introEatMessages();
/**
* Reads in a picture.
*/
void doPictText(const Common::String Filename, TextFont *msgFont, bool isScreen);
/**
* Does a one second delay, but checks the music while doing it.
*/
void musicDelay();
void nReadPict(const Common::String Filename, bool PlayOnce = true);
LabEngine *_vm;
bool _quitIntro, _introDoBlack;
};
} // End of namespace Lab
#endif // LAB_INTRO_H
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