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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "lab/mouse.h"
#include "lab/vga.h"
#include "lab/stddefines.h"
#include "lab/timing.h"
#include "lab/interface.h"
namespace Lab {
extern bool IsHiRes;
extern uint32 VGAScreenWidth, VGAScreenHeight;
void mouseHideXY(void);
#if defined(DOSCODE)
/*****************************************************************************/
/* Standard mouse calling template. */
/*****************************************************************************/
static void mouse(int16 *m1, int16 *m2, int16 *m3, int16 *m4) {
union REGS reg;
reg.w.ax = *m1;
reg.w.bx = *m2;
reg.w.cx = *m3;
reg.w.dx = *m4;
int386(0x33, ®, ®);
*m1 = reg.w.ax;
*m2 = reg.w.bx;
*m3 = reg.w.cx;
*m4 = reg.w.dx;
}
#endif
static bool LeftClick = false;
static uint16 leftx = 0, lefty = 0;
static bool RightClick = false;
static uint16 rightx = 0, righty = 0;
static bool MouseHidden = true, QuitMouseHandler = false;
static int32 NumHidden = 1;
static uint16 CurMouseX, CurMouseY;
static uint16 MouseImageWidth = 10, MouseImageHeight = 15;
static struct Gadget *LastGadgetHit = NULL;
struct Gadget *ScreenGadgetList = NULL;
static byte MouseData[] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
1, 7, 1, 0, 0, 0, 0, 0, 0, 0,
1, 7, 7, 1, 0, 0, 0, 0, 0, 0,
1, 7, 7, 7, 1, 0, 0, 0, 0, 0,
1, 7, 7, 7, 7, 1, 0, 0, 0, 0,
1, 7, 7, 7, 7, 7, 1, 0, 0, 0,
1, 7, 7, 7, 7, 7, 7, 1, 0, 0,
1, 7, 7, 7, 7, 7, 7, 7, 1, 0,
1, 7, 7, 7, 7, 7, 1, 1, 1, 1,
1, 7, 7, 1, 7, 7, 1, 0, 0, 0,
1, 7, 1, 0, 1, 7, 7, 1, 0, 0,
1, 1, 0, 0, 1, 7, 7, 1, 0, 0,
0, 0, 0, 0, 0, 1, 7, 7, 1, 0,
0, 0, 0, 0, 0, 1, 7, 7, 1, 0,
0, 0, 0, 0, 0, 0, 1, 1, 0, 0};
static struct Image MouseImage, BackImage;
static byte BackImageBuffer[256];
static uint16 backx, backy;
static bool drawmouse = false, gadhit = false;
static struct Gadget *hitgad = NULL;
void mouseShowXY(uint16 CurMouseX, uint16 CurMouseY);
/*****************************************************************************/
/* Checks whether or not the cords fall within one of the gadgets in a list */
/* of gadgets. */
/*****************************************************************************/
static Gadget *checkGadgetHit(struct Gadget *gadlist, uint16 x, uint16 y) {
uint16 counter;
while (gadlist != NULL) {
if ((x >= gadlist->x) && (y >= gadlist->y) &&
(x <= (gadlist->x + gadlist->Im->Width)) &&
(y <= (gadlist->y + gadlist->Im->Height)) &&
!(GADGETOFF & gadlist->GadgetFlags)) {
if (IsHiRes) {
gadhit = true;
hitgad = gadlist;
} else {
QuitMouseHandler = true;
VGAStorePage();
mouseHideXY();
drawImage(gadlist->ImAlt, gadlist->x, gadlist->y);
mouseShowXY(x, y);
for (counter = 0; counter < 3; counter++)
waitTOF();
mouseHideXY();
drawImage(gadlist->Im, gadlist->x, gadlist->y);
mouseShowXY(x, y);
VGARestorePage();
QuitMouseHandler = false;
}
return gadlist;
} else {
gadlist = gadlist->NextGadget;
}
}
return NULL;
}
void attachGadgetList(struct Gadget *GadList) {
if (ScreenGadgetList != GadList)
LastGadgetHit = NULL;
ScreenGadgetList = GadList;
}
static void drawMouse(void) {
if (BackImage.ImageData) {
#if !defined(DOSCODE)
if (backx <= 640 - BackImage.Width && backy <= 480 - BackImage.Height)
#endif
drawMaskImage(&MouseImage, backx, backy);
} else {
#if !defined(DOSCODE)
if (CurMouseX <= 640 - MouseImage.Width && CurMouseY <= 480 - MouseImage.Height)
#endif
drawMaskImage(&MouseImage, CurMouseX, CurMouseY);
}
}
static void getBackMouse(void) {
BackImage.Width = MouseImage.Width;
BackImage.Height = MouseImage.Height;
BackImage.ImageData = BackImageBuffer;
backx = CurMouseX;
backy = CurMouseY;
#if !defined(DOSCODE)
if (/* backx >= 0 && backy >= 0 && */ backx <= 640 - BackImage.Width && backy <= 480 - BackImage.Height)
#endif
readScreenImage(&BackImage, backx, backy);
}
static void restoreBackMouse(void) {
if (BackImage.ImageData) {
#if !defined(DOSCODE)
if (/* backx >= 0 && backy >= 0 && */ backx <= 640 - BackImage.Width && backy <= 480 - BackImage.Height)
#endif
drawImage(&BackImage, backx, backy);
BackImage.ImageData = NULL;
}
}
static struct Gadget *TempGad;
#if defined(DOSCODE)
#pragma off (check_stack)
void _loadds far mouse_handler(int32 max, int32 mcx, int32 mdx) {
#pragma aux mouse_handler parm [EAX] [ECX] [EDX]
#else
void mouse_handler(int32 max, int32 mcx, int32 mdx) {
#endif
if (!IsHiRes)
mcx /= 2;
if (max & 0x01) { /* mouse Move */
if ((CurMouseX != mcx) || (CurMouseY != mdx)) {
CurMouseX = mcx;
CurMouseY = mdx;
if (IsHiRes && !QuitMouseHandler) {
drawmouse = true;
} else if (!MouseHidden && !QuitMouseHandler) {
VGAStorePage();
restoreBackMouse();
getBackMouse();
drawMouse();
VGARestorePage();
}
}
}
if ((max & 0x02) && (NumHidden < 2)) { /* Left mouse button click */
if (ScreenGadgetList)
TempGad = checkGadgetHit(ScreenGadgetList, mcx, mdx);
else
TempGad = NULL;
if (TempGad) {
LastGadgetHit = TempGad;
} else {
LeftClick = true;
leftx = mcx;
lefty = mdx;
}
}
if ((max & 0x08) && (NumHidden < 2)) { /* Right mouse button click */
RightClick = true;
rightx = mcx;
righty = mdx;
}
}
void updateMouse(void) {
uint16 counter;
#if !defined(DOSCODE)
bool doUpdateDisplay = false;
#endif
if (drawmouse && !MouseHidden) {
QuitMouseHandler = true;
drawmouse = false;
restoreBackMouse();
getBackMouse();
drawMouse();
QuitMouseHandler = false;
#if !defined(DOSCODE)
doUpdateDisplay = true;
#endif
}
if (gadhit) {
gadhit = false;
QuitMouseHandler = true;
mouseHide();
drawImage(hitgad->ImAlt, hitgad->x, hitgad->y);
mouseShow();
for (counter = 0; counter < 3; counter++)
waitTOF();
mouseHide();
drawImage(hitgad->Im, hitgad->x, hitgad->y);
mouseShow();
#if !defined(DOSCODE)
doUpdateDisplay = true;
#endif
QuitMouseHandler = false;
}
#if !defined(DOSCODE)
if (doUpdateDisplay)
WSDL_UpdateScreen();
#endif
}
/*****************************************************************************/
/* Initializes the mouse. */
/*****************************************************************************/
bool initMouse(void) {
#if defined(DOSCODE)
void (interrupt far * int_handler)();
int32 vector;
byte firstbyte;
struct SREGS sregs;
union REGS inregs, outregs;
int (far * function_ptr)();
int16 m1, m2, m3, m4;
segread(&sregs);
/* Determine mouse-driver interrupt address */
int_handler = _dos_getvect(0x33); /* Get interrupt vector */
firstbyte = *(byte far *) int_handler; /* Get first instruction of interrupt */
vector = (int32) int_handler;
if ((vector == 0L) || (firstbyte == 0xcf)) { /* Vector should not be zero */
/* First instruction should not be iret */
return false;
}
m1 = 0;
mouse(&m1, &m2, &m3, &m4);
if (m1 != -1)
return false;
m1 = 0x0f;
m3 = 3;
m4 = 10;
mouse(&m1, &m2, &m3, &m4);
m1 = 0x07;
m3 = 0;
m4 = VGAScreenWidth - MouseImageWidth;
if (!IsHiRes) m4 *= 2;
mouse(&m1, &m2, &m3, &m4);
m1 = 0x08;
m3 = 0;
m4 = VGAScreenHeight - MouseImageHeight;
mouse(&m1, &m2, &m3, &m4);
#endif
BackImage.ImageData = NULL;
MouseImage.ImageData = MouseData;
MouseImage.Width = MouseImageWidth;
MouseImage.Height = MouseImageHeight;
mouseMove(0, 0);
#if defined(DOSCODE)
if (IsHiRes) {
m1 = 0x0f;
m3 = 0x03;
m4 = 0x04;
mouse(&m1, &m2, &m3, &m4);
}
inregs.w.ax = 0xc;
inregs.w.cx = 0x01 + 0x02 + 0x08; /* mouse move, left and right mouse clicks */
function_ptr = mouse_handler;
inregs.x.edx = FP_OFF(function_ptr);
sregs.es = FP_SEG(function_ptr);
int386x(0x33, &inregs, &outregs, &sregs);
/* mouse reset and status */
return mouseReset();
#endif
return true;
}
/*****************************************************************************/
/* Resets the mouse. */
/*****************************************************************************/
bool mouseReset(void) {
#if defined(DOSCODE)
int16 m1 = 0, dum;
mouse(&m1, &dum, &dum, &dum);
return (m1 == -1);
#else
return true;
#endif
}
/*****************************************************************************/
/* Shows the mouse. */
/*****************************************************************************/
void mouseShow(void) {
QuitMouseHandler = true;
VGAStorePage();
mouseShowXY(CurMouseX, CurMouseY);
VGARestorePage();
QuitMouseHandler = false;
}
/*****************************************************************************/
/* Shows the mouse. */
/*****************************************************************************/
void mouseShowXY(uint16 MouseX, uint16 MouseY) {
QuitMouseHandler = true;
if (NumHidden)
NumHidden--;
if ((NumHidden == 0) && MouseHidden) {
CurMouseX = MouseX;
CurMouseY = MouseY;
getBackMouse();
drawMouse();
#if !defined(DOSCODE)
WSDL_UpdateScreen();
#endif
MouseHidden = false;
}
QuitMouseHandler = false;
}
/*****************************************************************************/
/* Hides the mouse. */
/*****************************************************************************/
void mouseHide(void) {
QuitMouseHandler = true;
NumHidden++;
if (NumHidden && !MouseHidden) {
MouseHidden = true;
VGAStorePage();
restoreBackMouse();
VGARestorePage();
}
QuitMouseHandler = false;
}
/*****************************************************************************/
/* Hides the mouse. */
/*****************************************************************************/
void mouseHideXY(void) {
QuitMouseHandler = true;
NumHidden++;
if (NumHidden && !MouseHidden) {
MouseHidden = true;
restoreBackMouse();
}
QuitMouseHandler = false;
}
/*****************************************************************************/
/* Gets the current mouse co-ordinates. NOTE: On IBM version, will scale */
/* from virtual to screen co-ordinates automatically. */
/*****************************************************************************/
void mouseXY(uint16 *x, uint16 *y) {
int xx = 0, yy = 0;
//SDL_GetMousePos(&xx, &yy);
warning("STUB: mouseXY");
*x = (uint16)xx;
*y = (uint16)yy;
if (!IsHiRes)
(*x) /= 2;
}
/*****************************************************************************/
/* Moves the mouse to new co-ordinates. */
/*****************************************************************************/
void mouseMove(uint16 x, uint16 y) {
#if defined(DOSCODE)
int16 m1 = 4, dum;
#endif
if (!IsHiRes)
x *= 2;
g_system->warpMouse(x, y);
if (!MouseHidden) {
QuitMouseHandler = true;
mouseXY(&CurMouseX, &CurMouseY);
VGAStorePage();
restoreBackMouse();
getBackMouse();
drawMouse();
VGARestorePage();
#if !defined(DOSCODE)
WSDL_UpdateScreen();
#endif
QuitMouseHandler = false;
}
}
/*****************************************************************************/
/* Checks whether or not the mouse buttons have been pressed, and the last */
/* co-ordinates of the button press. leftbutton tells whether to check the */
/* left or right button. */
/*****************************************************************************/
bool mouseButton(uint16 *x, uint16 *y, bool leftbutton) {
if (leftbutton) {
if (LeftClick) {
*x = leftx;
*y = lefty;
LeftClick = false;
return true;
}
} else {
if (RightClick) {
*x = rightx;
*y = righty;
RightClick = false;
return true;
}
}
return false;
}
Gadget *mouseGadget(void) {
Gadget *Temp = LastGadgetHit;
LastGadgetHit = NULL;
return Temp;
}
} // End of namespace Lab
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