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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_PARSEFUN_H
#define LAB_PARSEFUN_H
#include "lab/labfun.h"
#include "lab/parsetypes.h"
namespace Lab {
/* From Parser.c */
bool parse(const char *InputFile);
/* From allocRoom.c */
bool initRoomBuffer();
void freeRoomBuffer();
/* From ProcessRoom.c */
ViewData *getViewData(uint16 RoomNum, uint16 Direction);
char *getPictName(CloseDataPtr *LCPtr);
void drawDirection(CloseDataPtr LCPtr);
bool processArrow(uint16 *Direction, uint16 Arrow);
void setCurClose(Common::Point pos, CloseDataPtr *cptr, bool useAbsoluteCoords = false);
bool takeItem(uint16 x, uint16 y, CloseDataPtr *cptr);
bool doActionRule(Common::Point pos, int16 action, int16 RoomNum, CloseDataPtr *LCPtr);
bool doOperateRule(int16 x, int16 y, int16 ItemNum, CloseDataPtr *LCPtr);
bool doGoForward(CloseDataPtr *LCPtr);
bool doTurn(uint16 from, uint16 to, CloseDataPtr *LCPtr);
bool doMainView(CloseDataPtr *LCPtr);
} // End of namespace Lab
#endif /* LAB_PARSEFUN_H */
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