blob: 40405ae7a37decfaa4512c6d6282dc791cdb9c85 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LURE_H
#define LURE_H
#include "engines/engine.h"
#include "common/rect.h"
#include "sound/mixer.h"
#include "common/file.h"
#include "lure/disk.h"
#include "lure/res.h"
#include "lure/screen.h"
#include "lure/events.h"
#include "lure/menu.h"
#include "lure/strings.h"
#include "lure/room.h"
namespace Lure {
class LureEngine : public Engine {
private:
uint32 _features;
uint8 _game;
Common::Language _language;
Disk *_disk;
Resources *_resources;
Screen *_screen;
Mouse *_mouse;
Events *_events;
Menu *_menu;
StringData *_strings;
Room *_room;
void detectGame();
const char *generateSaveName(int slotNumber);
public:
LureEngine(OSystem *system);
~LureEngine();
static LureEngine &getReference();
virtual int init();
virtual int go();
void quitGame();
uint32 features() { return _features; }
uint8 game() { return _game; }
Disk &disk() { return *_disk; }
bool loadGame(uint8 slotNumber);
bool saveGame(uint8 slotNumber, Common::String &caption);
Common::String *detectSave(int slotNumber);
};
} // End of namespace Lure
#endif
|