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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lure/res.h"
#include "lure/disk.h"
#include "lure/scripts.h"
#include "lure/screen.h"
#include "lure/lure.h"
#include "common/endian.h"
#include "common/events.h"
namespace Lure {
static Resources *int_resources = NULL;
Resources &Resources::getReference() {
return *int_resources;
}
Resources::Resources() : _rnd(LureEngine::getReference().rnd()) {
int_resources = this;
reloadData();
// Load the string list
MemoryBlock *mb = Disk::getReference().getEntry(STRING_LIST_RESOURCE_ID);
_stringList.load(mb);
delete mb;
}
Resources::~Resources() {
// Free up any loaded data
freeData();
// Free up constant data
_stringList.clear();
}
void Resources::freeData() {
_activeHotspots.clear();
_roomData.clear();
_hotspotData.clear();
_hotspotOverrides.clear();
_animData.clear();
_exitJoins.clear();
_delayList.clear();
_charSchedules.clear();
_randomActions.clear();
_indexedRoomExitHospots.clear();
_pausedList.clear();
_actionsList.clear();
_coordinateList.clear();
_talkHeaders.clear();
_talkData.clear();
_giveTalkIds.clear();
free(_hotspotScriptData);
delete _paletteSubset;
delete _scriptData;
delete _script2Data;
delete _talkDialogData;
delete _messagesData;
delete _cursors;
delete[] _charOffsets;
}
struct AnimRecordTemp {
uint16 *offset;
MovementDataList *list;
};
void Resources::reset() {
freeData();
_fieldList.reset();
_barmanLists.reset();
_talkState = TALK_NONE;
_activeTalkData = NULL;
reloadData();
}
void Resources::reloadData() {
Disk &d = Disk::getReference();
bool isEGA = LureEngine::getReference().isEGA();
MemoryBlock *mb, *paths;
uint16 *offset, offsetVal;
uint16 recordId, startOffset;
int ctr;
uint16 *v;
// Get the palette subset data
_paletteSubset = isEGA ? NULL : new Palette(ALT_PALETTE_RESOURCE_ID);
// Load room data
mb = d.getEntry(ROOM_DATA_RESOURCE_ID);
paths = d.getEntry(ROOM_PATHS_RESOURCE_ID);
offset = (uint16 *) mb->data();
while ((offsetVal = READ_LE_UINT16(offset++)) != 0xffff) {
if (offsetVal != 0) {
// Get room resource
RoomResource *rec = (RoomResource *) (mb->data() + offsetVal);
RoomData *newEntry = new RoomData(rec, paths);
_roomData.push_back(RoomDataList::value_type(newEntry));
uint8 numExits = rec->numExits;
if (numExits > 0) {
RoomExitResource *exitRes = (RoomExitResource *)
(mb->data() + offsetVal + sizeof(RoomResource));
for (uint16 exitCtr = 0; exitCtr < numExits; ++exitCtr, ++exitRes) {
RoomExitData *exit = new RoomExitData(exitRes);
newEntry->exits.push_back(RoomExitList::value_type(exit));
}
}
}
}
delete mb;
delete paths;
// Load room exits
mb = d.getEntry(ROOM_EXITS_RESOURCE_ID);
ctr = 0;
for (;;) {
offsetVal = READ_LE_UINT16(mb->data() + (ctr * 2));
if (offsetVal == 0xffff) break;
if (offsetVal != 0) {
RoomData *room = getRoom(ctr);
if (room) {
RoomExitHotspotResource *re = (RoomExitHotspotResource *)
(mb->data() + offsetVal);
while (READ_LE_UINT16(&re->hotspotId) != 0xffff) {
RoomExitHotspotData *newEntry = new RoomExitHotspotData(re);
room->exitHotspots.push_back(RoomExitHotspotList::value_type(newEntry));
++re;
}
}
}
++ctr;
}
delete mb;
// Load room joins
mb = d.getEntry(ROOM_EXIT_JOINS_RESOURCE_ID);
RoomExitJoinResource *joinRec = (RoomExitJoinResource *) mb->data();
while (READ_LE_UINT16(&joinRec->hotspot1Id) != 0xffff) {
RoomExitJoinData *newEntry = new RoomExitJoinData(joinRec);
_exitJoins.push_back(RoomExitJoinList::value_type(newEntry));
GET_NEXT(joinRec, RoomExitJoinResource);
}
delete mb;
// Load the set of NPC schedules
mb = d.getEntry(NPC_SCHEDULES_RESOURCE_ID);
// Load the lookup list of support data indexes used in the script engine
numCharOffsets = 0;
offset = (uint16 *) mb->data();
while (READ_LE_UINT16(offset++) != 0xffff) ++numCharOffsets;
_charOffsets = new uint16[numCharOffsets];
offset = (uint16 *) mb->data();
for (ctr = 0; ctr < numCharOffsets; ++ctr, ++offset)
_charOffsets[ctr] = READ_LE_UINT16(offset);
// Next load up the list of random actions your follower can do in each room
++offset;
while (READ_LE_UINT16(offset) != 0xffff) {
RandomActionSet *actionSet = new RandomActionSet(offset);
_randomActions.push_back(RandomActionList::value_type(actionSet));
}
// Loop through loading the schedules
ctr = 0;
while ((startOffset = READ_LE_UINT16(++offset)) != 0xffff) {
CharacterScheduleResource *res = (CharacterScheduleResource *) (mb->data() + startOffset);
CharacterScheduleSet *newEntry = new CharacterScheduleSet(res, ++ctr);
_charSchedules.push_back(CharacterScheduleList::value_type(newEntry));
}
delete mb;
// Load the hotspot list
mb = d.getEntry(HOTSPOT_DATA_RESOURCE_ID);
HotspotResource *hsRec = (HotspotResource *) mb->data();
while (READ_LE_UINT16(&hsRec->hotspotId) != 0xffff) {
HotspotData *newEntry = new HotspotData(hsRec);
_hotspotData.push_back(HotspotDataList::value_type(newEntry));
GET_NEXT(hsRec, HotspotResource);
}
delete mb;
// Load the hotspot overrides
mb = d.getEntry(HOTSPOT_OVERRIDE_DATA_RESOURCE_ID);
HotspotOverrideResource *hsoRec = (HotspotOverrideResource *) mb->data();
while (READ_LE_UINT16(&hsoRec->hotspotId) != 0xffff) {
HotspotOverrideData *newEntry = new HotspotOverrideData(hsoRec);
_hotspotOverrides.push_back(HotspotOverrideList::value_type(newEntry));
++hsoRec;
}
delete mb;
// Load the animation list
mb = d.getEntry(ANIM_DATA_RESOURCE_ID);
HotspotAnimResource *animRec = (HotspotAnimResource *) mb->data();
while (READ_LE_UINT16(&animRec->animRecordId) != 0xffff) {
HotspotAnimData *newEntry = new HotspotAnimData(animRec);
_animData.push_back(HotspotAnimList::value_type(newEntry));
// Handle any direction frames
AnimRecordTemp dirEntries[4] = {
{&animRec->leftOffset, &newEntry->leftFrames},
{&animRec->rightOffset, &newEntry->rightFrames},
{&animRec->upOffset, &newEntry->upFrames},
{&animRec->downOffset, &newEntry->downFrames}};
for (int dirCtr = 0; dirCtr < 4; ++dirCtr) {
offsetVal = READ_LE_UINT16(dirEntries[dirCtr].offset);
if (offsetVal != 0) {
MovementResource *moveRec = (MovementResource *)
(mb->data() + offsetVal);
while (READ_LE_UINT16(&moveRec->frameNumber) != 0xffff) {
MovementData *newMove = new MovementData(moveRec);
dirEntries[dirCtr].list->push_back(MovementDataList::value_type(newMove));
++moveRec;
}
}
}
++animRec;
}
delete mb;
// Hotspot scripts
mb = d.getEntry(HOTSPOT_SCRIPT_LIST_RESOURCE_ID);
uint16 numEntries = mb->size() / 2;
uint16 *srcVal = (uint16 *) mb->data();
uint16 *destVal = _hotspotScriptData = (uint16 *)
Memory::alloc(numEntries * sizeof(uint16));
for (ctr = 0; ctr < numEntries; ++ctr, ++srcVal, ++destVal) {
*destVal = READ_LE_UINT16(srcVal);
}
delete mb;
// Handle the hotspot action lists
mb = d.getEntry(ACTION_LIST_RESOURCE_ID);
v = (uint16 *) mb->data();
while ((recordId = READ_LE_UINT16(v)) != 0xffff) {
++v;
offsetVal = READ_LE_UINT16(v);
++v;
HotspotActionList *list = new HotspotActionList(
recordId, mb->data() + offsetVal);
_actionsList.push_back(HotspotActionSet::value_type(list));
}
delete mb;
// Read in the talk data header
mb = d.getEntry(TALK_HEADER_RESOURCE_ID);
TalkHeaderResource *thHeader = (TalkHeaderResource *) mb->data();
uint16 hotspotId;
while ((hotspotId = READ_LE_UINT16(&thHeader->hotspotId)) != 0xffff) {
uint16 *offsets = (uint16 *) (mb->data() + READ_LE_UINT16(&thHeader->offset));
TalkHeaderData *newEntry = new TalkHeaderData(hotspotId, offsets);
_talkHeaders.push_back(TalkHeaderList::value_type(newEntry));
++thHeader;
}
delete mb;
// Read in the talk data entries
mb = d.getEntry(TALK_DATA_RESOURCE_ID);
// First get the list of give talk Ids
v = (uint16 *) mb->data();
for (int talkIndex = 0; talkIndex < NUM_GIVE_TALK_IDS; ++talkIndex)
_giveTalkIds.push_back(READ_LE_UINT16(v++));
// Get the following talk ata
byte *dataStart = (byte *) v;
TalkDataHeaderResource *tdHeader = (TalkDataHeaderResource *) dataStart;
while ((recordId = READ_LE_UINT16(&tdHeader->recordId)) != 0xffff) {
TalkData *data = new TalkData(recordId);
TalkDataResource *entry = (TalkDataResource *) (dataStart + READ_LE_UINT16(&tdHeader->listOffset));
while (READ_LE_UINT16(&entry->preSequenceId) != 0xffff) {
TalkEntryData *newEntry = new TalkEntryData(entry);
data->entries.push_back(TalkEntryList::value_type(newEntry));
++entry;
}
entry = (TalkDataResource *) (dataStart + READ_LE_UINT16(&tdHeader->responsesOffset));
while (READ_LE_UINT16(&entry->preSequenceId) != 0xffff) {
TalkEntryData *newEntry = new TalkEntryData(entry);
data->responses.push_back(TalkEntryList::value_type(newEntry));
++entry;
}
_talkData.push_back(TalkDataList::value_type(data));
++tdHeader;
}
delete mb;
// Load in the list of room exit coordinates
mb = d.getEntry(EXIT_COORDINATES_RESOURCE_ID);
RoomExitCoordinateEntryResource *coordRec = (RoomExitCoordinateEntryResource *) mb->data();
while (READ_LE_UINT16(coordRec) != 0xffff) {
RoomExitCoordinates *newEntry = new RoomExitCoordinates(coordRec);
_coordinateList.push_back(RoomExitCoordinatesList::value_type(newEntry));
++coordRec;
}
delete mb;
// Load the list of room exit hotspot Ids
mb = d.getEntry(EXIT_HOTSPOT_ID_LIST);
RoomExitIndexedHotspotResource *indexedRec = (RoomExitIndexedHotspotResource *) mb->data();
while (READ_LE_UINT16(indexedRec) != 0xffff) {
_indexedRoomExitHospots.push_back(RoomExitIndexedHotspotList::value_type(new RoomExitIndexedHotspotData(indexedRec)));
indexedRec++;
}
delete mb;
// Initialise delay list
_delayList.clear(true);
// Load miscellaneous data
_cursors = d.getEntry(CURSOR_RESOURCE_ID);
_scriptData = d.getEntry(SCRIPT_DATA_RESOURCE_ID);
_script2Data = d.getEntry(SCRIPT2_DATA_RESOURCE_ID);
_messagesData = d.getEntry(MESSAGES_LIST_RESOURCE_ID);
_talkDialogData = d.getEntry(TALK_DIALOG_RESOURCE_ID);
_activeTalkData = NULL;
_currentAction = NONE;
_talkState = TALK_NONE;
_talkSelection = 0;
_talkStartEntry = 0;
_talkDetails.active = false;
_talkingCharacter = 0;
}
RoomExitJoinData *Resources::getExitJoin(uint16 hotspotId) {
RoomExitJoinList::iterator i;
for (i = _exitJoins.begin(); i != _exitJoins.end(); ++i) {
RoomExitJoinData *rec = (*i).get();
if ((rec->hotspots[0].hotspotId == hotspotId) || (rec->hotspots[1].hotspotId == hotspotId))
return rec;
}
return NULL;
}
uint16 Resources::getHotspotScript(uint16 index) {
return _hotspotScriptData[index];
}
RoomData *Resources::getRoom(uint16 roomNumber) {
RoomDataList::iterator i;
for (i = _roomData.begin(); i != _roomData.end(); ++i) {
RoomData *rec = (*i).get();
if (rec->roomNumber == roomNumber) return rec;
++rec;
}
return NULL;
}
bool Resources::checkHotspotExtent(HotspotData *hotspot) {
uint16 roomNum = hotspot->roomNumber;
RoomData *room = getRoom(roomNum);
return (hotspot->startX >= room->clippingXStart) && ((room->clippingXEnd == 0) ||
(hotspot->startX + 32 < room->clippingXEnd));
}
void Resources::insertPaletteSubset(Palette &p) {
p.palette()->copyFrom(_paletteSubset->palette(), 0, 129*4, 60*4);
p.palette()->copyFrom(_paletteSubset->palette(), 60*4, 220*4, 8*4);
}
byte *Resources::getCursor(uint8 cursorNum) {
if (!LureEngine::getReference().isEGA())
return _cursors->data() + (cursorNum * CURSOR_SIZE);
Common::set_to(&_cursor[0], &_cursor[0] + CURSOR_SIZE, 0);
byte *pSrc = _cursors->data() + (cursorNum * 64);
byte *pDest = &_cursor[0];
for (int y = 0; y < 16; ++y) {
for (int x = 0; x < 2; ++x) {
for (int planeNum = 0; planeNum < 2; ++planeNum, ++pSrc) {
byte v = *pSrc;
for (int bitCtr = 0; bitCtr < 8; ++bitCtr, v <<= 1) {
if ((v & 0x80) != 0)
*(pDest + bitCtr) |= 1 << planeNum;
else
*(pDest + bitCtr) &= ~(1 << planeNum);
}
}
pDest += 8;
}
}
// Post-process the cells to adjust the color
for (int index = 0; index < CURSOR_SIZE; ++index) {
if (_cursor[index] == 3) _cursor[index] = 15;
}
return &_cursor[0];
}
HotspotData *Resources::getHotspot(uint16 hotspotId) {
HotspotDataList::iterator i;
for (i = _hotspotData.begin(); i != _hotspotData.end(); ++i) {
HotspotData *rec = (*i).get();
if (rec->hotspotId == hotspotId) return rec;
}
return NULL;
}
Hotspot *Resources::getActiveHotspot(uint16 hotspotId) {
HotspotList::iterator i;
for (i = _activeHotspots.begin(); i != _activeHotspots.end(); ++i) {
Hotspot *rec = (*i).get();
if (rec->hotspotId() == hotspotId) return rec;
}
return NULL;
}
HotspotOverrideData *Resources::getHotspotOverride(uint16 hotspotId) {
HotspotOverrideList::iterator i;
for (i = _hotspotOverrides.begin(); i != _hotspotOverrides.end(); ++i) {
HotspotOverrideData *rec = (*i).get();
if (rec->hotspotId == hotspotId) return rec;
}
return NULL;
}
HotspotAnimData *Resources::getAnimation(uint16 animRecordId) {
HotspotAnimList::iterator i;
for (i = _animData.begin(); i != _animData.end(); ++i) {
HotspotAnimData *rec = (*i).get();
if (rec->animRecordId == animRecordId) return rec;
}
return NULL;
}
int Resources::getAnimationIndex(HotspotAnimData *animData) {
HotspotAnimList::iterator i;
int index = 0;
for (i = _animData.begin(); i != _animData.end(); ++i, ++index) {
HotspotAnimData *rec = (*i).get();
if (rec == animData)
return index;
}
return -1;
}
uint16 Resources::getHotspotAction(uint16 actionsOffset, Action action) {
HotspotActionList *list = _actionsList.getActions(actionsOffset);
uint16 offset = (!list) ? 0 : list->getActionOffset(action);
debugC(ERROR_DETAILED, kLureDebugHotspots,
"Resources::getHotspotAction actionsOffset=%xh result=%xh", actionsOffset, offset);
return offset;
}
TalkHeaderData *Resources::getTalkHeader(uint16 hotspotId) {
TalkHeaderList::iterator i;
for (i = _talkHeaders.begin(); i != _talkHeaders.end(); ++i) {
TalkHeaderData *rec = (*i).get();
if (rec->characterId == hotspotId) return rec;
}
return NULL;
}
HotspotActionList *Resources::getHotspotActions(uint16 actionsOffset) {
return _actionsList.getActions(actionsOffset);
}
void Resources::setTalkingCharacter(uint16 id) {
Resources &res = Resources::getReference();
if (_talkingCharacter != 0) {
deactivateHotspot(_talkingCharacter, true);
HotspotData *charHotspot = res.getHotspot(_talkingCharacter);
assert(charHotspot);
charHotspot->talkDestCharacterId = 0;
if (_talkingCharacter != id)
charHotspot->talkCountdown = 0;
}
_talkingCharacter = id;
if (_talkingCharacter != 0) {
Hotspot *character = getActiveHotspot(id);
assert(character);
// Add the special "voice" animation above the character
Hotspot *hotspot = new Hotspot(character, VOICE_ANIM_IDX);
addHotspot(hotspot);
}
}
uint16 englishLoadOffsets[] = {0x3afe, 0x41BD, 0x7167, 0x7172, 0x8617, 0x88ac, 0};
Hotspot *Resources::activateHotspot(uint16 hotspotId) {
Resources &resources = Resources::getReference();
HotspotData *res = getHotspot(hotspotId);
if (!res) return NULL;
res->roomNumber &= 0x7fff; // clear any suppression bit in room #
// Make sure that the hotspot isn't already active
Hotspot *h = getActiveHotspot(hotspotId);
if (h != NULL)
return h;
// If it's NPC with a schedule, then activate the schedule
if ((res->npcScheduleId != 0) && (res->npcSchedule.isEmpty())) {
CharacterScheduleEntry *entry = resources.charSchedules().getEntry(res->npcScheduleId);
res->npcSchedule.addFront(DISPATCH_ACTION, entry, res->roomNumber);
}
// Check the script load flag
if (res->scriptLoadFlag) {
// Execute a script rather than doing a standard load
Script::execute(res->loadOffset);
} else {
// Standard load
bool loadFlag = true;
uint16 talkIndex;
switch (res->loadOffset) {
case 1:
// Copy protection check - since the game is freeware now, ignore it
loadFlag = false;
break;
case 2:
// Empty handler used to prevent loading hotspots that
// are yet to be active (such as the straw fire)
loadFlag = false;
break;
case 3:
case 4:
// Standard animation load
break;
case 5:
// Custom loader used by the notice hotspot 42ah in room #20
talkIndex = _fieldList.getField(TALK_INDEX);
if ((talkIndex < 8) || (talkIndex >= 14))
// Don't load hotspot
loadFlag = false;
else
// Make the notice be on-screen
res->startY = 85;
break;
case 6:
// Torch in room #1
loadFlag = _fieldList.getField(TORCH_HIDE) == 0;
break;
default:
// All others simply activate the hotspot
warning("Hotspot %d uses unknown load offset index %d",
res->hotspotId, res->loadOffset);
}
if (loadFlag) {
Hotspot *hotspot = addHotspot(hotspotId);
assert(hotspot);
// Special post-load handling
if (res->loadOffset == 3) hotspot->setPersistant(true);
if (res->loadOffset == 5) hotspot->handleTalkDialog();
if (hotspotId == CASTLE_SKORL_ID) {
// The Castle skorl has a default room #99, so it needs to be adjusted dynamically
res->npcSchedule.clear();
CharacterScheduleEntry *entry = resources.charSchedules().getEntry(res->npcScheduleId);
res->npcSchedule.addFront(DISPATCH_ACTION, entry, res->roomNumber);
}
if ((hotspotId == GOEWIN_ID) && (hotspot->roomNumber() == 39)) {
// WORKAROUND: When you re-join Goewin in the caves, clear her schedule. This may prevent a
// situation where you could close the left door, and she'd be permanently stuck trying to go
// the next room on the left, since her old schedule still had her following your old path
hotspot->currentActions().clear();
// Since she's no longer a follower, clear her start room field
hotspot->setStartRoomNumber(0);
}
// TODO: Figure out why there's a room set in the animation decode for a range of characters,
// particularly since it doesn't seem to match what happens in-game
/*
if ((hotspot->hotspotId() >= RATPOUCH_ID) &&
(hotspot->hotspotId() < FIRST_NONCHARACTER_ID) &&
(hotspot->roomNumber() < 42)) {
// Start wandering characters off in room 24
hotspot->setRoomNumber(24);
hotspot->setPosition(64, 116);
_fieldList.wanderingCharsLoaded() = true;
}
*/
return hotspot;
}
}
return NULL;
}
Hotspot *Resources::addHotspot(uint16 hotspotId) {
HotspotData *hData = getHotspot(hotspotId);
assert(hData);
Hotspot *hotspot = new Hotspot(hData);
_activeHotspots.push_back(HotspotList::value_type(hotspot));
if (hotspotId < FIRST_NONCHARACTER_ID) {
// Default characters to facing upwards until they start moving
hotspot->setDirection(UP);
hotspot->setCharRectY(0);
// When reactivating an NPC, ensure that their previous state wasn't PROCESSING_PATH, since
// the pause has destroyed the previously decided destination position
if (!hData->npcSchedule.isEmpty() && (hData->npcSchedule.top().action() == PROCESSING_PATH))
hData->npcSchedule.top().setAction(DISPATCH_ACTION);
}
return hotspot;
}
void Resources::addHotspot(Hotspot *hotspot) {
_activeHotspots.push_back(HotspotList::value_type(hotspot));
}
void Resources::deactivateHotspot(uint16 hotspotId, bool isDestId) {
HotspotList::iterator i = _activeHotspots.begin();
while (i != _activeHotspots.end()) {
Hotspot *h = (*i).get();
if ((!isDestId && (h->hotspotId() == hotspotId)) ||
(isDestId && (h->destHotspotId() == hotspotId) && (h->hotspotId() == 0xffff))) {
_activeHotspots.erase(i);
break;
}
i++;
}
}
void Resources::deactivateHotspot(Hotspot *hotspot) {
HotspotList::iterator i = _activeHotspots.begin();
while (i != _activeHotspots.end()) {
Hotspot *h = (*i).get();
if (h == hotspot) {
_activeHotspots.erase(i);
break;
}
i++;
}
}
uint16 Resources::numInventoryItems() {
uint16 numItems = 0;
HotspotDataList &list = _hotspotData;
HotspotDataList::iterator i;
for (i = list.begin(); i != list.end(); ++i) {
HotspotData *rec = (*i).get();
if (rec->roomNumber == PLAYER_ID) ++numItems;
}
return numItems;
}
void Resources::copyCursorTo(Surface *s, uint8 cursorNum, int16 x, int16 y) {
byte *pSrc = getCursor(cursorNum);
byte *pDest = s->data().data() + (y * FULL_SCREEN_WIDTH) + x;
for (int yP = 0; yP < CURSOR_HEIGHT; ++yP) {
for (int xP = 0; xP < CURSOR_WIDTH; ++xP) {
if (*pSrc != 0) *pDest = *pSrc;
++pSrc;
++pDest;
}
pDest += FULL_SCREEN_WIDTH - CURSOR_WIDTH;
}
}
void Resources::setTalkData(uint16 offset) {
if (offset == 0) {
_activeTalkData = NULL;
return;
}
TalkDataList::iterator i;
for (i = _talkData.begin(); i != _talkData.end(); ++i) {
TalkData *rec = (*i).get();
if (rec->recordId == offset) {
_activeTalkData = rec;
return;
}
}
error("Unknown talk entry offset %d requested", offset);
}
void Resources::saveToStream(Common::WriteStream *stream) {
// Save basic fields
stream->writeUint16LE(_talkingCharacter);
// Save out the schedule for any non-active NPCs
HotspotDataList::iterator i;
for (i = _hotspotData.begin(); i != _hotspotData.end(); ++i) {
HotspotData *rec = (*i).get();
if (!rec->npcSchedule.isEmpty()) {
Hotspot *h = getActiveHotspot(rec->hotspotId);
if (h == NULL) {
stream->writeUint16LE(rec->hotspotId);
rec->npcSchedule.saveToStream(stream);
}
}
}
stream->writeUint16LE(0xffff);
// Save sublist data
_hotspotData.saveToStream(stream);
_activeHotspots.saveToStream(stream);
_fieldList.saveToStream(stream);
_randomActions.saveToStream(stream);
_barmanLists.saveToStream(stream);
_exitJoins.saveToStream(stream);
_roomData.saveToStream(stream);
_delayList.saveToStream(stream);
_talkData.saveToStream(stream);
}
void Resources::loadFromStream(Common::ReadStream *stream) {
uint8 saveVersion = LureEngine::getReference().saveVersion();
if (saveVersion >= 26) {
debugC(ERROR_DETAILED, kLureDebugScripts, "Loading resource data");
_talkingCharacter = stream->readUint16LE();
} else {
_talkingCharacter = 0;
}
_talkState = TALK_NONE;
_activeTalkData = NULL;
if (saveVersion >= 31) {
// Load in any schedules for non-active NPCS
debugC(ERROR_DETAILED, kLureDebugScripts, "Loading NPC schedules");
uint16 hotspotId;
while ((hotspotId = stream->readUint16LE()) != 0xffff) {
HotspotData *hotspot = getHotspot(hotspotId);
assert(hotspot);
hotspot->npcSchedule.loadFromStream(stream);
}
}
debugC(ERROR_DETAILED, kLureDebugScripts, "Loading hotspot data");
_hotspotData.loadFromStream(stream);
debugC(ERROR_DETAILED, kLureDebugScripts, "Loading active hotspots");
_activeHotspots.loadFromStream(stream);
debugC(ERROR_DETAILED, kLureDebugScripts, "Loading fields");
_fieldList.loadFromStream(stream);
debugC(ERROR_DETAILED, kLureDebugScripts, "Loading random actions");
_randomActions.loadFromStream(stream);
debugC(ERROR_DETAILED, kLureDebugScripts, "Loading barman lists");
_barmanLists.loadFromStream(stream);
debugC(ERROR_DETAILED, kLureDebugScripts, "Loading room exit joins");
_exitJoins.loadFromStream(stream);
debugC(ERROR_DETAILED, kLureDebugScripts, "Loading walkable paths");
_roomData.loadFromStream(stream);
debugC(ERROR_DETAILED, kLureDebugScripts, "Loading delay list");
_delayList.loadFromStream(stream);
if (saveVersion >= 32) {
debugC(ERROR_DETAILED, kLureDebugScripts, "Loading talk data");
_talkData.loadFromStream(stream);
}
debugC(ERROR_DETAILED, kLureDebugScripts, "Finished loading");
}
} // End of namespace Lure
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