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|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "lure/res.h"
#include "lure/disk.h"
#include "lure/scripts.h"
#include "lure/system.h"
#include "common/endian.h"
namespace Lure {
const char *actionList[] = {NULL, "Get", NULL, "Push", "Pull", "Operate", "Open",
"Close", "Lock", "Unlock", "Use", "Give", "Talk to", "Tell", "Buy",
"Look", "Look at", "Look through", "Ask", NULL, "Drink", "Status",
"Go to", "Return", "Bribe", "Examine"};
int actionNumParams[NPC_JUMP_ADDRESS+1] = {0,
1, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 0, 1,
0, 1, 1, 1, 1, 0, 0, 2, 0, 1, 0, 0, 1, 1, 2, 2, 5, 2, 2, 1};
// Room data holding class
RoomData::RoomData(RoomResource *rec, MemoryBlock *pathData) {
roomNumber = READ_LE_UINT16(&rec->roomNumber);
descId = READ_LE_UINT16(&rec->descId);
sequenceOffset = READ_LE_UINT16(&rec->sequenceOffset);
numLayers = READ_LE_UINT16(&rec->numLayers);
paths.load(pathData->data() + (roomNumber - 1) * ROOM_PATHS_SIZE);
for (int ctr = 0; ctr < 4; ++ctr)
layers[ctr] = READ_LE_UINT16(&rec->layers[ctr]);
clippingXStart = READ_LE_UINT16(&rec->clippingXStart);
clippingXEnd = READ_LE_UINT16(&rec->clippingXEnd);
walkBounds.left = READ_LE_INT16(&rec->walkBounds.xs);
walkBounds.right = READ_LE_INT16(&rec->walkBounds.xe);
walkBounds.top = READ_LE_INT16(&rec->walkBounds.ys);
walkBounds.bottom = READ_LE_INT16(&rec->walkBounds.ye);
}
// Room exit hotspot area holding class
RoomExitHotspotData::RoomExitHotspotData(RoomExitHotspotResource *rec) {
hotspotId = READ_LE_UINT16(&rec->hotspotId);
xs = READ_LE_INT16(&rec->xs);
ys = READ_LE_INT16(&rec->ys);
xe = READ_LE_INT16(&rec->xe);
ye = READ_LE_INT16(&rec->ye);
cursorNum = rec->cursorNum;
destRoomNumber = READ_LE_UINT16(&rec->destRoomNumber);
}
// Room exit class
RoomExitData::RoomExitData(RoomExitResource *rec) {
xs = rec->xs;
ys = rec->ys;
xe = rec->xe;
ye = rec->ye;
sequenceOffset = rec->sequenceOffset;
roomNumber = rec->newRoom;
x = rec->newRoomX;
y = rec->newRoomY;
switch (rec->direction) {
case 0x80:
direction = UP;
break;
case 0x40:
direction = DOWN;
break;
case 0x20:
direction = LEFT;
break;
case 0x10:
direction = RIGHT;
break;
default:
direction = NO_DIRECTION;
break;
}
}
bool RoomExitData::insideRect(int16 xp, int16 yp) {
return ((xp >= xs) && (xp < xe) && (yp >= ys) && (yp < ye));
}
RoomExitData *RoomExitList::checkExits(int16 xp, int16 yp) {
iterator i;
for (i = begin(); i != end(); i++) {
RoomExitData *rec = *i;
if (rec->insideRect(xp, yp)) {
return rec;
}
}
return NULL;
}
// Room paths
bool RoomPathsData::isOccupied(int x, int y) {
if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
// Off screen, so flag as not occupied
return false;
return (_data[y * 5 + (x >> 3)] & (0x80 >> (x % 8))) != 0;
}
void RoomPathsData::setOccupied(int x, int y, int width) {
if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
return;
byte *p = &_data[y * 5 + (x / 8)];
byte bitMask = 0x80 >> (x % 8);
for (int bitCtr = 0; bitCtr < width; ++bitCtr) {
*p |= bitMask;
bitMask >>= 1;
if (bitMask == 0) {
++p;
bitMask = 0x80;
}
}
}
void RoomPathsData::clearOccupied(int x, int y, int width) {
if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
return;
byte *p = &_data[y * 5 + (x / 8)];
byte bitMask = 0x80 >> (x % 8);
for (int bitCtr = 0; bitCtr < width; ++bitCtr) {
*p &= ~bitMask;
bitMask >>= 1;
if (bitMask == 0) {
++p;
bitMask = 0x80;
}
}
}
// decompresses the bit-packed data for which parts of a room are occupied
// into a byte array. It also adds a column and row of padding around the
// edges of the screen, and extends occupied areas to adjust for the width
// of the chracter
void RoomPathsData::decompress(RoomPathsDecompressedData &dataOut, int characterWidth) {
byte *pIn = &_data[ROOM_PATHS_SIZE - 1];
uint16 *pOut = &dataOut[DECODED_PATHS_WIDTH * DECODED_PATHS_HEIGHT - 1];
byte v;
int paddingCtr;
int charWidth = (characterWidth - 1) >> 3;
int charCtr = 0;
bool charState = false;
// Handle padding for last row, including left/right edge padding, as
// well as the right column of the second row
for (paddingCtr = 0; paddingCtr < (DECODED_PATHS_WIDTH + 1); ++paddingCtr)
*pOut-- = 0;
for (int y = 0; y < ROOM_PATHS_HEIGHT; ++y) {
for (int x = 0; x < (ROOM_PATHS_WIDTH / 8); ++x) {
// Get next byte, which containing bits for 8 blocks
v = *pIn--;
for (int bitCtr = 0; bitCtr < 8; ++bitCtr) {
bool isSet = (v & 1) != 0;
v >>= 1;
if (charState) {
// Handling occupied characters adjusted for character width
if (isSet)
// Reset character counter
charCtr = charWidth;
*pOut-- = 0xffff;
charState = (--charCtr != 0);
} else {
// Normal decompression
if (!isSet) {
// Flag block is available for walking on
*pOut-- = 0;
} else {
// Flag block is occupied
*pOut-- = 0xffff;
// Handling for adjusting for character widths
charCtr = charWidth - 1;
charState = charCtr >= 0;
}
}
}
}
// Store 2 words to allow off-screen row-start/prior row end
*pOut-- = 0;
*pOut-- = 0;
charState = false;
}
// Handle padding for final top row - no need for end column, as end of prior
// row provided padding for it
for (paddingCtr = 0; paddingCtr < (ROOM_PATHS_WIDTH + 1); ++paddingCtr)
*pOut-- = 0;
}
// Room exit joins class
RoomExitJoinData::RoomExitJoinData(RoomExitJoinResource *rec) {
hotspot1Id = READ_LE_UINT16(&rec->hotspot1Id);
h1CurrentFrame = rec->h1CurrentFrame;
h1DestFrame = rec->h1DestFrame;
h1OpenSound = rec->h1OpenSound;
h1CloseSound = rec->h1CloseSound;
hotspot2Id = READ_LE_UINT16(&rec->hotspot2Id);
h2CurrentFrame = rec->h2CurrentFrame;
h2DestFrame = rec->h2DestFrame;
h2OpenSound = rec->h2OpenSound;
h2CloseSound = rec->h2CloseSound;
blocked = rec->blocked;
}
// Hotspot action record
HotspotActionData::HotspotActionData(HotspotActionResource *rec) {
action = (Action) rec->action;
sequenceOffset = READ_LE_UINT16(&rec->sequenceOffset);
}
uint16 HotspotActionList::getActionOffset(Action action) {
iterator i;
for (i = begin(); i != end(); ++i) {
HotspotActionData *rec = *i;
if (rec->action == action) return rec->sequenceOffset;
}
return 0;
}
// Hotspot data
HotspotData::HotspotData(HotspotResource *rec) {
hotspotId = READ_LE_UINT16(&rec->hotspotId);
nameId = READ_LE_UINT16(&rec->nameId);
descId = READ_LE_UINT16(&rec->descId);
descId2 = READ_LE_UINT16(&rec->descId2);
actions = READ_LE_UINT32(&rec->actions);
actionsOffset = READ_LE_UINT16(&rec->actionsOffset);
flags = (byte) (actions >> 24) & 0xf0;
actions &= 0xfffffff;
roomNumber = READ_LE_UINT16(&rec->roomNumber);
layer = rec->layer;
scriptLoadFlag = rec->scriptLoadFlag;
loadOffset = READ_LE_UINT16(&rec->loadOffset);
startX = READ_LE_INT16(&rec->startX);
startY = READ_LE_INT16(&rec->startY);
width = READ_LE_UINT16(&rec->width);
height = READ_LE_UINT16(&rec->height);
widthCopy = READ_LE_UINT16(&rec->widthCopy);
heightCopy = READ_LE_UINT16(&rec->heightCopy);
yCorrection = READ_LE_UINT16(&rec->yCorrection);
walkX = READ_LE_INT16(&rec->walkX);
walkY = READ_LE_UINT16(&rec->walkY);
talkX = rec->talkX;
talkY = rec->talkY;
colourOffset = READ_LE_UINT16(&rec->colourOffset);
animRecordId = READ_LE_UINT16(&rec->animRecordId);
sequenceOffset = READ_LE_UINT16(&rec->sequenceOffset);
tickProcOffset = READ_LE_UINT16(&rec->tickProcOffset);
tickTimeout = READ_LE_UINT16(&rec->tickTimeout);
tickSequenceOffset = READ_LE_UINT16(&rec->tickSequenceOffset);
npcSchedule = READ_LE_UINT16(&rec->npcSchedule);
}
// Hotspot override data
HotspotOverrideData::HotspotOverrideData(HotspotOverrideResource *rec) {
hotspotId = READ_LE_UINT16(&rec->hotspotId);
xs = READ_LE_INT16(&rec->xs);
ys = READ_LE_INT16(&rec->ys);
xe = READ_LE_INT16(&rec->xe);
ye = READ_LE_INT16(&rec->ye);
}
// Hotspot animation movement frame
MovementData::MovementData(MovementResource *rec) {
frameNumber = READ_LE_UINT16(&rec->frameNumber);
xChange = READ_LE_INT16(&rec->xChange);
yChange = READ_LE_INT16(&rec->yChange);
}
// List of movement frames
bool MovementDataList::getFrame(uint16 currentFrame, int16 &xChange,
int16 &yChange, uint16 &nextFrame) {
if (empty()) return false;
bool foundFlag = false;
iterator i;
for (i = begin(); i != end(); ++i) {
MovementData *rec = *i;
if (foundFlag || (i == begin())) {
xChange = rec->xChange;
yChange = rec->yChange;
nextFrame = rec->frameNumber;
if (foundFlag) return true;
}
if (rec->frameNumber == currentFrame) foundFlag = true;
}
return true;
}
// Hotspot animation data
HotspotAnimData::HotspotAnimData(HotspotAnimResource *rec) {
animRecordId = READ_LE_UINT16(&rec->animRecordId);
animId = READ_LE_UINT16(&rec->animId);
flags = READ_LE_UINT16(&rec->flags);
upFrame = rec->upFrame;
downFrame = rec->downFrame;
leftFrame = rec->leftFrame;
rightFrame = rec->rightFrame;
}
// Hotspot action lists
HotspotActionList::HotspotActionList(uint16 id, byte *data) {
recordId = id;
uint16 numItems = READ_LE_UINT16(data);
data += 2;
HotspotActionResource *actionRec = (HotspotActionResource *) data;
for (int actionCtr = 0; actionCtr < numItems; ++actionCtr, ++actionRec) {
HotspotActionData *actionEntry = new HotspotActionData(actionRec);
push_back(actionEntry);
}
}
HotspotActionList *HotspotActionSet::getActions(uint16 recordId) {
HotspotActionSet::iterator i;
for (i = begin(); i != end(); ++i) {
HotspotActionList *list = *i;
if (list->recordId == recordId) return list;
}
return NULL;
}
// The following class holds the set of offsets for a character's talk set
TalkHeaderData::TalkHeaderData(uint16 charId, uint16 *entries) {
uint16 *src, *dest;
characterId = charId;
// Get number of entries
_numEntries = 0;
src = entries;
while (READ_LE_UINT16(src) != 0xffff) { ++src; ++_numEntries; }
// Duplicate the list
_data = (uint16 *) Memory::alloc(_numEntries * sizeof(uint16));
src = entries; dest = _data;
for (int ctr = 0; ctr < _numEntries; ++ctr, ++src, ++dest)
*dest = READ_LE_UINT16(src);
}
TalkHeaderData::~TalkHeaderData() {
free(_data);
}
uint16 TalkHeaderData::getEntry(int index) {
if (index >= _numEntries)
error("Invalid talk index %d specified for hotspot %xh",
_numEntries, characterId);
return _data[index];
}
// The following class holds a single talking entry
TalkEntryData::TalkEntryData(TalkDataResource *rec) {
preSequenceId = FROM_LE_16(rec->preSequenceId);
descId = FROM_LE_16(rec->descId);
postSequenceId = FROM_LE_16(rec->postSequenceId);
}
// The following class acts as a container for all the talk entries and
// responses for a single record Id
TalkData::TalkData(uint16 id) {
recordId = id;
}
TalkData::~TalkData() {
entries.clear();
responses.clear();
}
TalkEntryData *TalkData::getResponse(int index) {
TalkEntryList::iterator i = responses.begin();
int v = index;
while (v-- > 0) {
if (i == responses.end())
error("Invalid talk response index %d specified", index);
++i;
}
return *i;
}
// The following class handles a set of coordinates a character should walk to
// if they're to exit a room to a designated secondary room
RoomExitCoordinates::RoomExitCoordinates(RoomExitCoordinateEntryResource *rec) {
int ctr;
for (ctr = 0; ctr < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++ctr) {
uint16 tempY = FROM_LE_16(rec->entries[ctr].y);
_entries[ctr].x = FROM_LE_16(rec->entries[ctr].x);
_entries[ctr].y = tempY & 0xfff;
_entries[ctr].roomNumber = FROM_LE_16(rec->entries[ctr].roomNumber);
_entries[ctr].hotspotIndexId = (tempY >> 12) << 4;
}
for (ctr = 0; ctr < ROOM_EXIT_COORDINATES_NUM_ROOMS; ++ctr)
_roomIndex[ctr] = rec->roomIndex[ctr];
}
RoomExitCoordinates &RoomExitCoordinatesList::getEntry(uint16 roomNumber) {
RoomExitCoordinatesList::iterator i = begin();
while (--roomNumber > 0)
++i;
return **i;
}
RoomExitCoordinateData &RoomExitCoordinates::getData(uint16 destRoomNumber) {
return _entries[_roomIndex[destRoomNumber - 1]];
}
// The following classes hold any sequence offsets that are being delayed
SequenceDelayData::SequenceDelayData(uint16 delay, uint16 seqOffset) {
OSystem &system = System::getReference();
_timeoutCtr = system.getMillis() + delay;
_sequenceOffset = seqOffset;
}
void SequenceDelayList::addSequence(uint16 delay, uint16 seqOffset) {
SequenceDelayData *entry = new SequenceDelayData(delay, seqOffset);
push_back(entry);
}
void SequenceDelayList::tick() {
uint32 currTime = System::getReference().getMillis();
SequenceDelayList::iterator i;
for (i = begin(); i != end(); i++) {
SequenceDelayData *entry = *i;
if (entry->_timeoutCtr >= currTime) {
uint16 seqOffset = entry->_sequenceOffset;
erase(i);
Script::execute(seqOffset);
return;
}
}
}
// The following classes hold the NPC schedule classes
CharacterScheduleEntry::CharacterScheduleEntry(Action theAction, ...) {
_parent = NULL;
_action = theAction;
va_list u_Arg;
va_start(u_Arg, theAction);
for (int paramCtr = 0; paramCtr < actionNumParams[_action]; ++paramCtr)
_params[paramCtr] = (uint16) va_arg(u_Arg, int);
va_end(u_Arg);
}
CharacterScheduleEntry::CharacterScheduleEntry(CharacterScheduleSet *parentSet,
CharacterScheduleResource *&rec) {
_parent = parentSet;
if ((rec->action == 0) || (rec->action > NPC_JUMP_ADDRESS))
error("Invalid action encountered reading NPC schedule");
_action = (Action) rec->action;
for (int index = 0; index < actionNumParams[_action]; ++index)
_params[index] = FROM_LE_16(rec->params[index]);
rec = (CharacterScheduleResource *) ((byte *) rec +
(actionNumParams[_action] + 1) * sizeof(uint16));
}
int CharacterScheduleEntry::numParams() {
return actionNumParams[_action];
}
uint16 CharacterScheduleEntry::param(int index) {
if ((index < 0) || (index >= numParams()))
error("Invalid parameter index %d on handling action %d", index, _action);
return _params[index];
}
void CharacterScheduleEntry::setDetails(Action theAction, ...) {
_action = theAction;
va_list list;
va_start(list, theAction);
for (int paramCtr = 0; paramCtr < actionNumParams[_action]; ++paramCtr)
_params[paramCtr] = (uint16) va_arg(list, int);
va_end(list);
}
CharacterScheduleEntry *CharacterScheduleEntry::next() {
if (_parent) {
CharacterScheduleSet::iterator i;
for (i = _parent->begin(); i != _parent->end(); ++i) {
if (*i == this) {
++i;
CharacterScheduleEntry *result = (i == _parent->end()) ? NULL : *i;
return result;
}
}
}
return NULL;
}
uint16 CharacterScheduleEntry::id() {
return parent()->getId(this);
}
CharacterScheduleSet::CharacterScheduleSet(CharacterScheduleResource *rec, uint16 setId) {
// Load up all the entries in the schedule
while (rec->action != 0) {
CharacterScheduleEntry *r = new CharacterScheduleEntry(this, rec);
push_back(r);
}
_id = setId;
}
// Given a support data entry identifier, locates that entry in the list of data sets
CharacterScheduleEntry *CharacterScheduleList::getEntry(uint16 id, CharacterScheduleSet *currentSet) {
// Respond to the special no entry with no record
if (id == 0xffff) return NULL;
// Handle jumps within a current set versus external jumps
if ((id >> 10) == 0) {
// Jump within current set
if (currentSet == NULL)
error("Local support data jump encountered outside of a support data sequence");
} else {
// Inter-set jump - locate the appropriate set
int index = (id >> 10) - 1;
iterator i = begin();
while ((i != end()) && (index > 0)) {
++i;
--index;
}
if (i == end())
error("Invalid index %d specified for support data set", id >> 8);
currentSet = *i;
}
// Get the indexed instruction in the specified set
int instructionIndex = id & 0x3ff;
CharacterScheduleSet::iterator i = currentSet->begin();
while ((i != currentSet->end()) && (instructionIndex > 0)) {
++i;
--instructionIndex;
}
if (i == currentSet->end())
error("Invalid index %d specified within support data set", id & 0x3ff);
return *i;
}
uint16 CharacterScheduleSet::getId(CharacterScheduleEntry *rec) {
// Return an Id for the entry based on the id of the set combined with the
// index of the specific entry
uint16 result = _id << 10;
iterator i;
for (i = begin(); i != end(); ++i, ++result)
if (*i == rec) break;
if (i == end())
error("Parent child relationship missing in character schedule set");
return result;
}
// This class handles an indexed hotspot entry - which is used by the NPC code to
// determine whether exiting a room to another given room has an exit hotspot or not
RoomExitIndexedHotspotData::RoomExitIndexedHotspotData(RoomExitIndexedHotspotResource *rec) {
roomNumber = rec->roomNumber;
hotspotIndex = rec->hotspotIndex;
hotspotId = FROM_LE_16(rec->hotspotId);
}
uint16 RoomExitIndexedHotspotList::getHotspot(uint16 roomNumber, uint8 hotspotIndexId) {
iterator i;
for (i = begin(); i != end(); ++i) {
RoomExitIndexedHotspotData *entry = *i;
if ((entry->roomNumber == roomNumber) && (entry->hotspotIndex == hotspotIndexId))
return entry->hotspotId;
}
// No hotspot
return 0xffff;
}
// Field list and miscellaneous variables
ValueTableData::ValueTableData() {
_numGroats = 0;
_playerNewPos.roomNumber = 0;
_playerNewPos.position.x = 0;
_playerNewPos.position.y = 0;
for (uint16 index = 0; index < NUM_VALUE_FIELDS; ++index)
_fieldList[index] = 0;
}
bool ValueTableData::isKnownField(uint16 fieldIndex) {
return ((fieldIndex <= 10) && (fieldIndex != 6)) ||
(fieldIndex == 15) || ((fieldIndex >= 18) && (fieldIndex <= 20));
}
uint16 ValueTableData::getField(uint16 fieldIndex) {
if (fieldIndex > NUM_VALUE_FIELDS)
error("Invalid field index specified %d", fieldIndex);
// if (!isKnownField(fieldIndex))
// warning("Unknown field index %d in GET_FIELD opcode", fieldIndex);
return _fieldList[fieldIndex];
}
uint16 ValueTableData::getField(FieldName fieldName) {
return getField((uint16) fieldName);
}
void ValueTableData::setField(uint16 fieldIndex, uint16 value) {
if (fieldIndex > NUM_VALUE_FIELDS)
error("Invalid field index specified %d", fieldIndex);
_fieldList[fieldIndex] = value;
// if (!isKnownField(fieldIndex))
// warning("Unknown field index %d in SET_FIELD opcode", fieldIndex);
}
void ValueTableData::setField(FieldName fieldName, uint16 value) {
setField((uint16) fieldName, value);
}
} // end of namespace Lure
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