1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_MADS_ANIM_H
#define M4_MADS_ANIM_H
#include "m4/viewmgr.h"
#include "m4/compression.h"
#include "common/str-array.h"
namespace M4 {
enum SceneTransition {
kTransitionNone = 0,
kTransitionFadeIn = 1,
kTransitionFadeIn2 = 2,
kTransitionBoxInBottomLeft = 3,
kTransitionBoxInBottomRight = 4,
kTransitionBoxInTopLeft = 5,
kTransitionBoxInTopRight = 6,
kTransitionPanLeftToRight = 7,
kTransitionPanRightToLeft = 8,
kTransitionCircleIn = 9
};
typedef void (*TextviewCallback)(MadsM4Engine *vm);
class TextviewView : public View {
private:
bool _animating;
char _resourceName[80];
Common::SeekableReadStream *_script;
uint16 _spareScreens[10];
M4Surface *_spareScreen;
RGBList *_bgCurrent, *_bgSpare;
int _translationX;
int _panX, _panY, _panSpeed;
int _panCountdown;
char _currentLine[80];
uint32 _scrollTimeout;
int _scrollCount;
int _lineY;
M4Surface _bgSurface;
M4Surface _textSurface;
TextviewCallback _callback;
bool _soundDriverLoaded;
bool _processEvents;
void reset();
void processLines();
void processCommand();
void processText();
int getParameter(char **paramP);
public:
TextviewView(MadsM4Engine *vm);
~TextviewView();
void setScript(const char *resourceName, TextviewCallback callback);
bool isAnimating() { return _animating; }
void scriptDone();
bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
void updateState();
};
typedef void (*AnimviewCallback)(MadsM4Engine *vm);
class AAFile : public MadsPack {
public:
AAFile(const char *resourceName, MadsM4Engine* vm);
uint16 seriesCount;
uint16 frameCount;
uint16 frameEntryCount;
uint8 flags;
uint16 roomNumber;
uint16 frameTicks;
Common::StringArray filenames;
Common::String lbmFilename;
Common::String spritesFilename;
Common::String soundName;
Common::String fontResource;
};
enum AAFlags {AA_HAS_FONT = 0x20, AA_HAS_SOUND = 0x8000};
class AnimviewView : public View {
private:
char _resourceName[80];
Common::SeekableReadStream *_script;
uint32 _previousUpdate;
char _currentLine[80];
M4Surface _bgSurface;
AnimviewCallback _callback;
bool _soundDriverLoaded;
RGBList *_palData;
int _transition;
void reset();
void readNextCommand();
void processCommand();
public:
AnimviewView(MadsM4Engine *vm);
~AnimviewView();
void setScript(const char *resourceName, AnimviewCallback callback);
void scriptDone();
bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
void updateState();
};
}
#endif
|