1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/mutationofjb.h"
#include "common/config-manager.h"
#include "engines/metaengine.h"
static const PlainGameDescriptor mutationofjb_setting[] = {
{"mutationofjb", "Mutation of J.B."},
{0, 0}
};
class MutationOfJBMetaEngine : public MetaEngine {
public:
virtual const char *getName() const {
return "Mutation of J.B.";
}
virtual const char *getOriginalCopyright() const {
return "Mutation of J.B. (C) 1996 RIKI Computer Games";
}
virtual PlainGameList getSupportedGames() const {
PlainGameList games;
const PlainGameDescriptor *g = mutationofjb_setting;
while (g->gameId) {
games.push_back(*g);
g++;
}
return games;
}
virtual PlainGameDescriptor findGame(const char *gameid) const {
const PlainGameDescriptor *g = mutationofjb_setting;
while (g->gameId) {
if (0 == scumm_stricmp(gameid, g->gameId))
return *g;
g++;
}
return PlainGameDescriptor::empty();
}
virtual DetectedGames detectGames(const Common::FSList &fslist) const {
DetectedGames detectedGames;
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
const char *gameName = file->getName().c_str();
if (0 == scumm_stricmp("startup.dat", gameName)) {
detectedGames.push_back(DetectedGame(mutationofjb_setting[0]));
break;
}
}
}
return detectedGames;
}
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const {
assert(syst);
assert(engine);
Common::FSList fslist;
Common::FSNode dir(ConfMan.get("path"));
if (!dir.getChildren(fslist, Common::FSNode::kListAll)) {
return Common::kNoGameDataFoundError;
}
// Invoke the detector
Common::String gameid = ConfMan.get("gameid");
DetectedGames detectedGames = detectGames(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
if (detectedGames[i].gameId == gameid) {
// At this point you may want to perform additional sanity checks.
*engine = new MutationOfJB::MutationOfJBEngine(syst);
return Common::kNoError;
}
}
// Failed to find any game data
return Common::kNoGameDataFoundError;
}
};
#if PLUGIN_ENABLED_DYNAMIC(MUTATIONOFJB)
REGISTER_PLUGIN_DYNAMIC(MUTATIONOFJB, PLUGIN_TYPE_ENGINE, MutationOfJBMetaEngine);
#else
REGISTER_PLUGIN_STATIC(MUTATIONOFJB, PLUGIN_TYPE_ENGINE, MutationOfJBMetaEngine);
#endif
|