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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/modules/module2000_sprites.h"
namespace Neverhood {
KmScene2001::KmScene2001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
: Klaymen(vm, parentScene, x, y) {
// Empty
}
uint32 KmScene2001::xHandleMessage(int messageNum, const MessageParam ¶m) {
uint32 messageResult = 0;
switch (messageNum) {
case NM_ANIMATION_UPDATE:
_isSittingInTeleporter = param.asInteger() != 0;
messageResult = 1;
break;
case 0x4001:
case 0x4800:
startWalkToX(param.asPoint().x, false);
break;
case NM_KLAYMEN_STAND_IDLE:
if (_isSittingInTeleporter)
GotoState(&Klaymen::stSitIdleTeleporter);
else
GotoState(&Klaymen::stTryStandIdle);
break;
case 0x4804:
if (param.asInteger() != 0) {
_destX = param.asInteger();
GotoState(&Klaymen::stWalkingFirst);
} else
GotoState(&Klaymen::stPeekWall);
break;
case 0x4817:
setDoDeltaX(param.asInteger());
gotoNextStateExt();
break;
case NM_KLAYMEN_TURN_TO_USE:
if (_isSittingInTeleporter)
GotoState(&Klaymen::stTurnToUseInTeleporter);
break;
case NM_KLAYMEN_RETURN_FROM_USE:
if (_isSittingInTeleporter)
GotoState(&Klaymen::stReturnFromUseInTeleporter);
break;
case 0x4834:
GotoState(&Klaymen::stStepOver);
break;
case 0x4835:
sendMessage(_parentScene, 0x2000, 1);
_isSittingInTeleporter = true;
GotoState(&Klaymen::stSitInTeleporter);
break;
case 0x4836:
sendMessage(_parentScene, 0x2000, 0);
_isSittingInTeleporter = false;
GotoState(&Klaymen::stGetUpFromTeleporter);
break;
case 0x483D:
teleporterAppear(0xBE68CC54);
break;
case 0x483E:
teleporterDisappear(0x18AB4ED4);
break;
}
return messageResult;
}
} // End of namespace Neverhood
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