aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction/gui_ns.cpp
blob: dd46e04317f083598fe9adc4d1ac7393c2806c60 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/system.h"
#include "common/hashmap.h"

#include "parallaction/gui.h"
#include "parallaction/input.h"
#include "parallaction/parallaction.h"
#include "parallaction/saveload.h"
#include "parallaction/sound.h"


namespace Parallaction {

class SplashInputState_NS : public MenuInputState {
protected:
	Common::String _slideName;
	uint32 _timeOut;
	Common::String _nextState;
	uint32	_startTime;

	Parallaction *_vm;

public:
	SplashInputState_NS(Parallaction *vm, const Common::String &name, MenuInputHelper *helper) : MenuInputState(name, helper), _vm(vm)  {
	}

	virtual MenuInputState* run() {
		uint32 curTime = _vm->_system->getMillis();
		if (curTime - _startTime > _timeOut) {
			return _helper->getState(_nextState);
		}
		return this;
	}

	virtual void enter() {
		_vm->_input->setMouseState(MOUSE_DISABLED);
		_vm->showSlide(_slideName.c_str());
		_startTime = _vm->_system->getMillis();
	}
};

class SplashInputState0_NS : public SplashInputState_NS {

public:
	SplashInputState0_NS(Parallaction *vm, MenuInputHelper *helper) : SplashInputState_NS(vm, "intro0", helper)  {
		_slideName = "intro";
		_timeOut = 2000;
		_nextState = "intro1";
	}
};

class SplashInputState1_NS : public SplashInputState_NS {

public:
	SplashInputState1_NS(Parallaction *vm, MenuInputHelper *helper) : SplashInputState_NS(vm, "intro1", helper) {
		_slideName = "minintro";
		_timeOut = 2000;
		_nextState = "chooselanguage";
	}
};


class ChooseLanguageInputState_NS : public MenuInputState {
	#define BLOCK_WIDTH		16
	#define BLOCK_HEIGHT	24

	#define BLOCK_X			112
	#define BLOCK_Y			130

	#define BLOCK_SELECTION_X		  (BLOCK_X-1)
	#define BLOCK_SELECTION_Y		  (BLOCK_Y-1)

	#define BLOCK_X_OFFSET	(BLOCK_WIDTH+1)
	#define BLOCK_Y_OFFSET	9

	//	destination slots for code blocks
	//
	#define SLOT_X			61
	#define SLOT_Y			64
	#define SLOT_WIDTH		(BLOCK_WIDTH+2)

	int	_language;
	bool	_allowChoice;
	Common::String _nextState;

	static const Common::Rect _dosLanguageSelectBlocks[4];
	static const Common::Rect _amigaLanguageSelectBlocks[4];
	const Common::Rect *_blocks;

	Parallaction *_vm;

public:
	ChooseLanguageInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("chooselanguage", helper), _vm(vm) {
		_allowChoice = false;
		_nextState = "selectgame";

		if (_vm->getPlatform() == Common::kPlatformAmiga) {
			if (!(_vm->getFeatures() & GF_LANG_MULT)) {
				if (_vm->getFeatures() & GF_DEMO) {
					_language = 1;	// Amiga Demo supports English
					_nextState = "startdemo";
					return;
				} else {
					_language = 0;	// The only other non multi-lingual version just supports Italian
					return;
				}
			}

			_blocks = _amigaLanguageSelectBlocks;
		} else {
			_blocks = _dosLanguageSelectBlocks;
		}

		_language = -1;
		_allowChoice = true;
	}

	virtual MenuInputState* run() {
		if (!_allowChoice) {
			_vm->setInternLanguage(_language);
			return _helper->getState(_nextState);
		}

		int event = _vm->_input->getLastButtonEvent();
		if (event != kMouseLeftUp) {
			return this;
		}

		Common::Point p;
		_vm->_input->getCursorPos(p);

		for (uint16 i = 0; i < 4; i++) {
			if (_blocks[i].contains(p)) {
				_vm->setInternLanguage(i);
				_vm->beep();
				_vm->_gfx->freeLabels();
				return _helper->getState(_nextState);
			}
		}

		return this;
	}

	virtual void enter() {
		if (!_allowChoice) {
			return;
		}

		_vm->_input->setMouseState(MOUSE_ENABLED_SHOW);

		// user can choose language in this version
		_vm->showSlide("lingua");

		uint id = _vm->_gfx->createLabel(_vm->_introFont, "SELECT LANGUAGE", 1);
		_vm->_gfx->showLabel(id, 60, 30);

		_vm->_input->setArrowCursor();
	}
};

const Common::Rect ChooseLanguageInputState_NS::_dosLanguageSelectBlocks[4] = {
	Common::Rect(  80, 110, 128, 180 ),	// Italian
	Common::Rect( 129,  85, 177, 155 ),	// French
	Common::Rect( 178,  60, 226, 130 ),	// English
	Common::Rect( 227,  35, 275, 105 )	// German
};

const Common::Rect ChooseLanguageInputState_NS::_amigaLanguageSelectBlocks[4] = {
	Common::Rect(  -1,  -1,  -1,  -1 ),	// Italian: not supported by Amiga multi-lingual version
	Common::Rect( 129,  85, 177, 155 ),	// French
	Common::Rect( 178,  60, 226, 130 ),	// English
	Common::Rect( 227,  35, 275, 105 )	// German
};

class SelectGameInputState_NS : public MenuInputState {

	int _choice, _oldChoice;
	Common::String _nextState[2];

	uint	_labels[2];

	Parallaction *_vm;

	static const char *newGameMsg[4];
	static const char *loadGameMsg[4];

public:
	SelectGameInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("selectgame", helper), _vm(vm) {
		_choice = 0;
		_oldChoice = -1;

		_nextState[0] = "newgame";
		_nextState[1] = "loadgame";
	}


	virtual MenuInputState *run() {
		int event = _vm->_input->getLastButtonEvent();

		if (event == kMouseLeftUp) {
			_vm->_gfx->freeLabels();
			return _helper->getState(_nextState[_choice]);
		}

		Common::Point p;
		_vm->_input->getCursorPos(p);
		_choice = (p.x > 160) ? 1 : 0;

		if (_choice != _oldChoice) {
			if (_oldChoice != -1)
				_vm->_gfx->hideLabel(_labels[_oldChoice]);

			if (_choice != -1)
				_vm->_gfx->showLabel(_labels[_choice], 60, 30);

			_oldChoice = _choice;
		}

		return this;
	}

	virtual void enter() {
		_vm->showSlide("restore");
		_vm->_input->setMouseState(MOUSE_ENABLED_SHOW);

		_labels[0] = _vm->_gfx->createLabel(_vm->_introFont, newGameMsg[_vm->getInternLanguage()], 1);
		_labels[1] = _vm->_gfx->createLabel(_vm->_introFont, loadGameMsg[_vm->getInternLanguage()], 1);
	}

};

const char *SelectGameInputState_NS::newGameMsg[4] = {
	"NUOVO GIOCO",
	"NEUF JEU",
	"NEW GAME",
	"NEUES SPIEL"
};

const char *SelectGameInputState_NS::loadGameMsg[4] = {
	"GIOCO SALVATO",
	"JEU SAUVE'",
	"SAVED GAME",
	"SPIEL GESPEICHERT"
};



class LoadGameInputState_NS : public MenuInputState {
	bool _result;
	Parallaction *_vm;

public:
	LoadGameInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("loadgame", helper), _vm(vm) { }

	virtual MenuInputState* run() {
		if (!_result) {
			_vm->scheduleLocationSwitch("fogne.dough");
		}
		return 0;
	}

	virtual void enter() {
		_result = _vm->_saveLoad->loadGame();
	}
};



class NewGameInputState_NS : public MenuInputState {
	Parallaction *_vm;

	static const char *introMsg3[4];

public:
	NewGameInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("newgame", helper), _vm(vm) {
	}

	virtual MenuInputState* run() {
		int event = _vm->_input->getLastButtonEvent();

		if (event == kMouseLeftUp || event == kMouseRightUp) {
			_vm->_input->setMouseState(MOUSE_ENABLED_SHOW);
			_vm->_gfx->freeLabels();

			if (event == kMouseLeftUp) {
				_vm->scheduleLocationSwitch("fogne.dough");
				return 0;
			}

			return _helper->getState("selectcharacter");
		}

		return this;
	}

	virtual void enter() {
		_vm->setBackground("test", NULL, NULL);
		_vm->_input->setMouseState(MOUSE_ENABLED_HIDE);

		uint id[4];
		id[0] = _vm->_gfx->createLabel(_vm->_menuFont, introMsg3[0], 1);
		id[1] = _vm->_gfx->createLabel(_vm->_menuFont, introMsg3[1], 1);
		id[2] = _vm->_gfx->createLabel(_vm->_menuFont, introMsg3[2], 1);
		id[3] = _vm->_gfx->createLabel(_vm->_menuFont, introMsg3[3], 1);
		_vm->_gfx->showLabel(id[0], CENTER_LABEL_HORIZONTAL, 50);
		_vm->_gfx->showLabel(id[1], CENTER_LABEL_HORIZONTAL, 70);
		_vm->_gfx->showLabel(id[2], CENTER_LABEL_HORIZONTAL, 100);
		_vm->_gfx->showLabel(id[3], CENTER_LABEL_HORIZONTAL, 120);
	}
};

const char *NewGameInputState_NS::introMsg3[4] = {
	"PRESS LEFT MOUSE BUTTON",
	"TO SEE INTRO",
	"PRESS RIGHT MOUSE BUTTON",
	"TO START"
};



class StartDemoInputState_NS : public MenuInputState {
	Parallaction *_vm;

public:
	StartDemoInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("startdemo", helper), _vm(vm) {
	}

	virtual MenuInputState* run() {
		_vm->scheduleLocationSwitch("fognedemo.dough");
		_vm->_input->setMouseState(MOUSE_ENABLED_SHOW);
		return 0;
	}

	virtual void enter() {
		_vm->_input->setMouseState(MOUSE_DISABLED);
	}
};

class SelectCharacterInputState_NS : public MenuInputState {

	#define PASSWORD_LEN	6

	#define CHAR_DINO	0
	#define CHAR_DONNA	1
	#define CHAR_DOUGH	2

	static const Common::Rect codeSelectBlocks[9];
	static const Common::Rect codeTrueBlocks[9];

	Parallaction *_vm;

	int guiGetSelectedBlock(const Common::Point &p) {

		int selection = -1;

		for (uint16 i = 0; i < 9; i++) {
			if (codeSelectBlocks[i].contains(p)) {
				selection = i;
				break;
			}
		}

		if ((selection != -1) && (_vm->getPlatform() == Common::kPlatformAmiga)) {
			_vm->_gfx->invertBackground(codeTrueBlocks[selection]);
			_vm->_gfx->updateScreen();
			_vm->beep();
			_vm->_system->delayMillis(100);
			_vm->_gfx->invertBackground(codeTrueBlocks[selection]);
			_vm->_gfx->updateScreen();
		}

		return selection;
	}

	byte	_points[3];
	bool	_fail;
	const uint16 (*_keys)[PASSWORD_LEN];
	Graphics::Surface _block;
	Graphics::Surface _emptySlots;

	uint	_labels[2];
	uint	_len;
	uint32	_startTime;

	enum {
		CHOICE,
		FAIL,
		SUCCESS,
		DELAY
	};

	uint	_state;

	static const char *introMsg1[4];
	static const char *introMsg2[4];

	static const uint16 _amigaKeys[3][PASSWORD_LEN];
	static const uint16 _pcKeys[3][PASSWORD_LEN];
	static const char *_charStartLocation[3];


public:
	SelectCharacterInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("selectcharacter", helper), _vm(vm) {
		_keys = (_vm->getPlatform() == Common::kPlatformAmiga && (_vm->getFeatures() & GF_LANG_MULT)) ? _amigaKeys : _pcKeys;
		_block.create(BLOCK_WIDTH, BLOCK_HEIGHT, 1);
	}

	~SelectCharacterInputState_NS() {
		_block.free();
		_emptySlots.free();
	}

	void cleanup() {
		_points[0] = _points[1] = _points[2] = 0;
		_vm->_gfx->hideLabel(_labels[1]);
		_vm->_gfx->showLabel(_labels[0], 60, 30);
		_fail = false;
		_len = 0;
	}

	void delay() {
		if (_vm->_system->getMillis() - _startTime < 2000) {
			return;
		}
		cleanup();
		_state = CHOICE;
	}

	void choice() {
		int event = _vm->_input->getLastButtonEvent();
		if (event != kMouseLeftUp) {
			return;
		}

		Common::Point p;
		_vm->_input->getCursorPos(p);
		int _si = guiGetSelectedBlock(p);

		if (_si != -1) {
			_vm->_gfx->grabBackground(codeTrueBlocks[_si], _block);
			_vm->_gfx->patchBackground(_block, _len * SLOT_WIDTH + SLOT_X, SLOT_Y, false);

			if (_keys[0][_len] != _si && _keys[1][_len] != _si && _keys[2][_len] != _si) {
				_fail = true;
			}

			// build user preference
			_points[0] += (_keys[0][_len] == _si);
			_points[1] += (_keys[1][_len] == _si);
			_points[2] += (_keys[2][_len] == _si);

			_len++;
		}

		if (_len == PASSWORD_LEN) {
			_state = _fail ? FAIL : SUCCESS;
		}
	}

	void fail() {
		_vm->_gfx->patchBackground(_emptySlots, SLOT_X, SLOT_Y, false);
		_vm->_gfx->hideLabel(_labels[0]);
		_vm->_gfx->showLabel(_labels[1], 60, 30);
		_startTime = _vm->_system->getMillis();
		_state = DELAY;
	}

	void success() {
		_vm->_gfx->freeLabels();
		_vm->_gfx->setBlackPalette();
		_emptySlots.free();

		// actually select character
		int character = -1;
		if (_points[0] >= _points[1] && _points[0] >= _points[2]) {
			character = CHAR_DINO;
		} else
		if (_points[1] >= _points[0] && _points[1] >= _points[2]) {
			character = CHAR_DONNA;
		} else
		if (_points[2] >= _points[0] && _points[2] >= _points[1]) {
			character = CHAR_DOUGH;
		} else {
			error("If you read this, either your CPU or transivity is broken (we believe the former).");
		}

		_vm->cleanupGame();
		_vm->scheduleLocationSwitch(_charStartLocation[character]);
	}

	virtual MenuInputState* run() {
		MenuInputState* nextState = this;

		switch (_state) {
		case DELAY:
			delay();
			break;

		case CHOICE:
			choice();
			break;

		case FAIL:
			fail();
			break;

		case SUCCESS:
			success();
			nextState = 0;
			break;

		default:
			error("unknown state in SelectCharacterInputState");
		}

		return nextState;
	}

	virtual void enter() {
		_vm->_soundMan->stopMusic();
		_vm->showSlide("password");

		_emptySlots.create(BLOCK_WIDTH * 8, BLOCK_HEIGHT, 1);
		Common::Rect rect(SLOT_X, SLOT_Y, SLOT_X + BLOCK_WIDTH * 8, SLOT_Y + BLOCK_HEIGHT);
		_vm->_gfx->grabBackground(rect, _emptySlots);

		_labels[0] = _vm->_gfx->createLabel(_vm->_introFont, introMsg1[_vm->getInternLanguage()], 1);
		_labels[1] = _vm->_gfx->createLabel(_vm->_introFont, introMsg2[_vm->getInternLanguage()], 1);

		cleanup();

		_vm->_input->setArrowCursor();
		_vm->_input->setMouseState(MOUSE_ENABLED_SHOW);
		_state = CHOICE;
	}
};

const char *SelectCharacterInputState_NS::introMsg1[4] = {
	"INSERISCI IL CODICE",
	"ENTREZ CODE",
	"ENTER CODE",
	"GIB DEN KODE EIN"
};

const char *SelectCharacterInputState_NS::introMsg2[4] = {
	"CODICE ERRATO",
	"CODE ERRONE",
	"WRONG CODE",
	"GIB DEN KODE EIN"
};

const uint16 SelectCharacterInputState_NS::_amigaKeys[][PASSWORD_LEN] = {
	{ 5, 3, 6, 2, 2, 7 },		// dino
	{ 0, 3, 6, 2, 2, 6 },		// donna
	{ 1, 3 ,7, 2, 4, 6 }		// dough
};

const uint16 SelectCharacterInputState_NS::_pcKeys[][PASSWORD_LEN] = {
	{ 5, 3, 6, 1, 4, 7 },		// dino
	{ 0, 2, 8, 5, 5, 1 },		// donna
	{ 1, 7 ,7, 2, 2, 6 }		// dough
};

const char *SelectCharacterInputState_NS::_charStartLocation[] = {
	"test.dino",
	"test.donna",
	"test.dough"
};


const Common::Rect SelectCharacterInputState_NS::codeSelectBlocks[9] = {
	Common::Rect( 111, 129, 127, 153 ),		// na
	Common::Rect( 128, 120, 144, 144 ),		// wa
	Common::Rect( 145, 111, 161, 135 ),		// ra
	Common::Rect( 162, 102, 178, 126 ),		// ri
	Common::Rect( 179, 93, 195, 117 ),		// i
	Common::Rect( 196, 84, 212, 108 ),		// ne
	Common::Rect( 213, 75, 229, 99 ),		// ho
	Common::Rect( 230, 66, 246, 90 ),		// ki
	Common::Rect( 247, 57, 263, 81 )		// ka
};

const Common::Rect SelectCharacterInputState_NS::codeTrueBlocks[9] = {
	Common::Rect( 112, 130, 128, 154 ),
	Common::Rect( 129, 121, 145, 145 ),
	Common::Rect( 146, 112, 162, 136 ),
	Common::Rect( 163, 103, 179, 127 ),
	Common::Rect( 180, 94, 196, 118 ),
	Common::Rect( 197, 85, 213, 109 ),
	Common::Rect( 214, 76, 230, 100 ),
	Common::Rect( 231, 67, 247, 91 ),
	Common::Rect( 248, 58, 264, 82 )
};


class ShowCreditsInputState_NS : public MenuInputState {
	Parallaction *_vm;
	int	_current;
	uint32 _startTime;

	struct Credit {
		const char *_role;
		const char *_name;
	};

	static const Credit _credits[6];

public:
	ShowCreditsInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("showcredits", helper), _vm(vm) {
	}

	void drawCurrentLabel() {
		uint id[2];
		id[0] = _vm->_gfx->createLabel(_vm->_menuFont, _credits[_current]._role, 1);
		id[1] = _vm->_gfx->createLabel(_vm->_menuFont, _credits[_current]._name, 1);
		_vm->_gfx->showLabel(id[0], CENTER_LABEL_HORIZONTAL, 80);
		_vm->_gfx->showLabel(id[1], CENTER_LABEL_HORIZONTAL, 100);
	}


	virtual MenuInputState* run() {
		if (_current == -1) {
			_startTime = _vm->_system->getMillis();
			_current = 0;
			drawCurrentLabel();
			return this;
		}

		int event = _vm->_input->getLastButtonEvent();
		uint32 curTime = _vm->_system->getMillis();
		if ((event == kMouseLeftUp) || (curTime - _startTime > 5500)) {
			_current++;
			_startTime = curTime;
			_vm->_gfx->freeLabels();

			if (_current == 6) {
				return _helper->getState("endintro");
			}

			drawCurrentLabel();
		}

		return this;
	}

	virtual void enter() {
		_current = -1;
		_vm->_input->setMouseState(MOUSE_DISABLED);
	}
};

const ShowCreditsInputState_NS::Credit ShowCreditsInputState_NS::_credits[6] = {
	{"Music and Sound Effects", "MARCO CAPRELLI"},
	{"PC Version", "RICCARDO BALLARINO"},
	{"Project Manager", "LOVRANO CANEPA"},
	{"Production", "BRUNO BOZ"},
	{"Special Thanks to", "LUIGI BENEDICENTI - GILDA and DANILO"},
	{"Copyright 1992 Euclidea s.r.l ITALY", "All rights reserved"}
};

class EndIntroInputState_NS : public MenuInputState {
	Parallaction *_vm;
	bool _isDemo;

public:
	EndIntroInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("endintro", helper), _vm(vm) {
		_isDemo = (_vm->getFeatures() & GF_DEMO) != 0;
	}

	virtual MenuInputState* run() {

		int event = _vm->_input->getLastButtonEvent();
		if (event != kMouseLeftUp) {
			return this;
		}

		if (_isDemo) {
			_vm->quitGame();
			return 0;
		}

		_vm->_gfx->freeLabels();
		return _helper->getState("selectcharacter");
	}

	virtual void enter() {
		_vm->_input->setMouseState(MOUSE_DISABLED);

		if (!_isDemo) {
			_vm->_soundMan->stopMusic();
			int label = _vm->_gfx->createLabel(_vm->_menuFont, "CLICK MOUSE BUTTON TO START", 1);
			_vm->_gfx->showLabel(label, CENTER_LABEL_HORIZONTAL, 80);
		}
	}
};


class EndPartInputState_NS : public MenuInputState {
	Parallaction *_vm;
	bool _allPartsComplete;

	// part completion messages
	static const char *endMsg0[4];
	static const char *endMsg1[4];
	static const char *endMsg2[4];
	static const char *endMsg3[4];
	// game completion messages
	static const char *endMsg4[4];
	static const char *endMsg5[4];
	static const char *endMsg6[4];
	static const char *endMsg7[4];


public:
	EndPartInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("endpart", helper), _vm(vm) {
	}

	virtual MenuInputState* run() {
		int event = _vm->_input->getLastButtonEvent();
		if (event != kMouseLeftUp) {
			return this;
		}

		_vm->_gfx->freeLabels();

		if (_allPartsComplete) {
			_vm->scheduleLocationSwitch("estgrotta.drki");
			return 0;
		}

		return _helper->getState("selectcharacter");
	}

	virtual void enter() {
		bool completed[3];
		_vm->_saveLoad->getGamePartProgress(completed, 3);
		_allPartsComplete = (completed[0] && completed[1] && completed[2]);
		_vm->_input->setMouseState(MOUSE_DISABLED);

		uint16 language = _vm->getInternLanguage();
		uint id[4];
		if (_allPartsComplete) {
			id[0] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg4[language], 1);
			id[1] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg5[language], 1);
			id[2] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg6[language], 1);
			id[3] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg7[language], 1);
		} else {
			id[0] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg0[language], 1);
			id[1] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg1[language], 1);
			id[2] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg2[language], 1);
			id[3] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg3[language], 1);
		}

		_vm->_gfx->showLabel(id[0], CENTER_LABEL_HORIZONTAL, 70);
		_vm->_gfx->showLabel(id[1], CENTER_LABEL_HORIZONTAL, 100);
		_vm->_gfx->showLabel(id[2], CENTER_LABEL_HORIZONTAL, 130);
		_vm->_gfx->showLabel(id[3], CENTER_LABEL_HORIZONTAL, 160);
	}
};

// part completion messages
const char *EndPartInputState_NS::endMsg0[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"};
const char *EndPartInputState_NS::endMsg1[] = {"HAI FINITO QUESTA PARTE", "TU AS COMPLETE' CETTE AVENTURE", "YOU HAVE COMPLETED THIS PART", "DU HAST EIN ABENTEUER ERFOLGREICH"};
const char *EndPartInputState_NS::endMsg2[] = {"ORA COMPLETA IL RESTO ", "AVEC SUCCES.",  "NOW GO ON WITH THE REST OF", "ZU ENDE GEFUHRT"};
const char *EndPartInputState_NS::endMsg3[] = {"DELL' AVVENTURA",  "CONTINUE AVEC LES AUTRES", "THIS ADVENTURE", "MACH' MIT DEN ANDEREN WEITER"};
// game completion messages
const char *EndPartInputState_NS::endMsg4[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"};
const char *EndPartInputState_NS::endMsg5[] = {"HAI FINITO LE TRE PARTI", "TU AS COMPLETE' LES TROIS PARTIES", "YOU HAVE COMPLETED THE THREE PARTS", "DU HAST DREI ABENTEURE ERFOLGREICH"};
const char *EndPartInputState_NS::endMsg6[] = {"DELL' AVVENTURA", "DE L'AVENTURE", "OF THIS ADVENTURE", "ZU ENDE GEFUHRT"};
const char *EndPartInputState_NS::endMsg7[] = {"ED ORA IL GRAN FINALE ", "ET MAINTENANT LE GRAND FINAL", "NOW THE GREAT FINAL", "UND YETZT DER GROSSE SCHLUSS!"};

void Parallaction_ns::startGui() {
	_menuHelper = new MenuInputHelper;
	assert(_menuHelper);

	new SelectGameInputState_NS(this, _menuHelper);
	new LoadGameInputState_NS(this, _menuHelper);
	new NewGameInputState_NS(this, _menuHelper);
	new StartDemoInputState_NS(this, _menuHelper);
	new SelectCharacterInputState_NS(this, _menuHelper);
	new ChooseLanguageInputState_NS(this, _menuHelper);
	new SplashInputState1_NS(this, _menuHelper);
	new SplashInputState0_NS(this, _menuHelper);
	_menuHelper->setState("intro0");

	_input->_inputMode = Input::kInputModeMenu;
}

void Parallaction_ns::startCreditSequence() {
	_menuHelper = new MenuInputHelper;
	assert(_menuHelper);

	new ShowCreditsInputState_NS(this, _menuHelper);
	new EndIntroInputState_NS(this, _menuHelper);
	new SelectCharacterInputState_NS(this, _menuHelper);
	_menuHelper->setState("showcredits");

	_input->_inputMode = Input::kInputModeMenu;
}

void Parallaction_ns::startEndPartSequence() {
	_menuHelper = new MenuInputHelper;
	assert(_menuHelper);

	new EndPartInputState_NS(this, _menuHelper);
	new SelectCharacterInputState_NS(this, _menuHelper);
	_menuHelper->setState("endpart");

	_input->_inputMode = Input::kInputModeMenu;
}


} // namespace Parallaction