1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "parallaction/parallaction.h"
#include "parallaction/disk.h"
#include "parallaction/zone.h"
#include "parallaction/graphics.h"
#include "parallaction/inventory.h"
namespace Parallaction {
//
// inventory is kept in Graphics::kBit3 at 0 offset
// it is a grid made of (at most) 30 cells, 24x24 pixels each,
// arranged in 6 lines
//
// inventory items are stored in cnv files in a 32x24 grid
// but only 24x24 pixels are actually copied to graphic memory
//
#define INVENTORY_MAX_ITEMS 30
#define INVENTORYITEM_PITCH 32
#define INVENTORYITEM_WIDTH 24
#define INVENTORYITEM_HEIGHT 24
#define INVENTORY_ITEMS_PER_LINE 5
#define INVENTORY_LINES 6
#define INVENTORY_WIDTH (INVENTORY_ITEMS_PER_LINE*INVENTORYITEM_WIDTH)
#define INVENTORY_HEIGHT (INVENTORY_LINES*INVENTORYITEM_HEIGHT)
Cnv _characterInventory;
uint16 _numInvLines = 0;
static Point _invPosition = { 0, 0 };
InventoryItem _inventory[INVENTORY_MAX_ITEMS] = {
{ kZoneDoor, 1 }, // open/close icon
{ kZoneExamine, 3 }, // examine icon
{ kZoneGet, 2 }, // pick up/use icon
{ kZoneSpeak, 4 }, // speak icon
{ 0, 0 }, // items...
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 }
};
void drawInventoryItem(uint16 pos, InventoryItem *item);
// get inventory item index at position (x,y)
// in screen coordinates
//
int16 Parallaction::getHoverInventoryItem(int16 x, int16 y) {
int16 _di = x;
int16 _si = -1;
do {
_si++;
} while (_inventory[_si]._id != 0);
_si = (_si + 4) / INVENTORY_ITEMS_PER_LINE;
if (_invPosition._x >= _di) return -1;
if ((_invPosition._x + INVENTORY_WIDTH) <= _di) return -1;
if (_invPosition._y >= y) return -1;
if ((_si * INVENTORYITEM_HEIGHT + _invPosition._y) <= y) return -1;
return ((_di - _invPosition._x) / INVENTORYITEM_WIDTH) + (INVENTORY_ITEMS_PER_LINE * ((y - _invPosition._y) / INVENTORYITEM_HEIGHT));
}
int16 pickupItem(Zone *z) {
uint16 _si;
for (_si = 0; _inventory[_si]._id != 0; _si++) ;
if (_si == INVENTORY_MAX_ITEMS)
return -1;
_inventory[_si]._id = MAKE_INVENTORY_ID(z->u.get->_icon);
_inventory[_si]._index = z->u.get->_icon;
addJob(jobRemovePickedItem, z, kPriority17 );
if (_inventory[_si]._id == 0) return 0;
refreshInventoryItem(_vm->_characterName, _si);
return 0;
}
void addInventoryItem(uint16 item) {
uint16 _si = 0;
while (_inventory[_si]._id != 0) _si++;
_inventory[_si]._id = MAKE_INVENTORY_ID(item);
_inventory[_si]._index = item;
refreshInventoryItem(_vm->_characterName, _si);
return;
}
void dropItem(uint16 v) {
uint16 _di = 0;
for (uint16 _si = 0; _si < INVENTORY_MAX_ITEMS - 1; _si++) {
if (v + 4 == _inventory[_si]._index) {
_di = 1;
}
if (_di == 0) continue;
memcpy(&_inventory[_si], &_inventory[_si+1], sizeof(InventoryItem));
}
refreshInventory(_vm->_characterName);
return;
}
int16 isItemInInventory(int32 v) {
for (uint16 _si = 0; _si < INVENTORY_MAX_ITEMS; _si++) {
if (_inventory[_si]._id == (uint)v)
return 1;
}
return 0;
}
void drawInventoryItem(uint16 pos, InventoryItem *item) {
uint16 line = pos / INVENTORY_ITEMS_PER_LINE;
uint16 col = pos % INVENTORY_ITEMS_PER_LINE;
_vm->_graphics->copyRect(
Graphics::kBit3,
col * INVENTORYITEM_WIDTH,
line * _characterInventory._height,
INVENTORYITEM_WIDTH,
_characterInventory._height,
_characterInventory._array[item->_index],
INVENTORYITEM_PITCH
);
return;
}
//
// draws a color border around the specified position in the inventory
//
void highlightInventoryItem(int16 pos, byte color) {
if (color != 12) color = 19;
if (pos == -1) return;
uint16 line = pos / INVENTORY_ITEMS_PER_LINE;
uint16 col = pos % INVENTORY_ITEMS_PER_LINE;
_vm->_graphics->drawBorder(
Graphics::kBit3,
col * INVENTORYITEM_WIDTH,
line * _characterInventory._height,
INVENTORYITEM_WIDTH,
_characterInventory._height,
color
);
return;
}
void extractInventoryGraphics(int16 pos, byte *dst) {
// printf("extractInventoryGraphics(%i)\n", pos);
int16 line = pos / INVENTORY_ITEMS_PER_LINE;
int16 col = pos % INVENTORY_ITEMS_PER_LINE;
_vm->_graphics->grabRect(
Graphics::kBit3,
dst,
col * INVENTORYITEM_WIDTH,
line * _characterInventory._height,
INVENTORYITEM_WIDTH,
_characterInventory._height,
INVENTORYITEM_PITCH
);
return;
}
void jobShowInventory(void *parm, Job *j) {
// printf("job_showInventory()...");
_numInvLines = 0;
while (_inventory[_numInvLines]._id != 0) _numInvLines++;
_numInvLines = (_numInvLines + 4) / INVENTORY_ITEMS_PER_LINE;
_vm->_graphics->copyRect(
Graphics::kBit3,
0,
0,
Graphics::kBitBack,
_invPosition._x,
_invPosition._y,
INVENTORY_WIDTH,
_numInvLines * INVENTORYITEM_HEIGHT
);
// printf("done\n");
return;
}
void jobHideInventory(void *parm, Job *j) {
// printf("job_hideInventory()\n");
static uint16 count = 0;
_engineFlags |= kEngineMouse;
count++;
if (count == 2) {
count = 0;
j->_finished = 1;
_engineFlags &= ~kEngineMouse;
}
_vm->_graphics->copyRect(
Graphics::kBit2,
_invPosition._x,
_invPosition._y,
Graphics::kBitBack,
_invPosition._x,
_invPosition._y,
INVENTORY_WIDTH,
_numInvLines * INVENTORYITEM_HEIGHT
);
return;
}
void openInventory() {
// printf("openInventory()\n");
uint16 _si = 0;
_engineFlags |= kEngineInventory;
while (_inventory[_si]._id != 0) _si++;
uint16 _LOCALinventory_lines = (_si + 4) / INVENTORY_ITEMS_PER_LINE;
_invPosition._x = _mousePos._x - (INVENTORY_WIDTH / 2);
if (_invPosition._x < 0)
_invPosition._x = 0;
if ((_invPosition._x + INVENTORY_WIDTH) > SCREEN_WIDTH)
_invPosition._x = SCREEN_WIDTH - INVENTORY_WIDTH;
_invPosition._y = _mousePos._y - 2 - (_LOCALinventory_lines * INVENTORYITEM_HEIGHT);
if (_invPosition._y < 0)
_invPosition._y = 0;
if (_invPosition._y > SCREEN_HEIGHT - _LOCALinventory_lines * INVENTORYITEM_HEIGHT)
_invPosition._y = SCREEN_HEIGHT - _LOCALinventory_lines * INVENTORYITEM_HEIGHT;
return;
}
void closeInventory() {
// printf("closeInventory()\n");
_engineFlags &= ~kEngineInventory;
}
// refreshes inventory view
//
void redrawInventory() {
for (uint16 _si = 0; _si < INVENTORY_MAX_ITEMS; _si++) {
drawInventoryItem(_si, &_inventory[_si]);
}
}
void initInventory() {
_characterInventory._count = 0;
}
void cleanInventory() {
for (uint16 _si = 4; _si < 30; _si++) {
_inventory[_si]._id = 0;
_inventory[_si]._index = 0;
}
return;
}
void refreshInventory(const char *character) {
_vm->_disk->loadObjects(character, &_characterInventory);
redrawInventory();
_vm->_graphics->freeCnv(&_characterInventory);
return;
}
void refreshInventoryItem(const char *character, uint16 index) {
_vm->_disk->loadObjects(character, &_characterInventory);
drawInventoryItem(index, &_inventory[index]);
_vm->_graphics->freeCnv(&_characterInventory);
return;
}
} // namespace Parallaction
|