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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_INVENTORY_H
#define PARALLACTION_INVENTORY_H
namespace Parallaction {
struct InventoryItem {
uint32 _id; // object name (lowest 16 bits are always zero)
uint16 _index; // index to frame in objs file
};
#define INVENTORYITEM_PITCH 32
#define INVENTORYITEM_WIDTH 24
#define INVENTORYITEM_HEIGHT 24
#define MAKE_INVENTORY_ID(x) (((x) & 0xFFFF) << 16)
extern InventoryItem _inventory[];
void initInventory();
void destroyInventory();
void openInventory();
void closeInventory();
void cleanInventory();
void addInventoryItem(uint16 item);
int16 getInventoryItemIndex(int16 pos);
void highlightInventoryItem(int16 pos, byte color);
} // namespace Parallaction
#endif
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