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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <common/debug.h>
#include <common/file.h>
#include <engines/pink/actors/actor.h>
#include <engines/pink/walk/walk_location.h>
#include <engines/pink/actions/action_hide.h>
#include <engines/pink/actions/action_play.h>
#include <engines/pink/actions/action_sound.h>
#include <engines/pink/sequences/sequence.h>
#include <engines/pink/items/sequence_item_default_action.h>
#include <engines/pink/items/sequence_item_leader.h>
#include <engines/pink/handlers/handler_start_page.h>
#include <engines/pink/side_effects/side_effect_exit.h>
#include <engines/pink/side_effects/side_effect_module_variable.h>
#include "module.h"
#include "page.h"
#include "actors/lead_actor.h"
namespace Pink {
enum {
kMaxClassLength = 32,
kMaxStringLength = 64, // adjust
kNullObject = 0
};
enum {
kActionHide,
kActionLoop,
kActionPlay,
kActionPlayWithSfx,
kActionSfx,
kActionSound,
kActionStill,
kActionTalk,
kActionText,
kActor,
kAudioInfoPDAButton,
kConditionGameVariable,
kConditionInventoryItemOwner,
kConditionModuleVariable,
kConditionNotInventoryItemOwner,
kConditionNotModuleVariable,
kConditionNotPageVariable,
kConditionPageVariable,
kCursorActor,
kGamePage,
kHandlerLeftClick,
kHandlerStartPage,
kHandlerTimer,
kHandlerUseClick,
kInventoryActor,
kInventoryItem,
kLeadActor,
kModuleProxy,
kPDAButtonActor,
kParlSqPink,
kPubPink,
kSeqTimer,
kSequence,
kSequenceAudio,
kSequenceItem,
kSequenceItemDefaultAction,
kSequenceItemLeader,
kSequenceItemLeaderAudio,
kSideEffectExit,
kSideEffectGameVariable,
kSideEffectInventoryItemOwner,
kSideEffectLocation,
kSideEffectModuleVariable,
kSideEffectPageVariable,
kSideEffectRandomPageVariable,
kSupportingActor,
kWalkAction,
kWalkLocation
};
static const struct RuntimeClass {
const char *name;
int id;
} classMap[] = {
{"ActionHide", kActionHide},
{"ActionLoop", kActionLoop},
{"ActionPlay", kActionPlay},
{"ActionPlayWithSfx", kActionPlayWithSfx},
{"ActionSfx", kActionSfx},
{"ActionSound", kActionSound},
{"ActionStill", kActionStill},
{"ActionTalk", kActionTalk},
{"ActionText", kActionText},
{"Actor", kActor},
{"AudioInfoPDAButton", kAudioInfoPDAButton},
{"ConditionGameVariable", kConditionGameVariable},
{"ConditionInventoryItemOwner", kConditionInventoryItemOwner},
{"ConditionModuleVariable", kConditionModuleVariable},
{"ConditionNotInventoryItemOwner", kConditionNotInventoryItemOwner},
{"ConditionNotModuleVariable", kConditionNotModuleVariable},
{"ConditionNotPageVariable", kConditionNotPageVariable},
{"ConditionPageVariable", kConditionPageVariable},
{"CursorActor", kCursorActor},
{"GamePage", kGamePage},
{"HandlerLeftClick", kHandlerLeftClick},
{"HandlerStartPage", kHandlerStartPage},
{"HandlerTimer", kHandlerTimer},
{"HandlerUseClick", kHandlerUseClick},
{"InventoryActor", kInventoryActor},
{"InventoryItem", kInventoryItem},
{"LeadActor", kLeadActor},
{"ModuleProxy", kModuleProxy},
{"PDAButtonActor", kPDAButtonActor},
{"ParlSqPink", kParlSqPink},
{"PubPink", kPubPink},
{"SeqTimer", kSeqTimer},
{"Sequence", kSequence},
{"SequenceAudio", kSequenceAudio},
{"SequenceItem", kSequenceItem},
{"SequenceItemDefaultAction", kSequenceItemDefaultAction},
{"SequenceItemLeader", kSequenceItemLeader},
{"SequenceItemLeaderAudio", kSequenceItemLeaderAudio},
{"SideEffectExit", kSideEffectExit},
{"SideEffectGameVariable", kSideEffectGameVariable},
{"SideEffectInventoryItemOwner", kSideEffectInventoryItemOwner},
{"SideEffectLocation", kSideEffectLocation},
{"SideEffectModuleVariable", kSideEffectModuleVariable},
{"SideEffectPageVariable", kSideEffectPageVariable},
{"SideEffectRandomPageVariable", kSideEffectRandomPageVariable},
{"SupportingActor", kSupportingActor},
{"WalkAction", kWalkAction},
{"WalkLocation", kWalkLocation}
};
static Object* createObject(int objectId){
switch (objectId){
case kActionHide:
return new ActionHide;
case kActionPlay:
return new ActionPlay;
case kActionSound:
return new ActionSound;
case kActionStill:
return new ActionStill;
case kActor:
return new Actor;
case kGamePage:
return new GamePage;
case kHandlerStartPage:
return new HandlerStartPage;
case kInventoryItem:
return new InventoryItem;
case kLeadActor:
return new LeadActor;
case kModuleProxy:
return new ModuleProxy;
case kSequence:
return new Sequence;
case kSequenceItem:
return new SequenceItem;
case kSequenceItemDefaultAction:
return new SequenceItemDefaultAction;
case kSequenceItemLeader:
return new SequenceItemLeader;
case kSideEffectExit:
return new SideEffectExit;
case kSideEffectModuleVariable:
return new SideEffectModuleVariable;
case kWalkLocation:
return new WalkLocation;
default:
return nullptr;
}
}
Archive::Archive(Common::File &file)
: _file(file)
{
debug("Archive created");
_objectMap.push_back(0);
_objectIdMap.push_back(kNullObject);
}
Archive::~Archive()
{
debug("Archive destroyed");
}
void Archive::mapObject(Object *obj) {
_objectMap.push_back(obj);
_objectIdMap.push_back(0);
}
int Archive::readCount() {
int count = _file.readUint16LE();
if (count == 0xffff)
count = _file.readUint32LE();
return count;
}
Object *Archive::readObject() {
bool isCopyReturned;
Object *res = parseObject(isCopyReturned);
if (res && !isCopyReturned)
res->deserialize(*this);
return res;
}
Object *Archive::parseObject(bool &isCopyReturned) {
char className[kMaxClassLength];
int objectId = 0;
Object *res = 0;
uint obTag = _file.readUint16LE();
if (obTag == 0x0000) {
return nullptr;
} else if (obTag == 0xffff) {
int schema = _file.readUint16LE();
int size = _file.readUint16LE();
_file.read(className, size);
className[size] = '\0';
objectId = findObjectId(className + 1);
res = createObject(objectId);
if (!res) error("Class %s is not implemented", className);
_objectMap.push_back(res);
_objectIdMap.push_back(objectId);
_objectMap.push_back(res); // Basically a hack, but behavior is all correct
_objectIdMap.push_back(objectId);
isCopyReturned = false;
} else if ((obTag & 0x8000) == 0) {
res = _objectMap[obTag];
isCopyReturned = true;
} else {
obTag &= ~0x8000;
objectId = _objectIdMap[obTag];
res = createObject(objectId);
_objectMap.push_back(res);
_objectIdMap.push_back(objectId);
isCopyReturned = false;
}
return res;
}
uint Archive::findObjectId(const char *name) {
RuntimeClass * found = static_cast<RuntimeClass*>
(bsearch(name, classMap, sizeof(classMap) / sizeof(RuntimeClass) , sizeof(RuntimeClass), [] (const void *a, const void *b) {
return strcmp((const char *) a, *(const char **) b);
}));
if (!found)
error("Class %s is not implemented", name);
return found->id;
}
Common::String Archive::readString() {
char buffer[kMaxStringLength]; // test and lower then
byte len = _file.readByte();
_file.read(buffer, len);
return Common::String(buffer, len);
}
uint32 Archive::readDWORD() {
return _file.readUint32LE();
}
} // End of namespace Pink
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