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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_DIRECTOR_H
#define PINK_DIRECTOR_H
#include <common/array.h>
#include <common/system.h>
namespace Pink {
class ActionCEL;
class ActionSound;
class CelDecoder;
class Director {
public:
Director(OSystem *system);
//CActor *getActorByCoords()
void draw();
void update();
void addSprite(ActionCEL *sprite);
void removeSprite(ActionCEL *sprite);
void setPallette(const byte *pallete);
void addSound(ActionSound* sound);
void removeSound(ActionSound* sound);
void clear();
bool showBounds;
private:
void drawSprite(CelDecoder *decoder);
OSystem *_system;
Common::Array<ActionCEL*> _sprites;
Common::Array<ActionSound*> _sounds;
};
} // End of namespace Pink
#endif
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