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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_MODULE_H
#define PINK_MODULE_H
#include "archive.h"
#include <common/str.h>
#include "engines/pink/object.h"
#include <common/debug.h>
#include <engines/pink/utils.h>
#include <common/hash-str.h>
#include "inventory.h"
namespace Pink {
class ModuleProxy : public NamedObject {
public:
ModuleProxy();
ModuleProxy(const Common::String &name);
};
class PinkEngine;
class Module : public NamedObject {
public:
Module(PinkEngine *game, const Common::String &name);
void load(Archive &archive);
void init(bool isLoadingSave, const Common::String *pageName);
void OnLeftButtonDown();
void OnMouseMove();
void OnKeyboardButtonClick();
Common::StringMap &getMap();
PinkEngine *getGame() const;
private:
PinkEngine *_game;
GamePage *_page;
PagesArray _pages;
InventoryMgr _invMgr;
Common::StringMap _map; // used for saves and maybe for smth else
};
} // End of namespace Pink
#endif
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