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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "pink/archive.h"
#include "pink/pink.h"
#include "pink/director.h"
#include "pink/sound.h"
#include "pink/objects/actions/action_sound.h"
#include "pink/objects/actors/actor.h"
#include "pink/objects/pages/game_page.h"
namespace Pink {
ActionSound::~ActionSound() {
end();
}
void ActionSound::deserialize(Archive &archive) {
Action::deserialize(archive);
_fileName = archive.readString();
_volume = archive.readDWORD();
assert(_volume <= 100);
_isLoop = (bool)archive.readDWORD();
_isBackground = (bool)archive.readDWORD();
}
void ActionSound::toConsole() {
debugC(6, kPinkDebugLoadingObjects, "\tActionSound: _name = %s, _fileName = %s, _volume = %u, _isLoop = %u,"
" _isBackground = %u", _name.c_str(), _fileName.c_str(), _volume, _isLoop, _isBackground);
}
void ActionSound::start() {
Audio::Mixer::SoundType soundType = _isBackground ? Audio::Mixer::kMusicSoundType : Audio::Mixer::kSFXSoundType;
Page *page = _actor->getPage();
if (!_isLoop) {
Director *director = page->getGame()->getDirector();
director->addSound(this);
} else
_actor->endAction();
_sound.play(page->getResourceStream(_fileName), soundType, _volume, 0, _isLoop);
debugC(6, kPinkDebugActions, "Actor %s has now ActionSound %s", _actor->getName().c_str(), _name.c_str());
}
void ActionSound::end() {
_sound.stop();
if (!_isLoop) {
Director *director = _actor->getPage()->getGame()->getDirector();
director->removeSound(this);
}
debugC(6, kPinkDebugActions, "ActionSound %s of Actor %s is ended", _name.c_str(), _actor->getName().c_str());
}
void ActionSound::update() {
if (!_sound.isPlaying())
_actor->endAction();
}
void ActionSound::pause(bool paused) {
_sound.pause(paused);
}
} // End of namespace Pink
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