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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_LEAD_ACTOR_H
#define PINK_LEAD_ACTOR_H
#include <common/keyboard.h>
#include <common/rect.h>
#include "actor.h"
namespace Pink {
class CursorMgr;
class WalkMgr;
class Sequencer;
class SupportingActor;
class LeadActor : public Actor {
public:
enum State {
kReady = 0,
kMoving = 1,
kInDialog1 = 2, //???
kInventory = 3,
kPDA = 4,
kInDialog2 = 5,//???
kPlayingVideo = 6, // ???
kUnk_Loading = 7// ????
};
virtual void deserialize(Archive &archive);
virtual void toConsole();
void setNextExecutors (Common::String &nextModule, Common::String &nextPage);
virtual void init(bool unk);
State getState() const;
void start(bool isHandler);
void update();
void onKeyboardButtonClick(Common::KeyCode code);
void onLeftButtonClick(Common::Point point);
void onMouseMove(Common::Point point);
void onWalkEnd();
void onClick();
virtual void onMouseOver(Common::Point point, CursorMgr *mgr);
private:
void updateCursor(Common::Point point);
bool sendUseClickMessage(SupportingActor *actor);
bool sendLeftClickMessage(SupportingActor *actor);
State _state;
State _nextState;
bool _isHaveItem;
SupportingActor *_recipient;
CursorMgr *_cursorMgr;
WalkMgr *_walkMgr;
Sequencer *_sequencer;
};
class ParlSqPink : public LeadActor {
public:
void toConsole();
};
class PubPink : public LeadActor {
public:
void toConsole();
};
} // End of namespace Pink
#endif
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