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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <common/debug.h>
#include "inventory.h"
#include "engines/pink/archive.h"
namespace Pink {
void Pink::InventoryItem::deserialize(Archive &archive) {
NamedObject::deserialize(archive);
_initialOwner = archive.readString();
_currentOwner = _initialOwner;
}
Common::String &InventoryItem::getCurrentOwner() {
return _currentOwner;
}
void InventoryItem::toConsole() {
debug("\tInventoryItem: _initialOwner=%s _currentOwner=%s", _initialOwner, _currentOwner);
}
InventoryMgr::~InventoryMgr() {
for (uint i = 0; i < _items.size(); ++i) {
delete _items[i];
}
}
void InventoryMgr::deserialize(Archive &archive) {
archive >> _items;
}
InventoryItem *InventoryMgr::findInventoryItem(Common::String &name) {
return *Common::find_if(_items.begin(), _items.end(), [&name]
(InventoryItem *item) {
return name == item->getName();
});;
}
void InventoryMgr::setLeadActor(LeadActor *lead) {
_lead = lead;
}
void InventoryMgr::toConsole() {
debug("InventoryMgr:");
for (int i = 0; i < _items.size(); ++i) {
_items[i]->toConsole();
}
}
} // End of namespace Pink
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