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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_PAGE_H
#define PINK_PAGE_H
#include "engines/pink/object.h"
#include "engines/pink/module.h"
#include "resource_mgr.h"
namespace Pink {
class Archive;
class Actor;
class LeadActor;
class Page : public NamedObject {
public:
void load(Archive &archive);
Actor *findActor(Common::String &name);
protected:
ResourceMgr _resMgr;
LeadActor *_leadActor;
Common::Array<Actor*> _actors;
/*
int unk_1;
CString _str;
*/
};
class CursorMgr;
class WalkMgr;
class Sequencer;
class Handler;
class GamePage : public Page {
public:
virtual void deserialize(Archive &archive);
virtual void load(Archive &archive);
void loadManagers();
void init(bool isLoadingSave);
PinkEngine *getGame();
Sequencer *getSequencer();
Module *getModule() const;
private:
int perhapsIsLoaded;
Module *_module;
private:
CursorMgr *_cursorMgr;
WalkMgr *_walkMgr;
Sequencer *_sequencer;
Common::Array<Handler*> _handlers;
/*
int perhaps_notLoaded;
int cunk_1;
int memfile;
CMapStringToString map;
int unk;
*/
};
} // End of namespace Pink
#endif
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