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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "resource_mgr.h"
#include "file.h"
#include "pink.h"
#include "page.h"
namespace Pink {
ResourceMgr::ResourceMgr()
: _orb(nullptr), _bro(nullptr),
_resDescTable(nullptr), _resCount(0)
{}
ResourceMgr::~ResourceMgr() {
delete[] _resDescTable;
}
void ResourceMgr::init(PinkEngine *game, GamePage *page) {
_orb = game->getOrb();
_bro = game->getBro();
ObjectDescription *objDesc = _orb->getObjDesc(page->getName().c_str());
_resCount = objDesc->resourcesCount;
_orb->loadObject(page, objDesc);
_resDescTable = _orb->getResDescTable(objDesc);
}
} // End of namespace Pink
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