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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_SOUND_H
#define PINK_SOUND_H
#include <common/stream.h>
#include <audio/mixer.h>
namespace Pink {
enum class AudioFormat{kWAV, kVOX};
/*TODO
from disasm foreground 100 %, background 80 %
dont know how to properly do it
may be use ConfMan
*/
class Sound {
public:
Sound(Audio::Mixer *mixer, AudioFormat format, Common::SeekableReadStream *stream);
~Sound();
bool load(AudioFormat format, Common::SeekableReadStream *stream);
void play(Audio::Mixer::SoundType type, int volume, bool isLoop);
bool isLoaded();
bool isPlaying();
void pause();
void resume();
void stop();
void setBalance(int8 balance);
private:
Audio::Mixer *_mixer;
Audio::AudioStream *_stream;
Audio::SoundHandle _handle;
};
} // End of namespace Pink
#endif
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