1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_ENGINE_KERNEL_H
#define SCI_ENGINE_KERNEL_H
#include "common/scummsys.h"
#include "common/debug.h"
#include "common/rect.h"
#include "sci/uinput.h"
#include "sci/vocabulary.h"
#include "sci/engine/vm_types.h" // for reg_t
#include "sci/engine/vm.h"
namespace Sci {
struct Node; // from vm.h
struct List; // from vm.h
#define AVOIDPATH_DYNMEM_STRING "AvoidPath polyline"
//#define DEBUG_PARSER // enable for parser debugging
/* Generic description: */
typedef reg_t KernelFunc(EngineState *s, int funct_nr, int argc, reg_t *argv);
struct KernelFuncWithSignature {
KernelFunc *fun; /**< The actual function */
const char *signature; /**< KernelFunc signature */
Common::String orig_name; /**< Original name, in case we couldn't map it */
};
enum AutoDetectedFeatures {
kFeatureOldScriptHeader = 1 << 0,
kFeatureOldGfxFunctions = 1 << 1,
kFeatureLofsAbsolute = 1 << 2
};
class Kernel {
public:
/**
* Initializes the SCI kernel
*/
Kernel(ResourceManager *resourceManager);
~Kernel();
uint getSelectorNamesSize() const { return _selectorNames.size(); }
const Common::String &getSelectorName(uint selector) const { return _selectorNames[selector]; }
uint getKernelNamesSize() const { return _kernelNames.size(); }
const Common::String &getKernelName(uint number) const { return _kernelNames[number]; }
/**
* Determines the selector ID of a selector by its name
* @param selectorName Name of the selector to look up
* @return The appropriate selector ID, or -1 on error
*/
int findSelector(const char *selectorName) const;
/**
* Detects whether a particular kernel function is required in the game
* @param functionName The name of the desired kernel function
* @return True if the kernel function is listed in the kernel table, false otherwise
*/
bool hasKernelFunction(const char *functionName) const;
/**
* Applies to all versions before 0.000.502
* Old SCI versions used to interpret the third DrawPic() parameter inversely,
* with the opposite default value (obviously).
* Also, they used 15 priority zones from 42 to 200 instead of 14 priority
* zones from 42 to 190.
*/
bool usesOldGfxFunctions() const { return (features & kFeatureOldGfxFunctions); }
/**
* Applies to all SCI1 versions after 1.000.200
* In late SCI1 versions, the argument of lofs[as] instructions
* is absolute rather than relative.
*/
bool hasLofsAbsolute() const { return (features & kFeatureLofsAbsolute); }
// Script dissection/dumping functions
void dissectScript(int scriptNumber, Vocabulary *vocab);
void dumpScriptObject(char *data, int seeker, int objsize);
void dumpScriptClass(char *data, int seeker, int objsize);
selector_map_t _selectorMap; /**< Shortcut list for important selectors */
Common::Array<KernelFuncWithSignature> _kernelFuncs; /**< Table of kernel functions */
private:
/**
* Loads the kernel function names.
*
* This function reads the kernel function name table from resource_map,
* and fills the _kernelNames array with them.
* The resulting list has the same format regardless of the format of the
* name table of the resource (the format changed between version 0 and 1).
* @return true on success, false on failure
*/
bool loadKernelNames();
/**
* Sets the default kernel function names, based on the SCI version used
*/
void setDefaultKernelNames();
#ifdef ENABLE_SCI32
/**
* Sets the default kernel function names to the SCI2 kernel functions
*/
void setKernelNamesSci2();
/**
* Sets the default kernel function names to the SCI2.1 kernel functions
*/
void setKernelNamesSci21();
#endif
/**
* Loads the kernel selector names.
*/
void loadSelectorNames();
/**
* Check for any hardcoded selector table we might have that can be used
* if a game is missing the selector names.
*/
Common::StringList checkStaticSelectorNames();
/**
* Maps special selectors
*/
void mapSelectors();
/**
* Detects SCI features based on the existence of certain selectors
*/
void detectSciFeatures();
/**
* Maps kernel functions
*/
void mapFunctions();
ResourceManager *_resourceManager;
uint32 features;
// Kernel-related lists
Common::StringList _selectorNames;
Common::StringList _kernelNames;
};
/******************** Selector functionality ********************/
enum SelectorInvocation {
kStopOnInvalidSelector = 0,
kContinueOnInvalidSelector = 1
};
#define GET_SEL32(_o_, _slc_) read_selector(segManager, _o_, ((SciEngine*)g_engine)->getKernel()->_selectorMap._slc_, __FILE__, __LINE__)
#define GET_SEL32V(_o_, _slc_) (GET_SEL32(_o_, _slc_).offset)
/* Retrieves a selector from an object
** Parameters: (reg_t) object: The address of the object which the selector should be read from
** (selector_name) selector: The selector to read
** Returns : (int16/uint16/reg_t) The selector value
** This macro halts on error. 'selector' must be a selector name registered in vm.h's
** selector_map_t and mapped in script.c.
*/
#define PUT_SEL32(_o_, _slc_, _val_) write_selector(segManager, _o_, ((SciEngine*)g_engine)->getKernel()->_selectorMap._slc_, _val_, __FILE__, __LINE__)
#define PUT_SEL32V(_o_, _slc_, _val_) write_selector(segManager, _o_, ((SciEngine*)g_engine)->getKernel()->_selectorMap._slc_, make_reg(0, _val_), __FILE__, __LINE__)
/* Writes a selector value to an object
** Parameters: (reg_t) object: The address of the object which the selector should be written to
** (selector_name) selector: The selector to read
** (int16) value: The value to write
** Returns : (void)
** This macro halts on error. 'selector' must be a selector name registered in vm.h's
** selector_map_t and mapped in script.c.
*/
#define INV_SEL(_object_, _selector_, _noinvalid_) \
s, _object_, ((SciEngine*)g_engine)->getKernel()->_selectorMap._selector_, _noinvalid_, funct_nr, argv, argc, __FILE__, __LINE__
/* Kludge for use with invoke_selector(). Used for compatibility with compilers that can't
** handle vararg macros.
*/
reg_t read_selector(SegManager *segManager, reg_t object, Selector selector_id, const char *fname, int line);
void write_selector(SegManager *segManager, reg_t object, Selector selector_id, reg_t value, const char *fname, int line);
int invoke_selector(EngineState *s, reg_t object, int selector_id, SelectorInvocation noinvalid, int kfunct,
StackPtr k_argp, int k_argc, const char *fname, int line, int argc, ...);
/******************** Text functionality ********************/
/**
* Looks up text referenced by scripts
* SCI uses two values to reference to text: An address, and an index. The address
* determines whether the text should be read from a resource file, or from the heap,
* while the index either refers to the number of the string in the specified source,
* or to a relative position inside the text.
*
* @param s The current state
* @param address The address to look up
* @param index The relative index
* @return The referenced text, or NULL on error.
*/
char *kernel_lookup_text(EngineState *s, reg_t address, int index);
/******************** Debug functionality ********************/
/**
* Checks whether a heap address contains an object
* @param s The current state
* @parm obj The address to check
* @return True if it is an object, false otherwise
*/
bool is_object(SegManager *segManager, reg_t obj);
/******************** Kernel function parameter macros ********************/
/* Returns the parameter value or (alt) if not enough parameters were supplied */
/**
* Dereferences a heap pointer
* @param s The state to operate on
* @param pointer The pointer to dereference
* @parm entries The number of values expected (for checking; use 0 for strings)
* @return A physical reference to the address pointed to, or NULL on error or
* if not enugh entries were available.
* reg_t dereferenciation also assures alignedness of data.
*/
reg_t *kernel_dereference_reg_pointer(SegManager *segManager, reg_t pointer, int entries);
byte *kernel_dereference_bulk_pointer(SegManager *segManager, reg_t pointer, int entries);
#define kernel_dereference_char_pointer(state, pointer, entries) (char*)kernel_dereference_bulk_pointer(state, pointer, entries)
/******************** Priority macros/functions ********************/
/**
* Finds the position of the priority band specified
* Parameters: (EngineState *) s: State to search in
* (int) band: Band to look for
* Returns : (int) Offset at which the band starts
*/
int _find_priority_band(EngineState *s, int band);
/**
* Does the opposite of _find_priority_band
* @param s Engine state
* @param y Coordinate to check
* @return The priority band y belongs to
*/
int _find_view_priority(EngineState *s, int y);
#define SCI0_VIEW_PRIORITY_14_ZONES(y) (((y) < s->priority_first)? 0 : (((y) >= s->priority_last)? 14 : 1\
+ ((((y) - s->priority_first) * 14) / (s->priority_last - s->priority_first))))
#define SCI0_PRIORITY_BAND_FIRST_14_ZONES(nr) ((((nr) == 0)? 0 : \
((s->priority_first) + (((nr)-1) * (s->priority_last - s->priority_first)) / 14)))
#define SCI0_VIEW_PRIORITY(y) (((y) < s->priority_first)? 0 : (((y) >= s->priority_last)? 14 : 1\
+ ((((y) - s->priority_first) * 15) / (s->priority_last - s->priority_first))))
#define SCI0_PRIORITY_BAND_FIRST(nr) ((((nr) == 0)? 0 : \
((s->priority_first) + (((nr)-1) * (s->priority_last - s->priority_first)) / 15)))
/******************** Dynamic view list functions ********************/
/**
* Determines the base rectangle of the specified view object
* @param s The state to use
* @param object The object to set
* @return The absolute base rectangle
*/
Common::Rect set_base(EngineState *s, reg_t object);
/**
* Determines the now-seen rectangle of a view object
* @param s The state to use
* @param object The object to check
* @param clip Flag to determine wheter priority band clipping
* should be performed
* @return The absolute rectangle describing the now-seen area.
*/
extern Common::Rect get_nsrect(EngineState *s, reg_t object, byte clip);
/**
* Removes all views in anticipation of a new window or text
*/
void _k_dyn_view_list_prepare_change(EngineState *s);
/**
* Redraws all views after a new window or text was added
*/
void _k_dyn_view_list_accept_change(EngineState *s);
/******************** Misc functions ********************/
/**
* Get all sound events, apply their changes to the heap
*/
void process_sound_events(EngineState *s);
/**
* Resolves an address into a list node
* @param s The state to operate on
* @param addr The address to resolve
* @return The list node referenced, or NULL on error
*/
Node *lookup_node(EngineState *s, reg_t addr);
/**
* Resolves a list pointer to a list
* @param s The state to operate on
* @param addr The address to resolve
* @return The list referenced, or NULL on error
*/
List *lookup_list(EngineState *s, reg_t addr);
/******************** Constants ********************/
/* Maximum length of a savegame name (including terminator character) */
#define SCI_MAX_SAVENAME_LENGTH 0x24
/* Flags for the signal selector */
#define _K_VIEW_SIG_FLAG_STOP_UPDATE 0x0001
#define _K_VIEW_SIG_FLAG_UPDATED 0x0002
#define _K_VIEW_SIG_FLAG_NO_UPDATE 0x0004
#define _K_VIEW_SIG_FLAG_HIDDEN 0x0008
#define _K_VIEW_SIG_FLAG_FIX_PRI_ON 0x0010
#define _K_VIEW_SIG_FLAG_ALWAYS_UPDATE 0x0020
#define _K_VIEW_SIG_FLAG_FORCE_UPDATE 0x0040
#define _K_VIEW_SIG_FLAG_REMOVE 0x0080
#define _K_VIEW_SIG_FLAG_FROZEN 0x0100
#define _K_VIEW_SIG_FLAG_IS_EXTRA 0x0200
#define _K_VIEW_SIG_FLAG_HIT_OBSTACLE 0x0400
#define _K_VIEW_SIG_FLAG_DOESNT_TURN 0x0800
#define _K_VIEW_SIG_FLAG_NO_CYCLER 0x1000
#define _K_VIEW_SIG_FLAG_IGNORE_HORIZON 0x2000
#define _K_VIEW_SIG_FLAG_IGNORE_ACTOR 0x4000
#define _K_VIEW_SIG_FLAG_DISPOSE_ME 0x8000
#define _K_VIEW_SIG_FLAG_STOPUPD 0x20000000 /* View has been stop-updated */
/* Sound status */
#define _K_SOUND_STATUS_STOPPED 0
#define _K_SOUND_STATUS_INITIALIZED 1
#define _K_SOUND_STATUS_PAUSED 2
#define _K_SOUND_STATUS_PLAYING 3
/******************** Kernel functions ********************/
// New kernel functions
reg_t kStrLen(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kGetFarText(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kReadNumber(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kStrCat(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kStrCmp(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSetSynonyms(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kLock(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kPalette(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kNumCels(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kNumLoops(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDrawCel(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kCoordPri(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kPriCoord(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kShakeScreen(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSetCursor(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kMoveCursor(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kShow(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kPicNotValid(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kOnControl(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDrawPic(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kGetPort(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSetPort(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kNewWindow(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDisposeWindow(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kCelWide(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kCelHigh(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSetJump(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDirLoop(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDoAvoider(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kGetAngle(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kGetDistance(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kRandom(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kAbs(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSqrt(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kTimesSin(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kTimesCos(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kCosMult(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSinMult(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kTimesTan(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kTimesCot(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kCosDiv(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSinDiv(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kValidPath(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kFOpen(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kFPuts(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kFGets(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kFClose(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kMapKeyToDir(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kGlobalToLocal(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kLocalToGlobal(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kWait(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kRestartGame(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDeviceInfo(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kGetEvent(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kCheckFreeSpace(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kFlushResources(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kGetSaveFiles(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSetDebug(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kCheckSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kRestoreGame(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kFileIO(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kGetTime(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kHaveMouse(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kJoystick(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kGameIsRestarting(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kGetCWD(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSort(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kStrEnd(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kMemory(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kAvoidPath(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kParse(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSaid(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kStrCpy(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kStrAt(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kEditControl(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDrawControl(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kHiliteControl(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kClone(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDisposeClone(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kCanBeHere(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSetNowSeen(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kInitBresen(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDoBresen(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kBaseSetter(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kAddToPic(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kAnimate(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDisplay(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kGraph(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kFormat(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDoSound(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kAddMenu(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSetMenu(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kGetMenu(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDrawStatus(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDrawMenuBar(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kMenuSelect(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kLoad(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kUnLoad(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kScriptID(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDisposeScript(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kIsObject(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kRespondsTo(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kNewList(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDisposeList(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kNewNode(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kFirstNode(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kLastNode(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kEmptyList(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kNextNode(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kPrevNode(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kNodeValue(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kAddAfter(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kAddToFront(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kAddToEnd(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kFindKey(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDeleteKey(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kMemoryInfo(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kGetSaveDir(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kTextSize(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kIsItSkip(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kMessage(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDoAudio(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kDoSync(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kResCheck(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSetQuitStr(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kShowMovie(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kSetVideoMode(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t kStrSplit(EngineState *s, int funct_nr, int argc, reg_t *argv);
reg_t k_Unknown(EngineState *s, int funct_nr, int argc, reg_t *argv);
// The Unknown/Unnamed kernel function
reg_t kStub(EngineState *s, int funct_nr, int argc, reg_t *argv);
// for unimplemented kernel functions
reg_t kNOP(EngineState *s, int funct_nr, int argc, reg_t *argv);
// for kernel functions that don't do anything
} // End of namespace Sci
#endif // SCI_ENGIENE_KERNEL_H
|