1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "sci/sci.h"
#include "sci/engine/features.h"
#include "sci/engine/guest_additions.h"
#include "sci/engine/kernel.h"
#include "sci/engine/savegame.h"
#include "sci/engine/selector.h"
#include "sci/engine/state.h"
#include "sci/console.h"
#include "sci/debug.h" // for g_debug_simulated_key
#include "sci/event.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/maciconbar.h"
#ifdef ENABLE_SCI32
#include "sci/graphics/frameout.h"
#endif
namespace Sci {
reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
int mask = argv[0].toUint16();
reg_t obj = argv[1];
SciEvent curEvent;
int modifier_mask = getSciVersion() <= SCI_VERSION_01 ? SCI_KEYMOD_ALL : SCI_KEYMOD_NO_FOOLOCK;
uint16 modifiers = 0;
SegManager *segMan = s->_segMan;
Common::Point mousePos;
// For Mac games with an icon bar, handle possible icon bar events first
if (g_sci->hasMacIconBar()) {
reg_t iconObj = g_sci->_gfxMacIconBar->handleEvents();
if (!iconObj.isNull())
invokeSelector(s, iconObj, SELECTOR(select), argc, argv, 0, NULL);
}
// If there's a simkey pending, and the game wants a keyboard event, use the
// simkey instead of a normal event
if (g_debug_simulated_key && (mask & SCI_EVENT_KEYBOARD)) {
// In case we use a simulated event we query the current mouse position
mousePos = g_sci->_gfxCursor->getPosition();
// Limit the mouse cursor position, if necessary
g_sci->_gfxCursor->refreshPosition();
writeSelectorValue(segMan, obj, SELECTOR(type), SCI_EVENT_KEYBOARD); // Keyboard event
writeSelectorValue(segMan, obj, SELECTOR(message), g_debug_simulated_key);
writeSelectorValue(segMan, obj, SELECTOR(modifiers), SCI_KEYMOD_NUMLOCK); // Numlock on
writeSelectorValue(segMan, obj, SELECTOR(x), mousePos.x);
writeSelectorValue(segMan, obj, SELECTOR(y), mousePos.y);
g_debug_simulated_key = 0;
return make_reg(0, 1);
}
curEvent = g_sci->getEventManager()->getSciEvent(mask);
if (g_sci->_guestAdditions->kGetEventHook()) {
return NULL_REG;
}
// For a real event we use its associated mouse position
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2)
mousePos = curEvent.mousePosSci;
else {
#endif
mousePos = curEvent.mousePos;
// Limit the mouse cursor position, if necessary
g_sci->_gfxCursor->refreshPosition();
#ifdef ENABLE_SCI32
}
#endif
if (g_sci->getVocabulary())
g_sci->getVocabulary()->parser_event = NULL_REG; // Invalidate parser event
if (s->_cursorWorkaroundActive) {
// We check if the actual cursor position is inside specific rectangles
// where the cursor itself should be moved to. If this is the case, we
// set the mouse cursor's position to be within the rectangle in
// question. Check GfxCursor::setPosition(), for a more detailed
// explanation and a list of cursor position workarounds.
if (s->_cursorWorkaroundRect.contains(mousePos.x, mousePos.y)) {
// For OpenPandora and possibly other platforms, that support analog-stick control + touch screen
// control at the same time: in case the cursor is currently at the coordinate set by the scripts,
// we will count down instead of immediately disabling the workaround.
// On OpenPandora the cursor position is set, but it's overwritten shortly afterwards by the
// touch screen. In this case we would sometimes disable the workaround, simply because the touch
// screen hasn't yet overwritten the position and thus the workaround would not work anymore.
// On OpenPandora it would sometimes work and sometimes not without this.
if (s->_cursorWorkaroundPoint == mousePos) {
// Cursor is still at the same spot as set by the scripts
if (s->_cursorWorkaroundPosCount > 0) {
s->_cursorWorkaroundPosCount--;
} else {
// Was for quite a bit of time at that spot, so disable workaround now
s->_cursorWorkaroundActive = false;
}
} else {
// Cursor has moved, but is within the rect -> disable workaround immediately
s->_cursorWorkaroundActive = false;
}
} else {
mousePos.x = s->_cursorWorkaroundPoint.x;
mousePos.y = s->_cursorWorkaroundPoint.y;
}
}
writeSelectorValue(segMan, obj, SELECTOR(x), mousePos.x);
writeSelectorValue(segMan, obj, SELECTOR(y), mousePos.y);
// Get current keyboard modifiers, only keep relevant bits
modifiers = curEvent.modifiers & modifier_mask;
if (g_sci->getPlatform() == Common::kPlatformDOS) {
// We are supposed to emulate SCI running in DOS
// We set the higher byte of the modifiers to 02h
// Original SCI also did that indirectly, because it asked BIOS for shift status
// via AH=0x02 INT16, which then sets the shift flags in AL
// AH is supposed to be destroyed in that case and it's not defined that 0x02
// is still in it on return. The value of AX was then set into the modifiers selector.
// At least one fan-made game (Betrayed Alliance) requires 0x02 to be in the upper byte,
// otherwise the darts game (script 111) will not work properly.
// It seems Sierra fixed this behaviour (effectively bug) in the SCI1 keyboard driver.
// SCI32 also resets the upper byte.
// This was verified in SSCI itself by creating a SCI game and checking behavior.
if (getSciVersion() <= SCI_VERSION_01) {
modifiers |= 0x0200;
}
}
switch (curEvent.type) {
case SCI_EVENT_QUIT:
s->abortScriptProcessing = kAbortQuitGame; // Terminate VM
g_sci->_debugState.seeking = kDebugSeekNothing;
g_sci->_debugState.runningStep = 0;
break;
case SCI_EVENT_KEYBOARD:
writeSelectorValue(segMan, obj, SELECTOR(type), SCI_EVENT_KEYBOARD); // Keyboard event
s->r_acc = make_reg(0, 1);
writeSelectorValue(segMan, obj, SELECTOR(message), curEvent.character);
// We only care about the translated character
writeSelectorValue(segMan, obj, SELECTOR(modifiers), modifiers);
break;
case SCI_EVENT_MOUSE_RELEASE:
case SCI_EVENT_MOUSE_PRESS:
// track left buttton clicks, if requested
if (curEvent.type == SCI_EVENT_MOUSE_PRESS && curEvent.modifiers == 0 && g_debug_track_mouse_clicks) {
g_sci->getSciDebugger()->debugPrintf("Mouse clicked at %d, %d\n",
mousePos.x, mousePos.y);
}
if (mask & curEvent.type) {
writeSelectorValue(segMan, obj, SELECTOR(type), curEvent.type);
writeSelectorValue(segMan, obj, SELECTOR(message), 0);
writeSelectorValue(segMan, obj, SELECTOR(modifiers), modifiers);
s->r_acc = make_reg(0, 1);
}
break;
default:
// Return a null event
writeSelectorValue(segMan, obj, SELECTOR(type), SCI_EVENT_NONE);
writeSelectorValue(segMan, obj, SELECTOR(message), 0);
writeSelectorValue(segMan, obj, SELECTOR(modifiers), modifiers);
s->r_acc = NULL_REG;
}
if ((s->r_acc.getOffset()) && (g_sci->_debugState.stopOnEvent)) {
g_sci->_debugState.stopOnEvent = false;
// A SCI event occurred, and we have been asked to stop, so open the debug console
Console *con = g_sci->getSciDebugger();
con->debugPrintf("SCI event occurred: ");
switch (curEvent.type) {
case SCI_EVENT_QUIT:
con->debugPrintf("quit event\n");
break;
case SCI_EVENT_KEYBOARD:
con->debugPrintf("keyboard event\n");
break;
case SCI_EVENT_MOUSE_RELEASE:
case SCI_EVENT_MOUSE_PRESS:
con->debugPrintf("mouse click event\n");
break;
default:
con->debugPrintf("unknown or no event (event type %d)\n", curEvent.type);
}
con->attach();
con->onFrame();
}
if (g_sci->_features->detectDoSoundType() <= SCI_VERSION_0_LATE) {
// If we're running a sound-SCI0 game, update the sound cues, to
// compensate for the fact that sound-SCI0 does not poll to update
// the sound cues itself, like sound-SCI1 and later do with
// cmdUpdateSoundCues. kGetEvent is called quite often, so emulate
// the sound-SCI1 behavior of cmdUpdateSoundCues with this call
g_sci->_soundCmd->updateSci0Cues();
}
// Wait a bit here, so that the CPU isn't maxed out when the game
// is waiting for user input (e.g. when showing text boxes) - bug
// #3037874. Make sure that we're not delaying while the game is
// benchmarking, as that will affect the final benchmarked result -
// check bugs #3058865 and #3127824
if (s->_gameIsBenchmarking) {
// Game is benchmarking, don't add a delay
} else if (getSciVersion() < SCI_VERSION_2) {
g_system->delayMillis(10);
}
return s->r_acc;
}
struct KeyDirMapping {
uint16 key;
uint16 direction;
};
const KeyDirMapping keyToDirMap[] = {
{ SCI_KEY_HOME, 8 }, { SCI_KEY_UP, 1 }, { SCI_KEY_PGUP, 2 },
{ SCI_KEY_LEFT, 7 }, { SCI_KEY_CENTER, 0 }, { SCI_KEY_RIGHT, 3 },
{ SCI_KEY_END, 6 }, { SCI_KEY_DOWN, 5 }, { SCI_KEY_PGDOWN, 4 },
};
reg_t kMapKeyToDir(EngineState *s, int argc, reg_t *argv) {
reg_t obj = argv[0];
SegManager *segMan = s->_segMan;
if (readSelectorValue(segMan, obj, SELECTOR(type)) == SCI_EVENT_KEYBOARD) { // Keyboard
uint16 message = readSelectorValue(segMan, obj, SELECTOR(message));
uint16 eventType = SCI_EVENT_DIRECTION;
// It seems with SCI1 Sierra started to add the SCI_EVENT_DIRECTION bit instead of setting it directly.
// It was done inside the keyboard driver and is required for the PseudoMouse functionality and class
// to work (script 933).
if (g_sci->_features->detectPseudoMouseAbility() == kPseudoMouseAbilityTrue) {
eventType |= SCI_EVENT_KEYBOARD;
}
for (int i = 0; i < 9; i++) {
if (keyToDirMap[i].key == message) {
writeSelectorValue(segMan, obj, SELECTOR(type), eventType);
writeSelectorValue(segMan, obj, SELECTOR(message), keyToDirMap[i].direction);
return TRUE_REG; // direction mapped
}
}
return NULL_REG; // unknown direction
}
return s->r_acc; // no keyboard event to map, leave accumulator unchanged
}
reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv) {
reg_t obj = argv[0];
SegManager *segMan = s->_segMan;
if (obj.getSegment()) {
int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
g_sci->_gfxCoordAdjuster->kernelGlobalToLocal(x, y);
writeSelectorValue(segMan, obj, SELECTOR(x), x);
writeSelectorValue(segMan, obj, SELECTOR(y), y);
}
return s->r_acc;
}
reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv) {
reg_t obj = argv[0];
SegManager *segMan = s->_segMan;
if (obj.getSegment()) {
int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
g_sci->_gfxCoordAdjuster->kernelLocalToGlobal(x, y);
writeSelectorValue(segMan, obj, SELECTOR(x), x);
writeSelectorValue(segMan, obj, SELECTOR(y), y);
}
return s->r_acc;
}
reg_t kJoystick(EngineState *s, int argc, reg_t *argv) {
// Subfunction 12 sets/gets joystick repeat rate
debug(5, "Unimplemented syscall 'Joystick()'");
return NULL_REG;
}
#ifdef ENABLE_SCI32
reg_t kGlobalToLocal32(EngineState *s, int argc, reg_t *argv) {
const reg_t result = argv[0];
const reg_t planeObj = argv[1];
bool visible = true;
Plane *plane = g_sci->_gfxFrameout->getVisiblePlanes().findByObject(planeObj);
if (plane == nullptr) {
plane = g_sci->_gfxFrameout->getPlanes().findByObject(planeObj);
visible = false;
}
if (plane == nullptr) {
error("kGlobalToLocal: Plane %04x:%04x not found", PRINT_REG(planeObj));
}
const int16 x = readSelectorValue(s->_segMan, result, SELECTOR(x)) - plane->_gameRect.left;
const int16 y = readSelectorValue(s->_segMan, result, SELECTOR(y)) - plane->_gameRect.top;
writeSelectorValue(s->_segMan, result, SELECTOR(x), x);
writeSelectorValue(s->_segMan, result, SELECTOR(y), y);
return make_reg(0, visible);
}
reg_t kLocalToGlobal32(EngineState *s, int argc, reg_t *argv) {
const reg_t result = argv[0];
const reg_t planeObj = argv[1];
bool visible = true;
Plane *plane = g_sci->_gfxFrameout->getVisiblePlanes().findByObject(planeObj);
if (plane == nullptr) {
plane = g_sci->_gfxFrameout->getPlanes().findByObject(planeObj);
visible = false;
}
if (plane == nullptr) {
error("kLocalToGlobal: Plane %04x:%04x not found", PRINT_REG(planeObj));
}
const int16 x = readSelectorValue(s->_segMan, result, SELECTOR(x)) + plane->_gameRect.left;
const int16 y = readSelectorValue(s->_segMan, result, SELECTOR(y)) + plane->_gameRect.top;
writeSelectorValue(s->_segMan, result, SELECTOR(x), x);
writeSelectorValue(s->_segMan, result, SELECTOR(y), y);
return make_reg(0, visible);
}
reg_t kSetHotRectangles(EngineState *s, int argc, reg_t *argv) {
if (argc == 1) {
g_sci->getEventManager()->setHotRectanglesActive((bool)argv[0].toUint16());
return s->r_acc;
}
const int16 numRects = argv[0].toSint16();
SciArray &hotRects = *s->_segMan->lookupArray(argv[1]);
Common::Array<Common::Rect> rects;
rects.resize(numRects);
for (int16 i = 0; i < numRects; ++i) {
rects[i].left = hotRects.getAsInt16(i * 4);
rects[i].top = hotRects.getAsInt16(i * 4 + 1);
rects[i].right = hotRects.getAsInt16(i * 4 + 2) + 1;
rects[i].bottom = hotRects.getAsInt16(i * 4 + 3) + 1;
}
g_sci->getEventManager()->setHotRectanglesActive(true);
g_sci->getEventManager()->setHotRectangles(rects);
return s->r_acc;
}
#endif
} // End of namespace Sci
|