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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/sfx/player.h"
#include "sci/engine/kernel.h"
#include "sci/engine/vm.h" // for Object
namespace Sci {
#define _K_SCI0_SOUND_INIT_HANDLE 0
#define _K_SCI0_SOUND_PLAY_HANDLE 1
#define _K_SCI0_SOUND_NOP 2
#define _K_SCI0_SOUND_DISPOSE_HANDLE 3
#define _K_SCI0_SOUND_MUTE_SOUND 4
#define _K_SCI0_SOUND_STOP_HANDLE 5
#define _K_SCI0_SOUND_SUSPEND_HANDLE 6
#define _K_SCI0_SOUND_RESUME_HANDLE 7
#define _K_SCI0_SOUND_VOLUME 8
#define _K_SCI0_SOUND_UPDATE_VOL_PRI 9
#define _K_SCI0_SOUND_FADE_HANDLE 10
#define _K_SCI0_SOUND_GET_POLYPHONY 11
#define _K_SCI0_SOUND_PLAY_NEXT 12
#define _K_SCI01_SOUND_MASTER_VOLME 0 /* Set/Get */
#define _K_SCI01_SOUND_MUTE_SOUND 1
#define _K_SCI01_SOUND_UNUSED 2
#define _K_SCI01_SOUND_GET_POLYPHONY 3
#define _K_SCI01_SOUND_UPDATE_HANDLE 4
#define _K_SCI01_SOUND_INIT_HANDLE 5
#define _K_SCI01_SOUND_DISPOSE_HANDLE 6
#define _K_SCI01_SOUND_PLAY_HANDLE 7
#define _K_SCI01_SOUND_STOP_HANDLE 8
#define _K_SCI01_SOUND_SUSPEND_HANDLE 9 /* or resume */
#define _K_SCI01_SOUND_FADE_HANDLE 10
#define _K_SCI01_SOUND_UPDATE_CUES 11
#define _K_SCI01_SOUND_MIDI_SEND 12
#define _K_SCI01_SOUND_REVERB 13 /* Get/Set */
#define _K_SCI01_SOUND_HOLD 14
#define _K_SCI1_SOUND_MASTER_VOLME 0 /* Set/Get */
#define _K_SCI1_SOUND_MUTE_SOUND 1
#define _K_SCI1_SOUND_UNUSED1 2
#define _K_SCI1_SOUND_GET_POLYPHONY 3
#define _K_SCI1_SOUND_GET_AUDIO_CAPABILITY 4
#define _K_SCI1_SOUND_SUSPEND_SOUND 5
#define _K_SCI1_SOUND_INIT_HANDLE 6
#define _K_SCI1_SOUND_DISPOSE_HANDLE 7
#define _K_SCI1_SOUND_PLAY_HANDLE 8
#define _K_SCI1_SOUND_STOP_HANDLE 9
#define _K_SCI1_SOUND_SUSPEND_HANDLE 10 /* or resume */
#define _K_SCI1_SOUND_FADE_HANDLE 11
#define _K_SCI1_SOUND_HOLD_HANDLE 12
#define _K_SCI1_SOUND_UNUSED2 13
#define _K_SCI1_SOUND_SET_HANDLE_VOLUME 14
#define _K_SCI1_SOUND_SET_HANDLE_PRIORITY 15
#define _K_SCI1_SOUND_SET_HANDLE_LOOP 16
#define _K_SCI1_SOUND_UPDATE_CUES 17
#define _K_SCI1_SOUND_MIDI_SEND 18
#define _K_SCI1_SOUND_REVERB 19 /* Get/Set */
#define _K_SCI1_SOUND_UPDATE_VOL_PRI 20
enum AudioCommands {
// TODO: find the difference between kSci1AudioWPlay and kSci1AudioPlay
kSci1AudioWPlay = 1, /* Plays an audio stream */
kSci1AudioPlay = 2, /* Plays an audio stream */
kSci1AudioStop = 3, /* Stops an audio stream */
kSci1AudioPause = 4, /* Pauses an audio stream */
kSci1AudioResume = 5, /* Resumes an audio stream */
kSci1AudioPosition = 6, /* Return current position in audio stream */
kSci1AudioRate = 7, /* Return audio rate */
kSci1AudioVolume = 8, /* Return audio volume */
kSci1AudioLanguage = 9 /* Return audio language */
};
#define SCI1_SOUND_FLAG_MAY_PAUSE 1 /* Only here for completeness; The interpreter doesn't touch this bit */
#define SCI1_SOUND_FLAG_SCRIPTED_PRI 2 /* but does touch this */
#define FROBNICATE_HANDLE(reg) ((reg).segment << 16 | (reg).offset)
#define DEFROBNICATE_HANDLE(handle) (make_reg((handle >> 16) & 0xffff, handle & 0xffff))
#define SCRIPT_ASSERT_ZERO(fun) if (fun) script_debug_flag = script_error_flag = 1;
static void script_set_priority(EngineState *s, reg_t obj, int priority) {
int song_nr = GET_SEL32V(obj, number);
Resource *song = s->resmgr->findResource(kResourceTypeSound, song_nr, 0);
int flags = GET_SEL32V(obj, flags);
if (priority == -1) {
if (song->data[0] == 0xf0)
priority = song->data[1];
else
warning("Attempt to unset song priority when there is no built-in value");
flags &= ~SCI1_SOUND_FLAG_SCRIPTED_PRI;
} else flags |= SCI1_SOUND_FLAG_SCRIPTED_PRI;
sfx_song_renice(&s->sound, FROBNICATE_HANDLE(obj), priority);
PUT_SEL32V(obj, flags, flags);
}
SongIterator *build_iterator(EngineState *s, int song_nr, SongIteratorType type, songit_id_t id) {
Resource *song = s->resmgr->findResource(kResourceTypeSound, song_nr, 0);
if (!song)
return NULL;
return songit_new(song->data, song->size, type, id);
}
void process_sound_events(EngineState *s) { /* Get all sound events, apply their changes to the heap */
int result;
song_handle_t handle;
int cue;
if (s->version >= SCI_VERSION_01)
return;
/* SCI01 and later explicitly poll for everything */
while ((result = sfx_poll(&s->sound, &handle, &cue))) {
reg_t obj = DEFROBNICATE_HANDLE(handle);
if (!is_object(s, obj)) {
warning("Non-object "PREG" received sound signal (%d/%d)", PRINT_REG(obj), result, cue);
return;
}
switch (result) {
case SI_LOOP:
SCIkdebug(SCIkSOUND, "[process-sound] Song "PREG" looped (to %d)\n",
PRINT_REG(obj), cue);
/* PUT_SEL32V(obj, loops, GET_SEL32V(obj, loop) - 1);*/
PUT_SEL32V(obj, signal, -1);
break;
case SI_RELATIVE_CUE:
SCIkdebug(SCIkSOUND, "[process-sound] Song "PREG" received relative cue %d\n",
PRINT_REG(obj), cue);
PUT_SEL32V(obj, signal, cue + 0x7f);
break;
case SI_ABSOLUTE_CUE:
SCIkdebug(SCIkSOUND, "[process-sound] Song "PREG" received absolute cue %d\n",
PRINT_REG(obj), cue);
PUT_SEL32V(obj, signal, cue);
break;
case SI_FINISHED:
SCIkdebug(SCIkSOUND, "[process-sound] Song "PREG" finished\n",
PRINT_REG(obj));
PUT_SEL32V(obj, signal, -1);
PUT_SEL32V(obj, state, _K_SOUND_STATUS_STOPPED);
break;
default:
sciprintf("Unexpected result from sfx_poll: %d\n", result);
break;
}
}
}
reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
reg_t obj = KP_ALT(1, NULL_REG);
uint16 command = UKPV(0);
song_handle_t handle = FROBNICATE_HANDLE(obj);
int number = obj.segment ?
GET_SEL32V(obj, number) :
-1; /* We were not going to use it anyway */
if (s->debug_mode & (1 << SCIkSOUNDCHK_NR)) {
int i;
SCIkdebug(SCIkSOUND, "Command 0x%x", command);
switch (command) {
case 0:
sciprintf("[InitObj]");
break;
case 1:
sciprintf("[Play]");
break;
case 2:
sciprintf("[NOP]");
break;
case 3:
sciprintf("[DisposeHandle]");
break;
case 4:
sciprintf("[SetSoundOn(?)]");
break;
case 5:
sciprintf("[Stop]");
break;
case 6:
sciprintf("[Suspend]");
break;
case 7:
sciprintf("[Resume]");
break;
case 8:
sciprintf("[Get(Set?)Volume]");
break;
case 9:
sciprintf("[Signal: Obj changed]");
break;
case 10:
sciprintf("[Fade(?)]");
break;
case 11:
sciprintf("[ChkDriver]");
break;
case 12:
sciprintf("[PlayNextSong (formerly StopAll)]");
break;
default:
sciprintf("[unknown]");
break;
}
sciprintf("(");
for (i = 1; i < argc; i++) {
sciprintf(PREG, PRINT_REG(argv[i]));
if (i + 1 < argc)
sciprintf(", ");
}
sciprintf(")\n");
}
switch (command) {
case _K_SCI0_SOUND_INIT_HANDLE:
if (obj.segment) {
sciprintf("Initializing song number %d\n", GET_SEL32V(obj, number));
SCRIPT_ASSERT_ZERO(sfx_add_song(&s->sound,
build_iterator(s, number,
SCI_SONG_ITERATOR_TYPE_SCI0,
handle),
0, handle, number));
PUT_SEL32V(obj, state, _K_SOUND_STATUS_INITIALIZED);
PUT_SEL32(obj, handle, obj); /* ``sound handle'': we use the object address */
}
break;
case _K_SCI0_SOUND_PLAY_HANDLE:
if (obj.segment) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_PLAYING);
sfx_song_set_loops(&s->sound,
handle, GET_SEL32V(obj, loop));
PUT_SEL32V(obj, state, _K_SOUND_STATUS_PLAYING);
}
break;
case _K_SCI0_SOUND_NOP:
break;
case _K_SCI0_SOUND_DISPOSE_HANDLE:
if (obj.segment) {
sfx_remove_song(&s->sound, handle);
}
PUT_SEL32V(obj, handle, 0x0000);
break;
case _K_SCI0_SOUND_STOP_HANDLE:
if (obj.segment) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_STOPPED);
PUT_SEL32V(obj, state, SOUND_STATUS_STOPPED);
}
break;
case _K_SCI0_SOUND_SUSPEND_HANDLE:
if (obj.segment) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_SUSPENDED);
PUT_SEL32V(obj, state, SOUND_STATUS_SUSPENDED);
}
break;
case _K_SCI0_SOUND_RESUME_HANDLE:
if (obj.segment) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_PLAYING);
PUT_SEL32V(obj, state, SOUND_STATUS_PLAYING);
}
break;
case _K_SCI0_SOUND_MUTE_SOUND: {
/* if there's a parameter, we're setting it. Otherwise,
we're querying it. */
/*int param = UPARAM_OR_ALT(1,-1);
if (param != -1)
s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param);
else
s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);*/
}
break;
case _K_SCI0_SOUND_VOLUME: {
/* range from 0x0 to 0xf */
/* parameter optional. If present, set.*/
int vol = SKPV_OR_ALT(1, -1);
if (vol != -1)
sfx_set_volume(&s->sound, vol << 0xf);
else
s->r_acc = make_reg(0, sfx_get_volume(&s->sound) >> 0xf);
}
break;
case _K_SCI0_SOUND_UPDATE_VOL_PRI:
if (obj.segment) {
sfx_song_set_loops(&s->sound,
handle, GET_SEL32V(obj, loop));
script_set_priority(s, obj, GET_SEL32V(obj, pri));
}
break;
case _K_SCI0_SOUND_FADE_HANDLE:
/*s->sound_server->command(s, SOUND_COMMAND_FADE_HANDLE, obj, 120);*/ /* Fade out in 2 secs */
/* FIXME: The next couple of lines actually STOP the handle, rather
** than fading it! */
if (obj.segment) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_STOPPED);
PUT_SEL32V(obj, state, SOUND_STATUS_STOPPED);
PUT_SEL32V(obj, signal, -1);
}
break;
case _K_SCI0_SOUND_GET_POLYPHONY:
s->r_acc = make_reg(0, sfx_get_player_polyphony());
break;
case _K_SCI0_SOUND_PLAY_NEXT:
/* sfx_all_stop(&s->sound);*/
break;
default:
warning("Unhandled DoSound command: %x", command);
}
// process_sound_events(s); /* Take care of incoming events */
return s->r_acc;
}
reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
uint16 command = UKPV(0);
reg_t obj = KP_ALT(1, NULL_REG);
song_handle_t handle = FROBNICATE_HANDLE(obj);
int number = obj.segment ?
GET_SEL32V(obj, number) :
-1; /* We were not going to use it anyway */
if ((s->debug_mode & (1 << SCIkSOUNDCHK_NR))
&& command != _K_SCI01_SOUND_UPDATE_CUES) {
int i;
SCIkdebug(SCIkSOUND, "Command 0x%x", command);
switch (command) {
case 0:
sciprintf("[MasterVolume]");
break;
case 1:
sciprintf("[Mute]");
break;
case 2:
sciprintf("[NOP(2)]");
break;
case 3:
sciprintf("[GetPolyphony]");
break;
case 4:
sciprintf("[Update]");
break;
case 5:
sciprintf("[Init]");
break;
case 6:
sciprintf("[Dispose]");
break;
case 7:
sciprintf("[Play]");
break;
case 8:
sciprintf("[Stop]");
break;
case 9:
sciprintf("[Suspend]");
break;
case 10:
sciprintf("[Fade]");
break;
case 11:
sciprintf("[UpdateCues]");
break;
case 12:
sciprintf("[MidiSend]");
break;
case 13:
sciprintf("[Reverb]");
break;
case 14:
sciprintf("[Hold]");
break;
default:
sciprintf("[unknown]");
break;
}
sciprintf("(");
for (i = 1; i < argc; i++) {
sciprintf(PREG, PRINT_REG(argv[i]));
if (i + 1 < argc)
sciprintf(", ");
}
sciprintf(")\n");
}
switch (command) {
case _K_SCI01_SOUND_MASTER_VOLME : {
int vol = SKPV_OR_ALT(1, -1);
if (vol != -1)
sfx_set_volume(&s->sound, vol << 0xf);
else
s->r_acc = make_reg(0, sfx_get_volume(&s->sound) >> 0xf);
break;
}
case _K_SCI01_SOUND_MUTE_SOUND : {
/* if there's a parameter, we're setting it. Otherwise,
we're querying it. */
/*int param = UPARAM_OR_ALT(1,-1);
if (param != -1)
s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param);
else
s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);*/
break;
}
case _K_SCI01_SOUND_UNUSED : {
break;
}
case _K_SCI01_SOUND_GET_POLYPHONY : {
s->r_acc = make_reg(0, sfx_get_player_polyphony());
break;
}
case _K_SCI01_SOUND_PLAY_HANDLE : {
int looping = GET_SEL32V(obj, loop);
//int vol = GET_SEL32V(obj, vol);
int pri = GET_SEL32V(obj, pri);
RESTORE_BEHAVIOR rb = (RESTORE_BEHAVIOR) UKPV(2); /* Too lazy to look up a default value for this */
if (obj.segment) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_PLAYING);
sfx_song_set_loops(&s->sound,
handle, looping);
sfx_song_renice(&s->sound,
handle, pri);
song_lib_set_restore_behavior(s->sound.songlib, handle, rb);
}
break;
}
case _K_SCI01_SOUND_INIT_HANDLE : {
//int looping = GET_SEL32V(obj, loop);
//int vol = GET_SEL32V(obj, vol);
//int pri = GET_SEL32V(obj, pri);
if (obj.segment && (s->resmgr->testResource(kResourceTypeSound, number))) {
sciprintf("Initializing song number %d\n", number);
SCRIPT_ASSERT_ZERO(sfx_add_song(&s->sound,
build_iterator(s, number,
SCI_SONG_ITERATOR_TYPE_SCI1,
handle),
0, handle, number));
PUT_SEL32(obj, nodePtr, obj);
PUT_SEL32(obj, handle, obj);
}
break;
}
case _K_SCI01_SOUND_DISPOSE_HANDLE : {
if (obj.segment) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_STOPPED);
sfx_remove_song(&s->sound, handle);
}
break;
}
case _K_SCI01_SOUND_UPDATE_HANDLE : {
/* FIXME: Get these from the sound server */
int signal = 0;
int min = 0;
int sec = 0;
int frame = 0;
/* FIXME: Update the sound server state with 'vol' */
int looping = GET_SEL32V(obj, loop);
//int vol = GET_SEL32V(obj, vol);
int pri = GET_SEL32V(obj, pri);
sfx_song_set_loops(&s->sound,
handle, looping);
sfx_song_renice(&s->sound, handle, pri);
SCIkdebug(SCIkSOUND, "[sound01-update-handle] -- CUE "PREG);
PUT_SEL32V(obj, signal, signal);
PUT_SEL32V(obj, min, min);
PUT_SEL32V(obj, sec, sec);
PUT_SEL32V(obj, frame, frame);
break;
}
case _K_SCI01_SOUND_STOP_HANDLE : {
PUT_SEL32V(obj, signal, -1);
if (obj.segment) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_STOPPED);
}
break;
}
case _K_SCI01_SOUND_SUSPEND_HANDLE : {
int state = UKPV(2);
int setstate = (state) ?
SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING;
if (obj.segment) {
sfx_song_set_status(&s->sound,
handle, setstate);
}
break;
}
case _K_SCI01_SOUND_FADE_HANDLE : {
/* There are four parameters that control the fade here.
* TODO: Figure out the exact semantics */
/* FIXME: The next couple of lines actually STOP the song right away */
PUT_SEL32V(obj, signal, -1);
if (obj.segment) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_STOPPED);
}
break;
}
case _K_SCI01_SOUND_UPDATE_CUES : {
int signal = 0;
int min = 0;
int sec = 0;
int frame = 0;
int result = SI_LOOP; /* small hack */
int cue = 0;
while (result == SI_LOOP)
result = sfx_poll_specific(&s->sound, handle, &cue);
switch (result) {
case SI_ABSOLUTE_CUE:
signal = cue;
SCIkdebug(SCIkSOUND, "--- [CUE] "PREG" Absolute Cue: %d\n",
PRINT_REG(obj), signal);
PUT_SEL32V(obj, signal, signal);
break;
case SI_RELATIVE_CUE:
signal = cue;
SCIkdebug(SCIkSOUND, "--- [CUE] "PREG" Relative Cue: %d\n",
PRINT_REG(obj), cue);
/* FIXME to match commented-out semantics
* below, with proper storage of dataInc and
* signal in the iterator code. */
PUT_SEL32V(obj, dataInc, signal);
PUT_SEL32V(obj, signal, signal);
break;
case SI_FINISHED:
SCIkdebug(SCIkSOUND, "--- [FINISHED] "PREG"\n", PRINT_REG(obj));
PUT_SEL32V(obj, signal, 0xffff);
break;
case SI_LOOP:
break; /* Doesn't happen */
}
/* switch (signal) */
/* { */
/* case 0x00: */
/* if (dataInc!=GET_SEL32V(obj, dataInc)) */
/* { */
/* PUT_SEL32V(obj, dataInc, dataInc); */
/* PUT_SEL32V(obj, signal, dataInc+0x7f); */
/* } else */
/* { */
/* PUT_SEL32V(obj, signal, signal); */
/* } */
/* break; */
/* case 0xFF: /\* May be unnecessary *\/ */
/* sfx_song_set_status(&s->sound, */
/* handle, SOUND_STATUS_STOPPED); */
/* break; */
/* default : */
/* if (dataInc!=GET_SEL32V(obj, dataInc)) */
/* { */
/* PUT_SEL32V(obj, dataInc, dataInc); */
/* PUT_SEL32V(obj, signal, dataInc+0x7f); */
/* } else */
/* { */
/* PUT_SEL32V(obj, signal, signal); */
/* } */
/* break; */
/* } */
PUT_SEL32V(obj, min, min);
PUT_SEL32V(obj, sec, sec);
PUT_SEL32V(obj, frame, frame);
break;
}
case _K_SCI01_SOUND_MIDI_SEND : {
int channel = SKPV(2);
int midiCmd = UKPV(3) == 0xff ?
0xe0 : /* Pitch wheel */
0xb0; /* UKPV(3) is actually a controller number */
int controller = UKPV(3);
int param = UKPV(4);
sfx_send_midi(&s->sound, handle,
channel, midiCmd, controller, param);
break;
}
case _K_SCI01_SOUND_REVERB : {
break;
}
case _K_SCI01_SOUND_HOLD : {
//int flag = SKPV(2);
break;
}
}
return s->r_acc;
}
reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
uint16 command = UKPV(0);
reg_t obj = KP_ALT(1, NULL_REG);
song_handle_t handle = FROBNICATE_HANDLE(obj);
int number = obj.segment ?
GET_SEL32V(obj, number) :
-1; /* We were not going to use it anyway */
CHECK_THIS_KERNEL_FUNCTION;
if ((s->debug_mode & (1 << SCIkSOUNDCHK_NR))
&& command != _K_SCI1_SOUND_UPDATE_CUES) {
int i;
SCIkdebug(SCIkSOUND, "Command 0x%x", command);
switch (command) {
case 0:
sciprintf("[MasterVolume]");
break;
case 1:
sciprintf("[Mute]");
break;
case 2:
sciprintf("[NOP(2)]");
break;
case 3:
sciprintf("[GetPolyphony]");
break;
case 4:
sciprintf("[GetAudioCapability]");
break;
case 5:
sciprintf("[GlobalSuspend]");
break;
case 6:
sciprintf("[Init]");
break;
case 7:
sciprintf("[Dispose]");
break;
case 8:
sciprintf("[Play]");
break;
case 9:
sciprintf("[Stop]");
break;
case 10:
sciprintf("[SuspendHandle]");
break;
case 11:
sciprintf("[Fade]");
break;
case 12:
sciprintf("[Hold]");
break;
case 13:
sciprintf("[Unused(13)]");
break;
case 14:
sciprintf("[SetVolume]");
break;
case 15:
sciprintf("[SetPriority]");
break;
case 16:
sciprintf("[SetLoop]");
break;
case 17:
sciprintf("[UpdateCues]");
break;
case 18:
sciprintf("[MidiSend]");
break;
case 19:
sciprintf("[Reverb]");
break;
case 20:
sciprintf("[UpdateVolPri]");
break;
default:
sciprintf("[unknown]");
break;
}
sciprintf("(");
for (i = 1; i < argc; i++) {
sciprintf(PREG, PRINT_REG(argv[i]));
if (i + 1 < argc)
sciprintf(", ");
}
sciprintf(")\n");
}
switch (command) {
case _K_SCI1_SOUND_MASTER_VOLME : {
/*int vol = UPARAM_OR_ALT (1, -1);
if (vol != -1)
s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_VOLUME, 0, vol);
else
s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_VOLUME, 0, 0);
break;*/
}
case _K_SCI1_SOUND_MUTE_SOUND : {
/* if there's a parameter, we're setting it. Otherwise,
we're querying it. */
/*int param = UPARAM_OR_ALT(1,-1);
if (param != -1)
s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param);
else
s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);
break;*/
}
case _K_SCI1_SOUND_UNUSED1 : {
break;
}
case _K_SCI1_SOUND_GET_POLYPHONY : {
/*s->acc = s->sound_server->command(s, SOUND_COMMAND_TEST, 0, 0);*/
break;
}
case _K_SCI1_SOUND_GET_AUDIO_CAPABILITY : {
return NULL_REG;
}
case _K_SCI1_SOUND_PLAY_HANDLE : {
int looping = GET_SEL32V(obj, loop);
//int vol = GET_SEL32V(obj, vol);
int pri = GET_SEL32V(obj, pri);
song_t *song = song_lib_find(s->sound.songlib, handle);
if (GET_SEL32V(obj, nodePtr) && (song && number != song->resource_num)) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_STOPPED);
sfx_remove_song(&s->sound, handle);
PUT_SEL32(obj, nodePtr, NULL_REG);
}
if (!GET_SEL32V(obj, nodePtr) && obj.segment) {
if (!s->resmgr->testResource(kResourceTypeSound, number)) {
sciprintf("Could not open song number %d\n", number);
return NULL_REG;
}
sciprintf("Initializing song number %d\n", number);
SCRIPT_ASSERT_ZERO(sfx_add_song(&s->sound,
build_iterator(s, number,
SCI_SONG_ITERATOR_TYPE_SCI1,
handle),
0, handle, number));
PUT_SEL32(obj, nodePtr, obj);
PUT_SEL32(obj, handle, obj);
}
if (obj.segment) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_PLAYING);
sfx_song_set_loops(&s->sound,
handle, looping);
sfx_song_renice(&s->sound,
handle, pri);
}
break;
}
case _K_SCI1_SOUND_INIT_HANDLE : {
//int looping = GET_SEL32V(obj, loop);
//int vol = GET_SEL32V(obj, vol);
//int pri = GET_SEL32V(obj, pri);
if (GET_SEL32V(obj, nodePtr)) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_STOPPED);
sfx_remove_song(&s->sound, handle);
}
if (obj.segment && (s->resmgr->testResource(kResourceTypeSound, number))) {
sciprintf("Initializing song number %d\n", number);
SCRIPT_ASSERT_ZERO(sfx_add_song(&s->sound,
build_iterator(s, number,
SCI_SONG_ITERATOR_TYPE_SCI1,
handle),
0, handle, number));
PUT_SEL32(obj, nodePtr, obj);
PUT_SEL32(obj, handle, obj);
}
break;
}
case _K_SCI1_SOUND_DISPOSE_HANDLE : {
if (obj.segment) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_STOPPED);
sfx_remove_song(&s->sound, handle);
}
break;
}
case _K_SCI1_SOUND_STOP_HANDLE : {
PUT_SEL32V(obj, signal, -1);
if (obj.segment) {
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_STOPPED);
}
break;
}
case _K_SCI1_SOUND_SUSPEND_HANDLE : {
break;
}
case _K_SCI1_SOUND_FADE_HANDLE : {
fade_params_t fade;
if (obj.segment) {
fade.final_volume = UKPV(2);
fade.ticks_per_step = UKPV(3);
fade.step_size = UKPV(4);
fade.action = UKPV(5) ?
FADE_ACTION_FADE_AND_STOP :
FADE_ACTION_FADE_AND_CONT;
sfx_song_set_fade(&s->sound,
handle,
&fade);
/* FIXME: The next couple of lines actually STOP the handle, rather
** than fading it! */
if (UKPV(5)) {
PUT_SEL32V(obj, signal, -1);
PUT_SEL32V(obj, nodePtr, 0);
PUT_SEL32V(obj, handle, 0);
sfx_song_set_status(&s->sound,
handle, SOUND_STATUS_STOPPED);
} else {
// FIXME: Support fade-and-continue. For now, send signal right away.
PUT_SEL32V(obj, signal, -1);
}
}
break;
}
case _K_SCI1_SOUND_HOLD_HANDLE : {
int value = SKPV(2);
sfx_song_set_hold(&s->sound,
handle, value);
break;
}
case _K_SCI1_SOUND_UNUSED2 : {
break;
}
case _K_SCI1_SOUND_SET_HANDLE_VOLUME : {
break;
}
case _K_SCI1_SOUND_SET_HANDLE_PRIORITY : {
int value = SKPV(2);
script_set_priority(s, obj, value);
break;
}
case _K_SCI1_SOUND_SET_HANDLE_LOOP : {
break;
}
case _K_SCI1_SOUND_UPDATE_CUES : {
int signal = 0;
//int min = 0;
//int sec = 0;
//int frame = 0;
int result = SI_LOOP; /* small hack */
int cue = 0;
while (result == SI_LOOP)
result = sfx_poll_specific(&s->sound, handle, &cue);
switch (result) {
case SI_ABSOLUTE_CUE:
signal = cue;
fprintf(stderr, "[CUE] "PREG" Absolute Cue: %d\n",
PRINT_REG(obj), signal);
PUT_SEL32V(obj, signal, signal);
break;
case SI_RELATIVE_CUE:
fprintf(stderr, "[CUE] "PREG" Relative Cue: %d\n",
PRINT_REG(obj), cue);
PUT_SEL32V(obj, dataInc, cue);
PUT_SEL32V(obj, signal, cue + 127);
break;
case SI_FINISHED:
PUT_SEL32V(obj, signal, 0xffff);
break;
case SI_LOOP:
break; /* Doesn't happen */
}
break;
}
case _K_SCI1_SOUND_MIDI_SEND : {
sfx_send_midi(&s->sound, handle,
UKPV(2), UKPV(3), UKPV(4), UKPV(5));
break;
}
case _K_SCI1_SOUND_REVERB : {
break;
}
case _K_SCI1_SOUND_UPDATE_VOL_PRI : {
break;
}
}
return s->r_acc;
}
reg_t kDoSound(EngineState *s, int funct_nr, int argc, reg_t *argv) {
if (s->version >= SCI_VERSION_1_1 || s->flags & GF_SCI1_NEWDOSOUND)
return kDoSound_SCI1(s, funct_nr, argc, argv);
else if (s->version >= SCI_VERSION_01)
return kDoSound_SCI01(s, funct_nr, argc, argv);
else
return kDoSound_SCI0(s, funct_nr, argc, argv);
}
reg_t kDoAudio(EngineState *s, int funct_nr, int argc, reg_t *argv) {
switch (UKPV(0)) {
case kSci1AudioWPlay:
break;
case kSci1AudioPlay:
break;
case kSci1AudioStop:
break;
case kSci1AudioPause:
break;
case kSci1AudioResume:
break;
case kSci1AudioPosition :
return make_reg(0, -1); /* Finish immediately */
case kSci1AudioRate:
break;
case kSci1AudioVolume:
break;
case kSci1AudioLanguage:
break;
}
return s->r_acc;
}
reg_t kDoSync(EngineState *s, int funct_nr, int argc, reg_t *argv) {
switch (UKPV(0)) {
case 0: // start sync
//printf("kDoSync: start sync\n");
if (s->sound.soundSync) {
s->resmgr->unlockResource(s->sound.soundSync, s->sound.soundSync->number, kResourceTypeSync);
}
// Load sound sync resource and lock it
s->sound.soundSync = (ResourceSync *)s->resmgr->findResource(kResourceTypeSync, UKPV(2), 1);
if (s->sound.soundSync) {
s->sound.soundSync->startSync(s, argv[1]);
} else {
// Notify the scripts to stop sound sync
PUT_SEL32V(argv[1], syncCue, -1);
}
break;
case 1: // next sync
//printf("kDoSync: next sync\n");
if (s->sound.soundSync) {
s->sound.soundSync->nextSync(s, argv[1]);
}
break;
case 2: // stop sync
//printf("kDoSync: stop sync\n");
if (s->sound.soundSync) {
s->sound.soundSync->stopSync();
s->resmgr->unlockResource(s->sound.soundSync, s->sound.soundSync->number, kResourceTypeSync);
s->sound.soundSync = NULL;
}
break;
}
return s->r_acc;
}
} // End of namespace Sci
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