1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/timer.h"
#include "common/util.h"
#include "common/system.h"
#include "graphics/surface.h"
#include "engines/util.h"
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/graphics/screen.h"
namespace Sci {
GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
// Scale the screen, if needed
_upscaledHires = GFX_SCREEN_UPSCALED_DISABLED;
// King's Quest 6 and Gabriel Knight 1 have hires content, gk1/cd was able
// to provide that under DOS as well, but as gk1/floppy does support
// upscaled hires scriptswise, but doesn't actually have the hires content
// we need to limit it to platform windows.
if (g_sci->getPlatform() == Common::kPlatformWindows) {
if (g_sci->getGameId() == GID_KQ6)
_upscaledHires = GFX_SCREEN_UPSCALED_640x440;
#ifdef ENABLE_SCI32
if (g_sci->getGameId() == GID_GK1)
_upscaledHires = GFX_SCREEN_UPSCALED_640x480;
#endif
}
if (_resMan->detectHires()) {
_width = 640;
_height = 480;
} else {
_width = 320;
_height = 200;
}
// Japanese versions of games use hi-res font on upscaled version of the game.
if ((g_sci->getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
_upscaledHires = GFX_SCREEN_UPSCALED_640x400;
_pixels = _width * _height;
switch (_upscaledHires) {
case GFX_SCREEN_UPSCALED_640x400:
_displayWidth = 640;
_displayHeight = 400;
for (int i = 0; i <= _height; i++)
_upscaledMapping[i] = i * 2;
break;
case GFX_SCREEN_UPSCALED_640x440:
_displayWidth = 640;
_displayHeight = 440;
for (int i = 0; i <= _height; i++)
_upscaledMapping[i] = (i * 11) / 5;
break;
case GFX_SCREEN_UPSCALED_640x480:
_displayWidth = 640;
_displayHeight = 480;
for (int i = 0; i <= _height; i++)
_upscaledMapping[i] = (i * 12) / 5;
break;
default:
_displayWidth = _width;
_displayHeight = _height;
memset(&_upscaledMapping, 0, sizeof(_upscaledMapping) );
break;
}
_displayPixels = _displayWidth * _displayHeight;
_visualScreen = (byte *)calloc(_pixels, 1);
_priorityScreen = (byte *)calloc(_pixels, 1);
_controlScreen = (byte *)calloc(_pixels, 1);
_displayScreen = (byte *)calloc(_displayPixels, 1);
// Sets display screen to be actually displayed
_activeScreen = _displayScreen;
_picNotValid = 0;
_picNotValidSci11 = 0;
_unditherState = true;
if (_resMan->isVGA() || (_resMan->isAmiga32color())) {
// It is not 100% accurate to set white to be 255 for Amiga 32-color
// games. But 255 is defined as white in our SCI at all times, so it
// doesn't matter.
_colorWhite = 255;
if (getSciVersion() >= SCI_VERSION_1_1)
_colorDefaultVectorData = 255;
else
_colorDefaultVectorData = 0;
} else {
_colorWhite = 15;
_colorDefaultVectorData = 0;
}
// Initialize the actual screen
if (g_sci->hasMacIconBar()) {
// For SCI1.1 Mac games with the custom icon bar, we need to expand the screen
// to accommodate for the icon bar. Of course, both KQ6 and QFG1 VGA differ in size.
if (g_sci->getGameId() == GID_KQ6)
initGraphics(_displayWidth, _displayHeight + 26, _displayWidth > 320);
else if (g_sci->getGameId() == GID_QFG1VGA)
initGraphics(_displayWidth, _displayHeight + 20, _displayWidth > 320);
else
error("Unknown SCI1.1 Mac game");
} else
initGraphics(_displayWidth, _displayHeight, _displayWidth > 320);
}
GfxScreen::~GfxScreen() {
free(_visualScreen);
free(_priorityScreen);
free(_controlScreen);
free(_displayScreen);
}
void GfxScreen::copyToScreen() {
g_system->copyRectToScreen(_activeScreen, _displayWidth, 0, 0, _displayWidth, _displayHeight);
}
void GfxScreen::copyFromScreen(byte *buffer) {
Graphics::Surface *screen = g_system->lockScreen();
memcpy(buffer, screen->pixels, _displayPixels);
g_system->unlockScreen();
}
void GfxScreen::kernelSyncWithFramebuffer() {
Graphics::Surface *screen = g_system->lockScreen();
memcpy(_displayScreen, screen->pixels, _displayPixels);
g_system->unlockScreen();
}
void GfxScreen::copyRectToScreen(const Common::Rect &rect) {
if (!_upscaledHires) {
g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, rect.left, rect.top, rect.width(), rect.height());
} else {
int rectHeight = _upscaledMapping[rect.bottom] - _upscaledMapping[rect.top];
g_system->copyRectToScreen(_activeScreen + _upscaledMapping[rect.top] * _displayWidth + rect.left * 2, _displayWidth, rect.left * 2, _upscaledMapping[rect.top], rect.width() * 2, rectHeight);
}
}
/**
* This copies a rect to screen w/o scaling adjustment and is only meant to be
* used on hires graphics used in upscaled hires mode.
*/
void GfxScreen::copyDisplayRectToScreen(const Common::Rect &rect) {
if (!_upscaledHires)
error("copyDisplayRectToScreen: not in upscaled hires mode");
g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, rect.left, rect.top, rect.width(), rect.height());
}
void GfxScreen::copyRectToScreen(const Common::Rect &rect, int16 x, int16 y) {
if (!_upscaledHires) {
g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, x, y, rect.width(), rect.height());
} else {
int rectHeight = _upscaledMapping[rect.bottom] - _upscaledMapping[rect.top];
g_system->copyRectToScreen(_activeScreen + _upscaledMapping[rect.top] * _displayWidth + rect.left * 2, _displayWidth, x * 2, _upscaledMapping[y], rect.width() * 2, rectHeight);
}
}
byte GfxScreen::getDrawingMask(byte color, byte prio, byte control) {
byte flag = 0;
if (color != 255)
flag |= GFX_SCREEN_MASK_VISUAL;
if (prio != 255)
flag |= GFX_SCREEN_MASK_PRIORITY;
if (control != 255)
flag |= GFX_SCREEN_MASK_CONTROL;
return flag;
}
void GfxScreen::putPixel(int x, int y, byte drawMask, byte color, byte priority, byte control) {
int offset = y * _width + x;
if (drawMask & GFX_SCREEN_MASK_VISUAL) {
_visualScreen[offset] = color;
if (!_upscaledHires) {
_displayScreen[offset] = color;
} else {
int displayOffset = _upscaledMapping[y] * _displayWidth + x * 2;
int heightOffsetBreak = (_upscaledMapping[y + 1] - _upscaledMapping[y]) * _displayWidth;
int heightOffset = 0;
do {
_displayScreen[displayOffset + heightOffset] = color;
_displayScreen[displayOffset + heightOffset + 1] = color;
heightOffset += _displayWidth;
} while (heightOffset != heightOffsetBreak);
}
}
if (drawMask & GFX_SCREEN_MASK_PRIORITY)
_priorityScreen[offset] = priority;
if (drawMask & GFX_SCREEN_MASK_CONTROL)
_controlScreen[offset] = control;
}
/**
* This is used to put font pixels onto the screen - we adjust differently, so that we won't
* do triple pixel lines in any case on upscaled hires. That way the font will not get distorted
* Sierra SCI didn't do this
*/
void GfxScreen::putFontPixel(int startingY, int x, int y, byte color) {
int offset = (startingY + y) * _width + x;
_visualScreen[offset] = color;
if (!_upscaledHires) {
_displayScreen[offset] = color;
} else {
int displayOffset = (_upscaledMapping[startingY] + y * 2) * _displayWidth + x * 2;
_displayScreen[displayOffset] = color;
_displayScreen[displayOffset + 1] = color;
displayOffset += _displayWidth;
_displayScreen[displayOffset] = color;
_displayScreen[displayOffset + 1] = color;
}
}
/**
* This will just change a pixel directly on displayscreen. It is supposed to be
* only used on upscaled-Hires games where hires content needs to get drawn ONTO
* the upscaled display screen (like japanese fonts, hires portraits, etc.).
*/
void GfxScreen::putPixelOnDisplay(int x, int y, byte color) {
int offset = y * _displayWidth + x;
_displayScreen[offset] = color;
}
/**
* Sierra's Bresenham line drawing.
* WARNING: Do not replace this with Graphics::drawLine(), as this causes issues
* with flood fill, due to small difference in the Bresenham logic.
*/
void GfxScreen::drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
int16 left = startPoint.x;
int16 top = startPoint.y;
int16 right = endPoint.x;
int16 bottom = endPoint.y;
//set_drawing_flag
byte drawMask = getDrawingMask(color, priority, control);
// horizontal line
if (top == bottom) {
if (right < left)
SWAP(right, left);
for (int i = left; i <= right; i++)
putPixel(i, top, drawMask, color, priority, control);
return;
}
// vertical line
if (left == right) {
if (top > bottom)
SWAP(top, bottom);
for (int i = top; i <= bottom; i++)
putPixel(left, i, drawMask, color, priority, control);
return;
}
// sloped line - draw with Bresenham algorithm
int dy = bottom - top;
int dx = right - left;
int stepy = dy < 0 ? -1 : 1;
int stepx = dx < 0 ? -1 : 1;
dy = ABS(dy) << 1;
dx = ABS(dx) << 1;
// setting the 1st and last pixel
putPixel(left, top, drawMask, color, priority, control);
putPixel(right, bottom, drawMask, color, priority, control);
// drawing the line
if (dx > dy) { // going horizontal
int fraction = dy - (dx >> 1);
while (left != right) {
if (fraction >= 0) {
top += stepy;
fraction -= dx;
}
left += stepx;
fraction += dy;
putPixel(left, top, drawMask, color, priority, control);
}
} else { // going vertical
int fraction = dx - (dy >> 1);
while (top != bottom) {
if (fraction >= 0) {
left += stepx;
fraction -= dy;
}
top += stepy;
fraction += dx;
putPixel(left, top, drawMask, color, priority, control);
}
}
}
// We put hires kanji chars onto upscaled background, so we need to adjust
// coordinates. Caller gives use low-res ones.
void GfxScreen::putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, uint16 chr, byte color) {
byte *displayPtr = _displayScreen + y * _displayWidth * 2 + x * 2;
// we don't use outline, so color 0 is actually not used
commonFont->drawChar(displayPtr, chr, _displayWidth, 1, color, 0);
}
byte GfxScreen::getVisual(int x, int y) {
return _visualScreen[y * _width + x];
}
byte GfxScreen::getPriority(int x, int y) {
return _priorityScreen[y * _width + x];
}
byte GfxScreen::getControl(int x, int y) {
return _controlScreen[y * _width + x];
}
byte GfxScreen::isFillMatch(int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con) {
int offset = y * _width + x;
byte match = 0;
if ((screenMask & GFX_SCREEN_MASK_VISUAL) && *(_visualScreen + offset) == t_color)
match |= GFX_SCREEN_MASK_VISUAL;
if ((screenMask & GFX_SCREEN_MASK_PRIORITY) && *(_priorityScreen + offset) == t_pri)
match |= GFX_SCREEN_MASK_PRIORITY;
if ((screenMask & GFX_SCREEN_MASK_CONTROL) && *(_controlScreen + offset) == t_con)
match |= GFX_SCREEN_MASK_CONTROL;
return match;
}
int GfxScreen::bitsGetDataSize(Common::Rect rect, byte mask) {
int byteCount = sizeof(rect) + sizeof(mask);
int pixels = rect.width() * rect.height();
if (mask & GFX_SCREEN_MASK_VISUAL) {
byteCount += pixels; // _visualScreen
if (!_upscaledHires) {
byteCount += pixels; // _displayScreen
} else {
int rectHeight = _upscaledMapping[rect.bottom] - _upscaledMapping[rect.top];
byteCount += rectHeight * rect.width() * 2; // _displayScreen (upscaled hires)
}
}
if (mask & GFX_SCREEN_MASK_PRIORITY) {
byteCount += pixels; // _priorityScreen
}
if (mask & GFX_SCREEN_MASK_CONTROL) {
byteCount += pixels; // _controlScreen
}
if (mask & GFX_SCREEN_MASK_DISPLAY) {
if (!_upscaledHires)
error("bitsGetDataSize() called w/o being in upscaled hires mode");
byteCount += pixels; // _displayScreen (coordinates actually are given to us for hires displayScreen)
}
return byteCount;
}
void GfxScreen::bitsSave(Common::Rect rect, byte mask, byte *memoryPtr) {
memcpy(memoryPtr, (void *)&rect, sizeof(rect)); memoryPtr += sizeof(rect);
memcpy(memoryPtr, (void *)&mask, sizeof(mask)); memoryPtr += sizeof(mask);
if (mask & GFX_SCREEN_MASK_VISUAL) {
bitsSaveScreen(rect, _visualScreen, _width, memoryPtr);
bitsSaveDisplayScreen(rect, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_PRIORITY) {
bitsSaveScreen(rect, _priorityScreen, _width, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_CONTROL) {
bitsSaveScreen(rect, _controlScreen, _width, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_DISPLAY) {
if (!_upscaledHires)
error("bitsSave() called w/o being in upscaled hires mode");
bitsSaveScreen(rect, _displayScreen, _displayWidth, memoryPtr);
}
}
void GfxScreen::bitsSaveScreen(Common::Rect rect, byte *screen, uint16 screenWidth, byte *&memoryPtr) {
int width = rect.width();
int y;
screen += (rect.top * screenWidth) + rect.left;
for (y = rect.top; y < rect.bottom; y++) {
memcpy(memoryPtr, (void*)screen, width); memoryPtr += width;
screen += screenWidth;
}
}
void GfxScreen::bitsSaveDisplayScreen(Common::Rect rect, byte *&memoryPtr) {
byte *screen = _displayScreen;
int width = rect.width();
int y;
if (!_upscaledHires) {
screen += (rect.top * _displayWidth) + rect.left;
} else {
screen += (_upscaledMapping[rect.top] * _displayWidth) + rect.left * 2;
width *= 2;
rect.top = _upscaledMapping[rect.top];
rect.bottom = _upscaledMapping[rect.bottom];
}
for (y = rect.top; y < rect.bottom; y++) {
memcpy(memoryPtr, (void*)screen, width); memoryPtr += width;
screen += _displayWidth;
}
}
void GfxScreen::bitsGetRect(byte *memoryPtr, Common::Rect *destRect) {
memcpy((void *)destRect, memoryPtr, sizeof(Common::Rect));
}
void GfxScreen::bitsRestore(byte *memoryPtr) {
Common::Rect rect;
byte mask;
memcpy((void *)&rect, memoryPtr, sizeof(rect)); memoryPtr += sizeof(rect);
memcpy((void *)&mask, memoryPtr, sizeof(mask)); memoryPtr += sizeof(mask);
if (mask & GFX_SCREEN_MASK_VISUAL) {
bitsRestoreScreen(rect, memoryPtr, _visualScreen, _width);
bitsRestoreDisplayScreen(rect, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_PRIORITY) {
bitsRestoreScreen(rect, memoryPtr, _priorityScreen, _width);
}
if (mask & GFX_SCREEN_MASK_CONTROL) {
bitsRestoreScreen(rect, memoryPtr, _controlScreen, _width);
}
if (mask & GFX_SCREEN_MASK_DISPLAY) {
if (!_upscaledHires)
error("bitsRestore() called w/o being in upscaled hires mode");
bitsRestoreScreen(rect, memoryPtr, _displayScreen, _displayWidth);
// WORKAROUND - we are not sure what sierra is doing. If we don't do this here, portraits won't get fully removed
// from screen. Some lowres showBits() call is used for that and it's not covering the whole area
// We would need to find out inside the kq6 windows interpreter, but this here works already and seems not to have
// any side-effects. The whole hires is hacked into the interpreter, so maybe this is even right.
copyDisplayRectToScreen(rect);
}
}
void GfxScreen::bitsRestoreScreen(Common::Rect rect, byte *&memoryPtr, byte *screen, uint16 screenWidth) {
int width = rect.width();
int y;
screen += (rect.top * screenWidth) + rect.left;
for (y = rect.top; y < rect.bottom; y++) {
memcpy((void*) screen, memoryPtr, width); memoryPtr += width;
screen += screenWidth;
}
}
void GfxScreen::bitsRestoreDisplayScreen(Common::Rect rect, byte *&memoryPtr) {
byte *screen = _displayScreen;
int width = rect.width();
int y;
if (!_upscaledHires) {
screen += (rect.top * _displayWidth) + rect.left;
} else {
screen += (_upscaledMapping[rect.top] * _displayWidth) + rect.left * 2;
width *= 2;
rect.top = _upscaledMapping[rect.top];
rect.bottom = _upscaledMapping[rect.bottom];
}
for (y = rect.top; y < rect.bottom; y++) {
memcpy((void*) screen, memoryPtr, width); memoryPtr += width;
screen += _displayWidth;
}
}
void GfxScreen::getPalette(Palette *pal) {
// just copy palette to system
byte bpal[4 * 256];
// Get current palette, update it and put back
g_system->grabPalette(bpal, 0, 256);
for (int16 i = 1; i < 255; i++) {
pal->colors[i].r = bpal[i * 4];
pal->colors[i].g = bpal[i * 4 + 1];
pal->colors[i].b = bpal[i * 4 + 2];
}
}
void GfxScreen::setPalette(Palette *pal) {
// just copy palette to system
byte bpal[4 * 256];
// Get current palette, update it and put back
g_system->grabPalette(bpal, 0, 256);
for (int16 i = 0; i < 256; i++) {
if (!pal->colors[i].used)
continue;
bpal[i * 4] = CLIP(pal->colors[i].r * pal->intensity[i] / 100, 0, 255);
bpal[i * 4 + 1] = CLIP(pal->colors[i].g * pal->intensity[i] / 100, 0, 255);
bpal[i * 4 + 2] = CLIP(pal->colors[i].b * pal->intensity[i] / 100, 0, 255);
bpal[i * 4 + 3] = 100;
}
g_system->setPalette(bpal, 0, 256);
}
void GfxScreen::setVerticalShakePos(uint16 shakePos) {
if (!_upscaledHires)
g_system->setShakePos(shakePos);
else
g_system->setShakePos(shakePos * 2);
}
void GfxScreen::kernelShakeScreen(uint16 shakeCount, uint16 directions) {
while (shakeCount--) {
if (directions & SCI_SHAKE_DIRECTION_VERTICAL)
setVerticalShakePos(10);
// TODO: horizontal shakes
g_system->updateScreen();
g_sci->getEngineState()->wait(3);
if (directions & SCI_SHAKE_DIRECTION_VERTICAL)
setVerticalShakePos(0);
g_system->updateScreen();
g_sci->getEngineState()->wait(3);
}
}
void GfxScreen::dither(bool addToFlag) {
int y, x;
byte color, ditheredColor;
byte *visualPtr = _visualScreen;
byte *displayPtr = _displayScreen;
if (!_unditherState) {
// Do dithering on visual and display-screen
for (y = 0; y < _height; y++) {
for (x = 0; x < _width; x++) {
color = *visualPtr;
if (color & 0xF0) {
color ^= color << 4;
color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
*displayPtr = color;
if (_upscaledHires) {
*(displayPtr + 1) = color;
*(displayPtr + _displayWidth) = color;
*(displayPtr + _displayWidth + 1) = color;
}
*visualPtr = color;
}
visualPtr++; displayPtr++;
if (_upscaledHires)
displayPtr++;
}
if (_upscaledHires)
displayPtr += _displayWidth;
}
} else {
if (!addToFlag)
memset(&_unditherMemorial, 0, sizeof(_unditherMemorial));
// Do dithering on visual screen and put decoded but undithered byte onto display-screen
for (y = 0; y < _height; y++) {
for (x = 0; x < _width; x++) {
color = *visualPtr;
if (color & 0xF0) {
color ^= color << 4;
// remember dither combination for cel-undithering
_unditherMemorial[color]++;
// if decoded color wants do dither with black on left side, we turn it around
// otherwise the normal ega color would get used for display
if (color & 0xF0) {
ditheredColor = color;
} else {
ditheredColor = color << 4;
}
*displayPtr = ditheredColor;
if (_upscaledHires) {
*(displayPtr + 1) = ditheredColor;
*(displayPtr + _displayWidth) = ditheredColor;
*(displayPtr + _displayWidth + 1) = ditheredColor;
}
color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
*visualPtr = color;
}
visualPtr++; displayPtr++;
if (_upscaledHires)
displayPtr++;
}
if (_upscaledHires)
displayPtr += _displayWidth;
}
}
}
// Force a color combination into memorial
void GfxScreen::ditherForceMemorial(byte color) {
_unditherMemorial[color] = 256;
}
void GfxScreen::debugUnditherSetState(bool flag) {
_unditherState = flag;
}
int16 *GfxScreen::unditherGetMemorial() {
if (_unditherState)
return (int16 *)&_unditherMemorial;
else
return NULL;
}
void GfxScreen::debugShowMap(int mapNo) {
// We cannot really support changing maps when in upscaledHires mode
if (_upscaledHires)
return;
switch (mapNo) {
case 0:
_activeScreen = _visualScreen;
break;
case 1:
_activeScreen = _priorityScreen;
break;
case 2:
_activeScreen = _controlScreen;
break;
case 3:
_activeScreen = _displayScreen;
break;
}
copyToScreen();
}
void GfxScreen::scale2x(const byte *src, byte *dst, int16 srcWidth, int16 srcHeight, byte bytesPerPixel) {
assert(bytesPerPixel == 1 || bytesPerPixel == 2);
const int newWidth = srcWidth * 2;
const int pitch = newWidth * bytesPerPixel;
const byte *srcPtr = src;
if (bytesPerPixel == 1) {
for (int y = 0; y < srcHeight; y++) {
for (int x = 0; x < srcWidth; x++) {
const byte color = *srcPtr++;
dst[0] = color;
dst[1] = color;
dst[newWidth] = color;
dst[newWidth + 1] = color;
dst += 2;
}
dst += newWidth;
}
} else if (bytesPerPixel == 2) {
for (int y = 0; y < srcHeight; y++) {
for (int x = 0; x < srcWidth; x++) {
const byte color = *srcPtr++;
const byte color2 = *srcPtr++;
dst[0] = color;
dst[1] = color2;
dst[2] = color;
dst[3] = color2;
dst[pitch] = color;
dst[pitch + 1] = color2;
dst[pitch + 2] = color;
dst[pitch + 3] = color2;
dst += 4;
}
dst += pitch;
}
}
}
void GfxScreen::adjustToUpscaledCoordinates(int16 &y, int16 &x) {
x *= 2;
y = _upscaledMapping[y];
}
void GfxScreen::adjustBackUpscaledCoordinates(int16 &y, int16 &x) {
switch (_upscaledHires) {
case GFX_SCREEN_UPSCALED_640x400:
x /= 2;
y /= 2;
break;
case GFX_SCREEN_UPSCALED_640x440:
x /= 2;
y = (y * 5) / 11;
break;
case GFX_SCREEN_UPSCALED_640x480:
x /= 2;
y = (y * 5) / 12;
default:
break;
}
}
int16 GfxScreen::kernelPicNotValid(int16 newPicNotValid) {
int16 oldPicNotValid;
if (getSciVersion() >= SCI_VERSION_1_1) {
oldPicNotValid = _picNotValidSci11;
if (newPicNotValid != -1)
_picNotValidSci11 = newPicNotValid;
} else {
oldPicNotValid = _picNotValid;
if (newPicNotValid != -1)
_picNotValid = newPicNotValid;
}
return oldPicNotValid;
}
} // End of namespace Sci
|