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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GRAPHICS_WINDOWMGR_H
#define SCI_GRAPHICS_WINDOWMGR_H
#include "common/list.h"
#include "common/array.h"
namespace Sci {
class WindowMgr {
public:
WindowMgr(SciGui *gui, Screen *screen, Gfx *gfx, Text *text);
~WindowMgr();
void init(Common::String gameId);
int16 isFrontWindow(Window *wnd);
void BeginUpdate(Window *wnd);
void EndUpdate(Window *wnd);
Window *NewWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw);
void DrawWindow(Window *wnd);
void DisposeWindow(Window *pWnd, bool reanimate);
void UpdateWindow(Window *wnd);
Port *getPortById(uint16 id) const { return _windowsById[id]; }
Port *_wmgrPort;
Window *_picWind;
private:
typedef Common::List<Port *> PortList;
SciGui *_gui;
Screen *_screen;
Gfx *_gfx;
Text *_text;
/** The list of open 'windows' (and ports), in visual order. */
PortList _windowList;
/** The list of all open 'windows' (and ports), ordered by their id. */
Common::Array<Port *> _windowsById;
};
} // End of namespace Sci
#endif
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