aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/gui/gui.h
blob: 5298c3a2e42f19a46cacf49809d31c04718ea107 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef SCI_GUI_GUI_H
#define SCI_GUI_GUI_H

#include "sci/gui/gui_helpers.h"

namespace Sci {

// Control types and flags
enum {
	SCI_CONTROLS_TYPE_BUTTON		= 1,
	SCI_CONTROLS_TYPE_TEXT			= 2,
	SCI_CONTROLS_TYPE_TEXTEDIT		= 3,
	SCI_CONTROLS_TYPE_ICON			= 4,
	SCI_CONTROLS_TYPE_LIST			= 6,
	SCI_CONTROLS_TYPE_LIST_ALIAS	= 7,
	SCI_CONTROLS_TYPE_DUMMY			= 10
};

class SciGuiScreen;
class SciGuiPalette;
class SciGuiCursor;
class SciGuiGfx;
class SciGuiresources;
class SciGuiWindowMgr;
class SciGuiTransitions;
class SciGuiAnimate;
class SciGui32; // for debug purposes

class SciGui {
public:
	SciGui(EngineState *s, SciGuiScreen *screen, SciGuiPalette *palette, SciGuiCursor *cursor);
	SciGui();
	virtual ~SciGui();

	virtual void init(bool usesOldGfxFunctions);

	virtual void wait(int16 ticks);
	virtual void setPort(uint16 portPtr);
	virtual void setPortPic(Common::Rect rect, int16 picTop, int16 picLeft, bool initPriorityBandsFlag);
	virtual reg_t getPort();
	virtual void globalToLocal(int16 *x, int16 *y);
	virtual void localToGlobal(int16 *x, int16 *y);
	virtual int16 coordinateToPriority(int16 y);
	virtual int16 priorityToCoordinate(int16 priority);

	virtual reg_t newWindow(Common::Rect dims, Common::Rect restoreRect, uint16 style, int16 priority, int16 colorPen, int16 colorBack, const char *title);
	virtual void disposeWindow(uint16 windowPtr, int16 arg2);

	virtual void display(const char *text, int argc, reg_t *argv);

	virtual void textSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight);
	virtual void textFonts(int argc, reg_t *argv);
	virtual void textColors(int argc, reg_t *argv);

	virtual void drawStatus(const char *text, int16 colorPen, int16 colorBack);
	virtual void drawMenuBar();
	virtual void clearMenuBar();
	virtual void drawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlackoutFlag, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo);
	virtual void drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, int16 priority, uint16 paletteNo);
	virtual void drawControlButton(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 style, bool hilite);
	virtual void drawControlText(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 alignment, int16 style, bool hilite);
	virtual void drawControlTextEdit(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 mode, int16 style, int16 cursorPos, int16 maxChars, bool hilite);
	virtual void drawControlIcon(Common::Rect rect, reg_t obj, GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 style, bool hilite);
	virtual void drawControlList(Common::Rect rect, reg_t obj, int16 maxChars, int16 count, const char **entries, GuiResourceId fontId, int16 style, int16 upperPos, int16 cursorPos, bool isAlias, bool hilite);
	virtual void editControl(reg_t controlObject, reg_t eventObject);

	virtual void graphFillBoxForeground(Common::Rect rect);
	virtual void graphFillBoxBackground(Common::Rect rect);
	virtual void graphFillBox(Common::Rect rect, uint16 colorMask, int16 color, int16 priority, int16 control);
	virtual void graphDrawLine(Common::Point startPoint, Common::Point endPoint, int16 color, int16 priority, int16 control);
	virtual reg_t graphSaveBox(Common::Rect rect, uint16 flags);
	virtual void graphRestoreBox(reg_t handle);
	virtual void graphUpdateBox(Common::Rect rect);
	virtual void graphRedrawBox(Common::Rect rect);

	virtual int16 picNotValid(int16 newPicNotValid);

	virtual void paletteSet(GuiResourceId resourceNo, uint16 flags);
	virtual void paletteSetFlag(uint16 fromColor, uint16 toColor, uint16 flag);
	virtual void paletteUnsetFlag(uint16 fromColor, uint16 toColor, uint16 flag);
	virtual int16 paletteFind(uint16 r, uint16 g, uint16 b);
	virtual void paletteSetIntensity(uint16 fromColor, uint16 toColor, uint16 intensity, bool setPalette);
	virtual void paletteAnimate(uint16 fromColor, uint16 toColor, int16 speed);

	virtual void shakeScreen(uint16 shakeCount, uint16 directions);

	virtual uint16 onControl(byte screenMask, Common::Rect rect);
	virtual void animate(reg_t listReference, bool cycle, int argc, reg_t *argv);
	virtual void addToPicList(reg_t listReference, int argc, reg_t *argv);
	virtual void addToPicView(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 leftPos, int16 topPos, int16 priority, int16 control);
	virtual void setNowSeen(reg_t objectReference);
	virtual bool canBeHere(reg_t curObject, reg_t listReference);

	virtual void hideCursor();
	virtual void showCursor();
	virtual void setCursorShape(GuiResourceId cursorId);
	virtual void setCursorView(GuiResourceId viewNum, int loopNum, int cellNum, Common::Point *hotspot);
	virtual void setCursorPos(Common::Point pos);
	virtual void moveCursor(Common::Point pos);

	int16 getCelWidth(int view, int loop, int cel);
	int16 getCelHeight(int view, int loop, int cel);

	int16 getLoopCount(int view);

	virtual bool debugUndither(bool flag);
	virtual bool debugShowMap(int mapNo);

	// FIXME: Don't store EngineState
	virtual void resetEngineState(EngineState *s);

protected:
	SciGuiCursor *_cursor;
	EngineState *_s;
	SciGuiScreen *_screen;
	SciGuiPalette *_palette;

private:
	virtual void initPriorityBands();
	virtual void animateShowPic();

	SciGuiGfx *_gfx;
	SciGuiresources *_resources;
	SciGuiWindowMgr *_windowMgr;
	SciGuiTransitions *_transitions;
	SciGuiAnimate *_animate;
// 	SciGui32 *_gui32; // for debug purposes

	bool _usesOldGfxFunctions;
};

} // End of namespace Sci

#endif