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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GUI_HELPERS_H
#define SCI_GUI_HELPERS_H
#include "common/endian.h" // for READ_LE_UINT16
#include "common/rect.h"
#include "sci/engine/vm_types.h"
namespace Sci {
typedef int GuiResourceId; // is a resource-number and -1 means no parameter given
typedef reg_t GuiMemoryHandle;
typedef int16 GuiViewLoopNo;
typedef int16 GuiViewCelNo;
struct GuiPort {
uint16 id;
int16 top, left;
Common::Rect rect;
int16 curTop, curLeft;
int16 fontHeight;
GuiResourceId fontId;
int16 textFace, penClr, backClr;
int16 penMode;
GuiPort(uint16 theId) : id(theId), top(0), left(0),
curTop(0), curLeft(0),
fontHeight(0), fontId(0), textFace(0),
penClr(0), backClr(0xFF), penMode(0) {
}
};
struct GuiWindow : public GuiPort {
Common::Rect dims; // client area of window
Common::Rect restoreRect; // total area of window including borders
uint16 wndStyle;
uint16 uSaveFlag;
reg_t hSaved1;
reg_t hSaved2;
Common::String title;
bool bDrawn;
GuiWindow(uint16 theId) : GuiPort(theId),
wndStyle(0), uSaveFlag(0),
hSaved1(NULL_REG), hSaved2(NULL_REG),
bDrawn(false) {
}
};
struct GuiAnimateList {
reg_t address;
int16 y;
int16 z;
};
struct GuiCast {
uint16 view;
uint16 loop;
uint16 cel;
uint16 z;
uint16 pal;
Common::Rect rect;
};
struct GuiColor {
byte used;
byte r, g, b;
};
struct GuiPalette {
byte mapping[256];
uint32 timestamp;
GuiColor colors[256];
byte intensity[256];
};
struct GuiPalSchedule {
byte from;
uint32 schedule;
};
} // End of namespace Sci
#endif
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