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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_SOUNDCMD_H
#define SCI_SOUNDCMD_H
#include "common/list.h"
#include "sci/engine/state.h"
namespace Sci {
class SciMusic;
class SoundCommandParser;
typedef void (SoundCommandParser::*SoundCommand)(reg_t obj, SongHandle handle, int value);
struct SciSoundCommand {
SciSoundCommand(const char* d, SoundCommand c) : desc(d), sndCmd(c) {}
const char* desc;
SoundCommand sndCmd;
};
class SoundCommandParser {
public:
SoundCommandParser(ResourceManager *resMan, SegManager *segMan, SfxState *state, AudioPlayer *audio, SciVersion doSoundVersion);
~SoundCommandParser();
reg_t parseCommand(int argc, reg_t *argv, reg_t acc);
private:
SciMusic *_music;
Common::Array<SciSoundCommand*> _soundCommands;
ResourceManager *_resMan;
SegManager *_segMan;
SfxState *_state;
AudioPlayer *_audio;
bool _hasNodePtr;
SciVersion _doSoundVersion;
int _argc;
reg_t *_argv;
reg_t _acc;
int _midiCmd, _controller, _param;
Common::List<reg_t> _soundList;
void cmdInitHandle(reg_t obj, SongHandle handle, int value);
void cmdPlayHandle(reg_t obj, SongHandle handle, int value);
void cmdDummy(reg_t obj, SongHandle handle, int value);
void cmdMuteSound(reg_t obj, SongHandle handle, int value);
void cmdSuspendHandle(reg_t obj, SongHandle handle, int value);
void cmdResumeHandle(reg_t obj, SongHandle handle, int value);
void cmdStopHandle(reg_t obj, SongHandle handle, int value);
void cmdDisposeHandle(reg_t obj, SongHandle handle, int value);
void cmdVolume(reg_t obj, SongHandle handle, int value);
void cmdHandlePriority(reg_t obj, SongHandle handle, int value);
void cmdFadeHandle(reg_t obj, SongHandle handle, int value);
void cmdGetPolyphony(reg_t obj, SongHandle handle, int value);
void cmdGetPlayNext(reg_t obj, SongHandle handle, int value);
void initHandle(reg_t obj, SongHandle handle, bool isSci1);
void changeHandleStatus(reg_t obj, SongHandle handle, int newStatus);
void cmdUpdateHandle(reg_t obj, SongHandle handle, int value);
void cmdUpdateCues(reg_t obj, SongHandle handle, int value);
void cmdSendMidi(reg_t obj, SongHandle handle, int value);
void cmdReverb(reg_t obj, SongHandle handle, int value);
void cmdHoldHandle(reg_t obj, SongHandle handle, int value);
void cmdGetAudioCapability(reg_t obj, SongHandle handle, int value);
void cmdSetHandleVolume(reg_t obj, SongHandle handle, int value);
void cmdSetHandlePriority(reg_t obj, SongHandle handle, int value);
void cmdSetHandleLoop(reg_t obj, SongHandle handle, int value);
void cmdSuspendSound(reg_t obj, SongHandle handle, int value);
void cmdUpdateVolumePriority(reg_t obj, SongHandle handle, int value);
};
} // End of namespace Sci
#endif // SCI_SOUNDCMD_H
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