aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/sound/music.cpp
blob: f8b02f5a58a2876f051eeb0505dd490d15fdd6ea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "sound/audiostream.h"
#include "sound/decoders/raw.h"
#include "common/config-manager.h"

#include "sci/sci.h"
#include "sci/console.h"
#include "sci/resource.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/sound/midiparser_sci.h"
#include "sci/sound/music.h"

namespace Sci {

// When defined, volume fading immediately sets the final sound volume
#define DISABLE_VOLUME_FADING

SciMusic::SciMusic(SciVersion soundVersion)
	: _soundVersion(soundVersion), _soundOn(true), _masterVolume(0) {

	// Reserve some space in the playlist, to avoid expensive insertion
	// operations
	_playList.reserve(10);
}

SciMusic::~SciMusic() {
	if (_pMidiDrv) {
		_pMidiDrv->close();
		delete _pMidiDrv;
	}
}

void SciMusic::init() {
	// system init
	_pMixer = g_system->getMixer();
	// SCI sound init
	_dwTempo = 0;

	MidiDriverType midiType;

	// Default to MIDI in SCI32 games, as many don't have AdLib support.
	// WORKAROUND: Default to MIDI in Amiga SCI1_EGA+ games as we don't support those patches yet.
	// We also don't yet support the 7.pat file of SCI1+ Mac games or SCI0 Mac patches, so we
	// default to MIDI in those games to let them run.
	Common::Platform platform = g_sci->getPlatform();

	if (getSciVersion() >= SCI_VERSION_2 || platform == Common::kPlatformMacintosh || (platform == Common::kPlatformAmiga && getSciVersion() >= SCI_VERSION_1_EGA))
		midiType = MidiDriver::detectMusicDriver(MDT_PCSPK | MDT_ADLIB | MDT_MIDI | MDT_PREFER_MIDI);
	else
		midiType = MidiDriver::detectMusicDriver(MDT_PCSPK | MDT_ADLIB | MDT_MIDI);

	switch (midiType) {
	case MD_ADLIB:
		// FIXME: There's no Amiga sound option, so we hook it up to AdLib
		if (g_sci->getPlatform() == Common::kPlatformAmiga)
			_pMidiDrv = MidiPlayer_Amiga_create(_soundVersion);
		else
			_pMidiDrv = MidiPlayer_AdLib_create(_soundVersion);
		break;
	case MD_PCJR:
		_pMidiDrv = MidiPlayer_PCJr_create(_soundVersion);
		break;
	case MD_PCSPK:
		_pMidiDrv = MidiPlayer_PCSpeaker_create(_soundVersion);
		break;
	default:
		if (ConfMan.getBool("enable_fb01"))
			_pMidiDrv = MidiPlayer_Fb01_create(_soundVersion);
		else
			_pMidiDrv = MidiPlayer_Midi_create(_soundVersion);
	}

	if (_pMidiDrv && !_pMidiDrv->open()) {
		_pMidiDrv->setTimerCallback(this, &miditimerCallback);
		_dwTempo = _pMidiDrv->getBaseTempo();
	} else {
		error("Failed to initialize sound driver");
	}

	_bMultiMidi = ConfMan.getBool("multi_midi");
}

void SciMusic::clearPlayList() {
	Common::StackLock lock(_mutex);

	while (!_playList.empty()) {
		soundStop(_playList[0]);
		soundKill(_playList[0]);
	}
}

void SciMusic::pauseAll(bool pause) {
	Common::StackLock lock(_mutex);

	const MusicList::iterator end = _playList.end();
	for (MusicList::iterator i = _playList.begin(); i != end; ++i) {
		soundToggle(*i, pause);
	}
}

void SciMusic::stopAll() {
	Common::StackLock lock(_mutex);

	const MusicList::iterator end = _playList.end();
	for (MusicList::iterator i = _playList.begin(); i != end; ++i) {
		soundStop(*i);
	}
}


void SciMusic::miditimerCallback(void *p) {
	SciMusic *aud = (SciMusic *)p;

	Common::StackLock lock(aud->_mutex);
	aud->onTimer();
}

void SciMusic::soundSetSoundOn(bool soundOnFlag) {
	Common::StackLock lock(_mutex);

	_soundOn = soundOnFlag;
	_pMidiDrv->playSwitch(soundOnFlag);
}

uint16 SciMusic::soundGetVoices() {
	Common::StackLock lock(_mutex);

	return _pMidiDrv->getPolyphony();
}

MusicEntry *SciMusic::getSlot(reg_t obj) {
	Common::StackLock lock(_mutex);

	const MusicList::iterator end = _playList.end();
	for (MusicList::iterator i = _playList.begin(); i != end; ++i) {
		if ((*i)->soundObj == obj)
			return *i;
	}

	return NULL;
}

void SciMusic::setReverb(byte reverb) {
	Common::StackLock lock(_mutex);
	_pMidiDrv->setReverb(reverb);
}

static int f_compare(const void *arg1, const void *arg2) {
	return ((const MusicEntry *)arg2)->prio - ((const MusicEntry *)arg1)->prio;
}

void SciMusic::sortPlayList() {
	MusicEntry ** pData = _playList.begin();
	qsort(pData, _playList.size(), sizeof(MusicEntry *), &f_compare);
}
void SciMusic::soundInitSnd(MusicEntry *pSnd) {
	int channelFilterMask = 0;
	SoundResource::Track *track = pSnd->soundRes->getTrackByType(_pMidiDrv->getPlayId());

	// If MIDI device is selected but there is no digital track in sound resource
	// try to use adlib's digital sample if possible
	// Also, if the track couldn't be found, load the digital track, as some games
	// depend on this (e.g. the Longbow demo)
	if (!track || (_bMultiMidi && track->digitalChannelNr == -1)) {
		SoundResource::Track *digital = pSnd->soundRes->getDigitalTrack();
		if (digital)
			track = digital;
	}

	if (track) {
		// Play digital sample
		if (track->digitalChannelNr != -1) {
			byte *channelData = track->channels[track->digitalChannelNr].data;
			delete pSnd->pStreamAud;
			byte flags = Audio::FLAG_UNSIGNED;
			// Amiga SCI1 games had signed sound data
			if (_soundVersion >= SCI_VERSION_1_EARLY && g_sci->getPlatform() == Common::kPlatformAmiga)
				flags = 0;
			int endPart = track->digitalSampleEnd > 0 ? (track->digitalSampleSize - track->digitalSampleEnd) : 0;
			pSnd->pStreamAud = Audio::makeRawStream(channelData + track->digitalSampleStart, 
								track->digitalSampleSize - track->digitalSampleStart - endPart, 
								track->digitalSampleRate, flags, DisposeAfterUse::NO);
			delete pSnd->pLoopStream;
			pSnd->pLoopStream = 0;
			pSnd->soundType = Audio::Mixer::kSFXSoundType;
			pSnd->hCurrentAud = Audio::SoundHandle();
		} else {
			// play MIDI track
			_mutex.lock();
			pSnd->soundType = Audio::Mixer::kMusicSoundType;
			if (pSnd->pMidiParser == NULL) {
				pSnd->pMidiParser = new MidiParser_SCI(_soundVersion);
				pSnd->pMidiParser->setMidiDriver(_pMidiDrv);
				pSnd->pMidiParser->setTimerRate(_dwTempo);
			}

			pSnd->pauseCounter = 0;

			// Find out what channels to filter for SCI0
			channelFilterMask = pSnd->soundRes->getChannelFilterMask(_pMidiDrv->getPlayId(), _pMidiDrv->hasRhythmChannel());
			pSnd->pMidiParser->loadMusic(track, pSnd, channelFilterMask, _soundVersion);

			// Fast forward to the last position and perform associated events when loading
			pSnd->pMidiParser->jumpToTick(pSnd->ticker, true);
			_mutex.unlock();
		}
	}
}

void SciMusic::onTimer() {
	const MusicList::iterator end = _playList.end();
	for (MusicList::iterator i = _playList.begin(); i != end; ++i)
		(*i)->onTimer();
}

void SciMusic::soundPlay(MusicEntry *pSnd) {
	_mutex.lock();

	uint sz = _playList.size(), i;
	// searching if sound is already in _playList
	for (i = 0; i < sz && _playList[i] != pSnd; i++)
		;
	if (i == sz) {// not found
		_playList.push_back(pSnd);
		sortPlayList();
	}

	_mutex.unlock();	// unlock to perform mixer-related calls

	if (pSnd->pStreamAud && !_pMixer->isSoundHandleActive(pSnd->hCurrentAud)) {
		if (pSnd->loop > 1) {
			pSnd->pLoopStream = new Audio::LoopingAudioStream(pSnd->pStreamAud,
			                                                  pSnd->loop, DisposeAfterUse::NO);
			_pMixer->playStream(pSnd->soundType, &pSnd->hCurrentAud,
			                         pSnd->pLoopStream, -1, pSnd->volume, 0,
			                         DisposeAfterUse::NO);
		} else {
			_pMixer->playStream(pSnd->soundType, &pSnd->hCurrentAud,
			                         pSnd->pStreamAud, -1, pSnd->volume, 0,
			                         DisposeAfterUse::NO);
		}
	} else {
		_mutex.lock();
		if (pSnd->pMidiParser) {
			pSnd->pMidiParser->setVolume(pSnd->volume);
			if (pSnd->status == kSoundStopped)
				pSnd->pMidiParser->jumpToTick(0);
		}
		_mutex.unlock();
	}

	pSnd->status = kSoundPlaying;
}

void SciMusic::soundStop(MusicEntry *pSnd) {
	pSnd->status = kSoundStopped;
	if (pSnd->pStreamAud)
		_pMixer->stopHandle(pSnd->hCurrentAud);

	_mutex.lock();
	if (pSnd->pMidiParser)
		pSnd->pMidiParser->stop();
	_mutex.unlock();
}

void SciMusic::soundSetVolume(MusicEntry *pSnd, byte volume) {
	assert(volume <= MUSIC_VOLUME_MAX);
	if (pSnd->pStreamAud) {
		_pMixer->setChannelVolume(pSnd->hCurrentAud, volume * 2); // Mixer is 0-255, SCI is 0-127
	} else if (pSnd->pMidiParser) {
		_mutex.lock();
		pSnd->pMidiParser->setVolume(volume);
		_mutex.unlock();
	}
}

void SciMusic::soundSetPriority(MusicEntry *pSnd, byte prio) {
	Common::StackLock lock(_mutex);

	pSnd->prio = prio;
	sortPlayList();
}

void SciMusic::soundKill(MusicEntry *pSnd) {
	pSnd->status = kSoundStopped;

	_mutex.lock();
	if (pSnd->pMidiParser) {
		pSnd->pMidiParser->unloadMusic();
		delete pSnd->pMidiParser;
		pSnd->pMidiParser = NULL;
	}
	_mutex.unlock();

	if (pSnd->pStreamAud) {
		_pMixer->stopHandle(pSnd->hCurrentAud);
		delete pSnd->pStreamAud;
		pSnd->pStreamAud = NULL;
		delete pSnd->pLoopStream;
		pSnd->pLoopStream = 0;
	}

	_mutex.lock();
	uint sz = _playList.size(), i;
	// Remove sound from playlist
	for (i = 0; i < sz; i++) {
		if (_playList[i] == pSnd) {
			delete _playList[i]->soundRes;
			delete _playList[i];
			_playList.remove_at(i);
			break;
		}
	}
	_mutex.unlock();
}

void SciMusic::soundPause(MusicEntry *pSnd) {
	pSnd->pauseCounter++;
	if (pSnd->status != kSoundPlaying)
		return;
	pSnd->status = kSoundPaused;
	if (pSnd->pStreamAud) {
		_pMixer->pauseHandle(pSnd->hCurrentAud, true);
	} else {
		_mutex.lock();
		if (pSnd->pMidiParser)
			pSnd->pMidiParser->pause();
		_mutex.unlock();
	}
}

void SciMusic::soundResume(MusicEntry *pSnd) {
	if (pSnd->pauseCounter > 0)
		pSnd->pauseCounter--;
	if (pSnd->pauseCounter != 0)
		return;
	if (pSnd->status != kSoundPaused)
		return;
	soundPlay(pSnd);
}

void SciMusic::soundToggle(MusicEntry *pSnd, bool pause) {
	if (pause)
		soundPause(pSnd);
	else
		soundResume(pSnd);
}

uint16 SciMusic::soundGetMasterVolume() {
	return _masterVolume;
}

void SciMusic::soundSetMasterVolume(uint16 vol) {
	_masterVolume = vol;

	Common::StackLock lock(_mutex);

	if (_pMidiDrv)
		_pMidiDrv->setVolume(vol);
}

void SciMusic::printPlayList(Console *con) {
	Common::StackLock lock(_mutex);

	const char *musicStatus[] = { "Stopped", "Initialized", "Paused", "Playing" };

	for (uint32 i = 0; i < _playList.size(); i++) {
		MusicEntry *song = _playList[i];
		con->DebugPrintf("%d: %04x:%04x, resource id: %d, status: %s, %s type\n", i,
						PRINT_REG(song->soundObj), song->resnum,
						musicStatus[song->status], song->pMidiParser ? "MIDI" : "digital audio");
	}
}

void SciMusic::printSongInfo(reg_t obj, Console *con) {
	Common::StackLock lock(_mutex);

	const char *musicStatus[] = { "Stopped", "Initialized", "Paused", "Playing" };

	const MusicList::iterator end = _playList.end();
	for (MusicList::iterator i = _playList.begin(); i != end; ++i) {
		MusicEntry *song = *i;
		if (song->soundObj == obj) {
			con->DebugPrintf("Resource id: %d, status: %s\n", song->resnum, musicStatus[song->status]);
			con->DebugPrintf("dataInc: %d, hold: %d, loop: %d\n", song->dataInc, song->hold, song->loop);
			con->DebugPrintf("signal: %d, priority: %d\n", song->signal, song->prio);
			con->DebugPrintf("ticker: %d, volume: %d\n", song->ticker, song->volume);

			if (song->pMidiParser) {
				con->DebugPrintf("Type: MIDI\n");
				if (song->soundRes) {
					SoundResource::Track *track = song->soundRes->getTrackByType(_pMidiDrv->getPlayId());
					con->DebugPrintf("Channels: %d\n", track->channelCount);
				}
			} else if (song->pStreamAud || song->pLoopStream) {
				con->DebugPrintf("Type: digital audio (%s), sound active: %s\n",
					song->pStreamAud ? "non looping" : "looping",
					_pMixer->isSoundHandleActive(song->hCurrentAud) ? "yes" : "no");
				if (song->soundRes) {
					con->DebugPrintf("Sound resource information:\n");
					SoundResource::Track *track = song->soundRes->getTrackByType(_pMidiDrv->getPlayId());
					if (track && track->digitalChannelNr != -1) {
						con->DebugPrintf("Sample size: %d, sample rate: %d, channels: %d, digital channel number: %d\n",
							track->digitalSampleSize, track->digitalSampleRate, track->channelCount, track->digitalChannelNr);
					}
				}
			}

			return;
		}
	}

	con->DebugPrintf("Song object not found in playlist");
}

MusicEntry::MusicEntry() {
	soundObj = NULL_REG;

	soundRes = 0;
	resnum = 0;

	dataInc = 0;
	ticker = 0;
	signal = 0;
	prio = 0;
	loop = 0;
	volume = MUSIC_VOLUME_DEFAULT;
	hold = 0;

	pauseCounter = 0;
	sampleLoopCounter = 0;

	fadeTo = 0;
	fadeStep = 0;
	fadeTicker = 0;
	fadeTickerStep = 0;
	fadeSetVolume = false;
	fadeCompleted = false;
	stopAfterFading = false;

	status = kSoundStopped;

	soundType = Audio::Mixer::kMusicSoundType;

	pStreamAud = 0;
	pLoopStream = 0;
	pMidiParser = 0;
}

MusicEntry::~MusicEntry() {
}

void MusicEntry::onTimer() {
	if (status != kSoundPlaying)
		return;

	// Fade MIDI and digital sound effects
	if (fadeStep)
		doFade();

	// Only process MIDI streams in this thread, not digital sound effects
	if (pMidiParser) {
		pMidiParser->onTimer();
		ticker = (uint16)pMidiParser->getTick();
	}
}

void MusicEntry::doFade() {
	if (fadeTicker)
		fadeTicker--;
	else {
		fadeTicker = fadeTickerStep;
		volume += fadeStep;
		if (((fadeStep > 0) && (volume >= fadeTo)) || ((fadeStep < 0) && (volume <= fadeTo))) {
			volume = fadeTo;
			fadeStep = 0;
			fadeCompleted = true;
		}

		// Only process MIDI streams in this thread, not digital sound effects
		if (pMidiParser) {
#ifdef DISABLE_VOLUME_FADING
			// Signal fading to stop...
			volume = fadeTo;
			fadeStep = 0;
			fadeCompleted = true;
#endif
			pMidiParser->setVolume(volume);
		}

		fadeSetVolume = true; // set flag so that SoundCommandParser::cmdUpdateCues will set the volume of the stream
	}
}

} // End of namespace Sci