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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SKY_STRUC_H
#define SKY_STRUC_H
namespace Sky {
struct DisplayedText {
byte *textData;
uint32 textWidth;
uint16 compactNum;
};
#include "common/pack-start.h" // START STRUCT PACKING
struct DataFileHeader {
uint16 flag; // bit 0: set for color data, clear for not
// bit 1: set for compressed, clear for uncompressed
// bit 2: set for 32 colors, clear for 16 colors
uint16 s_x;
uint16 s_y;
uint16 s_width;
uint16 s_height;
uint16 s_sp_size;
uint16 s_tot_size;
uint16 s_n_sprites;
int16 s_offset_x;
int16 s_offset_y;
uint16 s_compressed_size;
} PACKED_STRUCT;
struct TurnTable {
uint16 turnTableUp[5];
uint16 turnTableDown[5];
uint16 turnTableLeft[5];
uint16 turnTableRight[5];
uint16 turnTableTalk[5];
} PACKED_STRUCT;
struct MegaSet {
uint16 gridWidth; // 0
uint16 colOffset; // 1
uint16 colWidth; // 2
uint16 lastChr; // 3
uint16 animUpId; // 4
uint16 animDownId; // 5
uint16 animLeftId; // 6
uint16 animRightId; // 7
uint16 standUpId; // 8
uint16 standDownId; // 9
uint16 standLeftId; // 10
uint16 standRightId; // 11
uint16 standTalkId; // 12
uint16 turnTableId; // 13
} PACKED_STRUCT;
struct Compact {
uint16 logic; // 0: Entry in logic table to run (byte as <256entries in logic table
uint16 status; // 1
uint16 sync; // 2: flag sent to compacts by other things
uint16 screen; // 3: current screen
uint16 place; // 4: so's this one
uint16 getToTableId; // 5: Address of how to get to things table
uint16 xcood; // 6
uint16 ycood; // 7
uint16 frame; // 8
uint16 cursorText; // 9
uint16 mouseOn; // 10
uint16 mouseOff; // 11
uint16 mouseClick; // 12
int16 mouseRelX; // 13
int16 mouseRelY; // 14
uint16 mouseSizeX; // 15
uint16 mouseSizeY; // 16
uint16 actionScript; // 17
uint16 upFlag; // 18: usually holds the Action Mode
uint16 downFlag; // 19: used for passing back
uint16 getToFlag; // 20: used by action script for get to attempts, also frame store (hence word)
uint16 flag; // 21: a use any time flag
uint16 mood; // 22: high level - stood or not
uint16 grafixProgId; // 23
uint16 grafixProgPos;// 24
uint16 offset; // 25
uint16 mode; // 26: which mcode block
uint16 baseSub; // 27: 1st mcode block relative to start of compact
uint16 baseSub_off; // 28
uint16 actionSub; // 29
uint16 actionSub_off;// 30
uint16 getToSub; // 31
uint16 getToSub_off; // 32
uint16 extraSub; // 33
uint16 extraSub_off; // 34
uint16 dir; // 35
uint16 stopScript; // 36
uint16 miniBump; // 37
uint16 leaving; // 38
uint16 atWatch; // 39: pointer to script variable
uint16 atWas; // 40: pointer to script variable
uint16 alt; // 41: alternate script
uint16 request; // 42
uint16 spWidth_xx; // 43
uint16 spColor; // 44
uint16 spTextId; // 45
uint16 spTime; // 46
uint16 arAnimIndex; // 47
uint16 turnProgId; // 48
uint16 turnProgPos; // 49
uint16 waitingFor; // 50
uint16 arTargetX; // 51
uint16 arTargetY; // 52
uint16 animScratchId;// 53: data area for AR
uint16 megaSet; // 54
MegaSet megaSet0; // 55
MegaSet megaSet1; //
MegaSet megaSet2; //
MegaSet megaSet3; //
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
} // End of namespace Sky
#endif
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