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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_GRAPHICS_H
#define SLUDGE_GRAPHICS_H
#if 0
#if !defined(HAVE_GLES2)
#include "GLee.h"
#else
#include <GLES2/gl2.h>
#include "eglport/eglport.h"
#endif
#endif
namespace Sludge {
struct texture {
#if 0
GLubyte *data;
GLuint name;
#endif
int w, h;
double texW, texH;
};
#if 0
struct shaders {
GLuint paste;
GLuint smartScaler;
GLuint yuv;
GLuint texture;
GLuint color;
};
#endif
struct textureList {
#if 0
GLuint name;
GLsizei width;
GLsizei height;
#endif
struct textureList *next;
};
#if 0
// From Backdrop.cpp, but they're here anyway
extern GLubyte *backdropTexture;
extern GLfloat backdropTexW, backdropTexH;
#endif
extern unsigned int winWidth, winHeight;
extern int viewportHeight, viewportWidth;
extern int viewportOffsetX, viewportOffsetY;
extern int realWinWidth, realWinHeight;
extern bool NPOT_textures;
#if 0
extern shaders shader;
extern GLfloat aPMVMatrix[];
void setPrimaryColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
void setSecondaryColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
void drawQuad(GLint program, const GLfloat *vertices, int numTexCoords, ...);
void setPMVMatrix(GLint program);
#endif
void setPixelCoords(bool pixels);
void setGraphicsWindow(bool fullscreen, bool restoreGraphics = true, bool resize = false);
void setupOpenGLStuff();
int getNextPOT(int n);
#if 0
void saveTexture(GLuint tex, GLubyte *data);
void dcopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border, GLuint name, const char *file, int line);
void dcopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLuint name, const char *file, int line);
void dtexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *data, GLuint name, const char *file, int line);
void dtexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *data, GLuint name, const char *file, int line);
#define copyTexImage2D(target, level, internalformat, x, y, width, height, border, name) dcopyTexImage2D(target, level, internalformat, x, y, width,height, border, name, __FILE__, __LINE__)
#define copyTexSubImage2D(target, level, xoffset,yoffset, x, y, width, height, name) dcopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height, name, __FILE__, __LINE__)
#define texImage2D(target, level, internalformat, width, height, border, format, type, data,name) dtexImage2D( target, level, internalformat, width, height, border, format, type, data, name, __FILE__, __LINE__)
#define texSubImage2D( target, level, xoffset, yoffset, width, height, format, type, data,name) dtexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, data, name, __FILE__, __LINE__)
void deleteTextures(GLsizei n, const GLuint *textures);
void getTextureDimensions(GLuint name, GLint *width, GLint *height);
int printOglError(const char *file, int line);
#define printOpenGLError() printOglError(__FILE__, __LINE__)
#endif
} // End of namespace Sludge
#endif
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