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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_LOADSAVE_H
#define SLUDGE_LOADSAVE_H
namespace Sludge {
bool saveGame(char *fname);
bool loadGame(char *fname);
bool saveVariable(variable *from, Common::WriteStream *stream);
bool loadVariable(variable *to, Common::SeekableReadStream *stream);
variableStack *loadStack(Common::SeekableReadStream *stream, variableStack **last);
bool saveStackRef(stackHandler *vs, Common::WriteStream *stream);
stackHandler *loadStackRef(Common::SeekableReadStream *stream);
loadedFunction *loadFunction(Common::SeekableReadStream *stream);
void saveFunction(loadedFunction *fun, Common::WriteStream *stream);
} // End of namespace Sludge
#endif
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