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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sludge/allfiles.h"
#include "sludge/objtypes.h"
#include "sludge/variable.h"
#include "sludge/newfatal.h"
#include "sludge/moreio.h"
#include "sludge/fileset.h"
#include "sludge/CommonCode/version.h"
namespace Sludge {
objectType *allObjectTypes = NULL;
extern char *outputDir;
#define DEBUG_COMBINATIONS 0
bool initObjectTypes() {
return true;
}
objectType *findObjectType(int i) {
objectType *huntType = allObjectTypes;
while (huntType) {
if (huntType->objectNum == i)
return huntType;
huntType = huntType->next;
}
return loadObjectType(i);
}
objectType *loadObjectType(int i) {
int a, nameNum;
objectType *newType = new objectType;
if (checkNew(newType)) {
if (openObjectSlice(i)) {
nameNum = bigDataFile->readUint16BE();
newType->r = (byte)bigDataFile->readByte();
newType->g = (byte)bigDataFile->readByte();
newType->b = (byte)bigDataFile->readByte();
newType->speechGap = bigDataFile->readByte();
newType->walkSpeed = bigDataFile->readByte();
newType->wrapSpeech = bigDataFile->readUint32LE();
newType->spinSpeed = bigDataFile->readUint16BE();
if (gameVersion >= VERSION(1, 6)) {
// aaLoad
bigDataFile->readByte();
getFloat(bigDataFile);
getFloat(bigDataFile);
}
if (gameVersion >= VERSION(1, 4)) {
newType->flags = bigDataFile->readUint16BE();
} else {
newType->flags = 0;
}
newType->numCom = bigDataFile->readUint16BE();
newType->allCombis = (newType->numCom) ? new combination[newType->numCom] : NULL;
#if DEBUG_COMBINATIONS
FILE *callEventLog = fopen("callEventLog.txt", "at");
if (callEventLog) {
fprintf(callEventLog, "Object type %d has %d combinations... ", i, newType -> numCom);
}
#endif
for (a = 0; a < newType->numCom; a++) {
newType->allCombis[a].withObj = bigDataFile->readUint16BE();
newType->allCombis[a].funcNum = bigDataFile->readUint16BE();
#if DEBUG_COMBINATIONS
if (callEventLog) {
fprintf(callEventLog, "%d(%d) ", newType -> allCombis[a].withObj, newType -> allCombis[a].funcNum);
}
#endif
}
#if DEBUG_COMBINATIONS
if (callEventLog) {
fprintf(callEventLog, "\n");
fclose(callEventLog);
}
#endif
finishAccess();
newType->screenName = getNumberedString(nameNum);
newType->objectNum = i;
newType->next = allObjectTypes;
allObjectTypes = newType;
return newType;
}
}
return NULL;
}
objectType *loadObjectRef(Common::SeekableReadStream *stream) {
objectType *r = loadObjectType(stream->readUint16BE());
delete r->screenName;
r->screenName = readString(stream);
return r;
}
void saveObjectRef(objectType *r, Common::WriteStream *stream) {
stream->writeUint16BE(r->objectNum);
writeString(r->screenName, stream);
}
int getCombinationFunction(int withThis, int thisObject) {
int i, num = 0;
objectType *obj = findObjectType(thisObject);
#if DEBUG_COMBINATIONS
FILE *callEventLog = fopen("callEventLog.txt", "at");
if (callEventLog) {
fprintf(callEventLog, "Combining %d and %d - ", thisObject, withThis);
}
#endif
for (i = 0; i < obj->numCom; i++) {
if (obj->allCombis[i].withObj == withThis) {
num = obj->allCombis[i].funcNum;
break;
}
}
#if DEBUG_COMBINATIONS
if (callEventLog) {
fprintf(callEventLog, "got function number %d\n", num);
fclose(callEventLog);
}
#endif
return num;
}
void removeObjectType(objectType *oT) {
objectType * * huntRegion = &allObjectTypes;
while (*huntRegion) {
if ((*huntRegion) == oT) {
// FILE * debuggy2 = fopen ("debug.txt", "at");
// fprintf (debuggy2, "DELETING OBJECT TYPE: %p %s\n", oT, oT -> screenName);
// fclose (debuggy2);
*huntRegion = oT->next;
delete oT->allCombis;
delete oT->screenName;
delete oT;
return;
} else {
huntRegion = &((*huntRegion)->next);
}
}
fatal("Can't delete object type: bad pointer");
}
} // End of namespace Sludge
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