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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef STARTREK_COMMON_H
#define STARTREK_COMMON_H
#include "common/scummsys.h"
namespace Common {
class Rect;
class Serializer;
}
namespace StarTrek {
template<class T>
T min(T a, T b) { return a < b ? a : b; }
template<class T>
T max(T a, T b) { return a > b ? a : b; }
Common::Rect getRectEncompassing(Common::Rect r1, Common::Rect r2);
void serializeRect(Common::Rect rect, Common::Serializer &ser);
// Fixed-point (16.16) number
typedef int32 Fixed32;
// Fixed-point (8.8) number
typedef int16 Fixed16;
}
#endif
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