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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SUPERNOVA2_ROOMS_H
#define SUPERNOVA2_ROOMS_H
#include "common/str.h"
#include "supernova2/ms2_def.h"
namespace Common {
class ReadStream;
class WriteStream;
}
namespace Supernova2 {
class GameManager;
class Supernova2Engine;
class Room {
public:
Room();
bool hasSeen();
void setRoomSeen(bool seen);
int getFileNumber() const;
RoomId getId() const;
void setSectionVisible(uint section, bool visible);
bool isSectionVisible(uint index) const;
void removeSentence(int sentence, int number);
void addSentence(int sentence, int number);
void addAllSentences(int number);
bool sentenceRemoved(int sentence, int number);
bool allSentencesRemoved(int maxSentence, int number);
Object *getObject(uint index);
virtual ~Room();
virtual void animation();
virtual void onEntrance();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
virtual bool serialize(Common::WriteStream *out);
virtual bool deserialize(Common::ReadStream *in, int version);
protected:
int _fileNumber;
bool _shown[kMaxSection];
byte _sentenceRemoved[kMaxDialog];
Object _objectState[kMaxObject];
RoomId _id;
Supernova2Engine *_vm;
GameManager *_gm;
private:
bool _seen;
};
class Intro : public Room {
public:
Intro(Supernova2Engine *vm, GameManager *gm);
virtual void onEntrance();
private:
bool animate(int section1, int section2, int duration);
bool animate(int section1, int section2, int duration, MessagePosition position,
StringId text);
bool animate(int section1, int section2, int section3, int section4, int duration,
MessagePosition position, StringId text);
void titleScreen();
void titleFadeIn();
void cutscene();
void leaveCutscene();
bool _shouldExit;
Common::String _introText;
};
}
#endif // SUPERNOVA2_ROOMS_H
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