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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "base/plugins.h"
#include "engines/advancedDetector.h"

#include "sword25/sword25.h"
#include "sword25/detection_tables.h"
#include "sword25/kernel/persistenceservice.h"

namespace Sword25 {
uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
}

static const PlainGameDescriptor Sword25Game[] = {
	{"sword25", "Broken Sword 2.5"},
	{0, 0}
};

static const char *directoryGlobs[] = {
	"system", // Used by extracted dats
	0
};

static const ADParams detectionParams = {
	// Pointer to ADGameDescription or its superset structure
	(const byte *)Sword25::gameDescriptions,
	// Size of that superset structure
	sizeof(ADGameDescription),
	// Number of bytes to compute MD5 sum for
	5000,
	// List of all engine gameid
	Sword25Game,
	// Structure for autoupgrading obsolete gameids
	0,
	// Name of single gameid (optional)
	NULL,
	// List of files for file-based fallback detection (optional)
	0,
	// Flags
	0,
	// Additional GUI options (for every game}
	Common::GUIO_NOMIDI,
	// Maximum directory depth
	2,
	// List of directory globs
	directoryGlobs
};

class Sword25MetaEngine : public AdvancedMetaEngine {
public:
	Sword25MetaEngine() : AdvancedMetaEngine(detectionParams) {}

	virtual const char *getName() const {
		return "Sword25";
	}

	virtual const char *getOriginalCopyright() const {
		return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer";
	}

	virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
	virtual bool hasFeature(MetaEngineFeature f) const;
	virtual int getMaximumSaveSlot() const { return Sword25::PersistenceService::getSlotCount(); }
	virtual SaveStateList listSaves(const char *target) const;
};

bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
	if (desc) {
		*engine = new Sword25::Sword25Engine(syst, desc);
	}
	return desc != 0;
}

bool Sword25MetaEngine::hasFeature(MetaEngineFeature f) const {
	return
		(f == kSupportsListSaves);
}

SaveStateList Sword25MetaEngine::listSaves(const char *target) const {
	Common::String pattern = target;
	pattern = pattern + ".???";
	SaveStateList saveList;

	Sword25::PersistenceService ps;
	Sword25::setGameTarget(target);

	ps.reloadSlots();

	for (uint i = 0; i < ps.getSlotCount(); ++i) {
		if (ps.isSlotOccupied(i)) {
			Common::String desc = ps.getSavegameDescription(i);
			saveList.push_back(SaveStateDescriptor(i, desc));
		}
	}

	return saveList;
}

#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
	REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
#else
	REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
#endif