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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_YUVTORGBA_H
#define SWORD25_YUVTORGBA_H
#include "common/scummsys.h" // for USE_THEORADEC
#ifdef USE_THEORADEC
#include "sword25/kernel/common.h"
#include <theora/theora.h>
#include <theora/codec.h>
namespace Sword25 {
class YUVtoBGRA {
public:
static void translate(th_ycbcr_buffer &YUVBuffer, const th_info &theoraInfo, byte *pixelData, int pixelsSize);
};
} // End of namespace Sword25
#endif
#endif
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