1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/gfx/panel.h"
#include "sword25/kernel/inputpersistenceblock.h"
#include "sword25/kernel/outputpersistenceblock.h"
#include "sword25/gfx/graphicengine.h"
#include "sword25/gfx/image/image.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
#define BS_LOG_PREFIX "PANEL"
// -----------------------------------------------------------------------------
// Construction/Destruction
// -----------------------------------------------------------------------------
Panel::Panel(RenderObjectPtr<RenderObject> parentPtr, int width, int height, uint color) :
RenderObject(parentPtr, RenderObject::TYPE_PANEL),
_color(color) {
_initSuccess = false;
_width = width;
_height = height;
if (_width < 0) {
BS_LOG_ERRORLN("Tried to initialise a panel with an invalid width (%d).", _width);
return;
}
if (_height < 0) {
BS_LOG_ERRORLN("Tried to initialise a panel with an invalid height (%d).", _height);
return;
}
_initSuccess = true;
}
// -----------------------------------------------------------------------------
Panel::Panel(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle) :
RenderObject(parentPtr, RenderObject::TYPE_PANEL, handle) {
_initSuccess = unpersist(reader);
}
// -----------------------------------------------------------------------------
Panel::~Panel() {
}
// -----------------------------------------------------------------------------
// Rendern
// -----------------------------------------------------------------------------
bool Panel::doRender() {
// Falls der Alphawert 0 ist, ist das Panel komplett durchsichtig und es muss nichts gezeichnet werden.
if (_color >> 24 == 0)
return true;
GraphicEngine *gfxPtr = static_cast<GraphicEngine *>(Kernel::GetInstance()->GetService("gfx"));
BS_ASSERT(gfxPtr);
return gfxPtr->fill(&_bbox, _color);
}
// -----------------------------------------------------------------------------
// Persistenz
// -----------------------------------------------------------------------------
bool Panel::persist(OutputPersistenceBlock &writer) {
bool result = true;
result &= RenderObject::persist(writer);
writer.write(_color);
result &= RenderObject::persistChildren(writer);
return result;
}
// -----------------------------------------------------------------------------
bool Panel::unpersist(InputPersistenceBlock &reader) {
bool result = true;
result &= RenderObject::unpersist(reader);
uint color;
reader.read(color);
setColor(color);
result &= RenderObject::unpersistChildren(reader);
return reader.isGood() && result;
}
} // End of namespace Sword25
|