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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_PANEL_H
#define SWORD25_PANEL_H
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
#include "sword25/gfx/renderobject.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
// Class Definition
// -----------------------------------------------------------------------------
class Panel : public RenderObject {
friend class RenderObject;
private:
Panel(RenderObjectPtr<RenderObject> parentPtr, int width, int height, uint color);
Panel(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle);
public:
virtual ~Panel();
uint getColor() const {
return _color;
}
void setColor(uint color) {
_color = color;
forceRefresh();
}
virtual bool persist(OutputPersistenceBlock &writer);
virtual bool unpersist(InputPersistenceBlock &reader);
protected:
virtual bool doRender();
private:
uint _color;
};
} // End of namespace Sword25
#endif
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