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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SWORD25_H
#define SWORD25_H
#include "common/scummsys.h"
#include "common/str-array.h"
#include "common/util.h"
#include "engines/engine.h"
#include "sword25/kernel/log.h"
struct ADGameDescription;
namespace Sword25 {
enum {
kFileTypeHash = 0
};
enum {
kDebugScript = 1 << 0
};
enum GameFlags {
GF_EXTRACTED = 1 << 0
};
#define MESSAGE_BASIC 1
#define MESSAGE_INTERMEDIATE 2
#define MESSAGE_DETAILED 3
class Sword25Engine : public Engine {
private:
Common::Error AppStart(const Common::StringArray &CommandParameters);
bool AppMain();
bool AppEnd();
bool LoadPackages();
protected:
virtual Common::Error run();
void shutdown();
public:
Sword25Engine(OSystem *syst, const ADGameDescription *gameDesc);
virtual ~Sword25Engine();
uint32 getGameFlags() const;
const ADGameDescription *_gameDescription;
};
} // End of namespace Sword25
#endif
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