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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/carry/bridge_piece.h"
#include "titanic/game/ship_setting.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CBridgePiece, CCarry)
ON_MESSAGE(UseWithOtherMsg)
ON_MESSAGE(PassOnDragStartMsg)
END_MESSAGE_MAP()
CBridgePiece::CBridgePiece() : CCarry(), _field140(0) {
}
void CBridgePiece::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_string6, indent);
file->writePoint(_pos3, indent);
file->writeNumberLine(_field140, indent);
CCarry::save(file, indent);
}
void CBridgePiece::load(SimpleFile *file) {
file->readNumber();
_string6 = file->readString();
_pos3 = file->readPoint();
_field140 = file->readNumber();
CCarry::load(file);
}
bool CBridgePiece::UseWithOtherMsg(CUseWithOtherMsg *msg) {
CShipSetting *shipSetting = dynamic_cast<CShipSetting *>(msg->_other);
if (!shipSetting) {
return CCarry::UseWithOtherMsg(msg);
} else if (shipSetting->_itemName != "NULL") {
petAddToInventory();
return true;
} else {
setVisible(false);
playSound("z#54.wav");
setPosition(shipSetting->_pos1);
shipSetting->_itemName = getName();
petMoveToHiddenRoom();
CAddHeadPieceMsg headpieceMsg(shipSetting->getName() == _string6 ?
"Enable" : "Disable");
CSetFrameMsg frameMsg;
CString name = getName();
if (name == "ChickenBridge") {
frameMsg._frameNumber = 1;
} else if (name == "FanBridge") {
frameMsg._frameNumber = 2;
} else if (name == "SeasonBridge") {
frameMsg._frameNumber = 3;
} else if (name == "BeamBridge") {
frameMsg._frameNumber = 4;
}
frameMsg.execute(shipSetting);
headpieceMsg.execute(shipSetting);
return true;
}
}
bool CBridgePiece::PassOnDragStartMsg(CPassOnDragStartMsg *msg) {
setVisible(true);
moveToView();
return CCarry::PassOnDragStartMsg(msg);
}
} // End of namespace Titanic
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